I do not think that combat stimpacks will be necessary, normal stimpacks (between combats) will suffice. Also Cyber Cannons will not be necessary, if anything then Grenade Launchers instead of normal ranged weapons should be used (due to "splash damage" of Grenade Launchers not caring in any way about armor soak values). Melee enemies will be laughable as they will hit nothing, except maybe the mc/pc - (as a hint: it is nice, that for dojo training there is a new penalty for "strength gte 130", interestingly dexterity can still be trained to insanely high values, eventhough only for some body types)¹. And as melee weapon for the followers (except maybe for the first follower) the usual fists should be sufficient. Also it might be preferable to give the first follower a stealth armor (if she has the highest badass value of all) instead of HULC armor as stealth armor increases badass (if it is already high enough) and there is some interesting thing about persons in stealth armor getting chosen as a target (in advanced combats by most weapons), but then (as long as there is a target which is not stealthed) the target getting switched in some deterministic way to the next target (the second follower, if he/she is not stealthed and still alive, otherwise the third, the fourth and last and also least the mc/pc, if all other substitute targets are either downed or stealthed).
¹) You might also want to check, whether melee skill can still be trained (for some body types) above 150.