Porrvald

Active Member
Sep 12, 2020
594
630
These two are not actually necessary. I have virgins with 80 xp thanks to an uncorrupted female slavemistress with perverted or nymphomaniac traits.
Yes, I know they are technically not required, to be a virgin. But I believe that all virgins arrive with 0 skill, so it made more sense to include it than not doing it.
 
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khumak

Engaged Member
Oct 2, 2017
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I do not think so. My wives got to 100 intelligence pretty quickly, which is the cap for the cafe gain. I cannot speak for the MC's int gain though since my MC's intelligence was already overcapped.
I may have to try another game where I start with low intelligence on MC specifically to retest that. If the cafe is a reasonable way to gain intelligence for MC without using F5 then that opens up a lot of additional build options. F5ing thousands of poker games to get to 90 gets old fast so I don't do that anymore.
 

uterus

Newbie
Sep 14, 2018
89
30
you can also hold lectures at university for int, will and influence.
the chances however are so low, that even with F5 its mindnumbing
 

khumak

Engaged Member
Oct 2, 2017
3,716
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you can also hold lectures at university for int, will and influence.
the chances however are so low, that even with F5 its mindnumbing
Yeah for me anything with a chance in the 1% or less range is just not something I'm going to do unless it's something like combat skill increases where you have so many attempts that the low chance doesn't matter. The chance needs to be at least 10% for me to consider it viable to use for stat increases, preferably more like 20-25%.

For instance you can get science to 50 and academics to 80 drinking at the palace without using F5 in a somewhat tolerable time frame. You can also get manipulate to 90 via explain chores and explain sex duties in a somewhat tolerable timeframe without F5. Charm has always been trivial to get to at least 85 via surgery. Medical you can get to 90 just using doctor's kits and if you want to speed up the process you can grab 4 randoms and just run them through the meat grinder getting them taken down constantly in every fight on purpose just to grind up medical (much less of an option if you're playing iron man though).

So for me the main stats that are annoying to grind are Intelligence, artisan, blacksmith, bondage, and flagellation. Artisan and blacksmith are doable if you don't mind making mountains of combat knives. I prefer to start with the expert business skill class and the crafter perk so I don't have as far to go on that. Bondage and Flagellation there's really no option but to F5 it in the velvet room if you want to eventually get those to 100+ (they both cap at 70 in the velvet room and then you can take the bondage class and read the books to get past 100).

Ironically the academy and the historical society, which you would think should be the best options for intelligence, academics, and science are actually the most grindy as far as I know so I never teach any classes or spend any time in the historical society. The historical society increases are actually guaranteed but require so many attempts for a single point that you're better off doing almost anything else that has a chance to raise the same stats. Maybe that will get rebalanced when an update focused more around Atheism/artifact hunting/etc goes in.
 

ayyylmaooo

Member
Donor
May 5, 2017
311
349
why cant i donate slaves to fort sera? i started the questline they told me they need man power but all my options are faded out?
 

Clemency

Active Member
Jan 21, 2024
615
661
why cant i donate slaves to fort sera? i started the questline they told me they need man power but all my options are faded out?
Did your influence or house power go down somehow that you cannot donate captured prisoners? If not you might need to submit a save file in discord #bug-reports channel.
 

LizJ

Member
Aug 13, 2020
278
177
why cant i donate slaves to fort sera? i started the questline they told me they need man power but all my options are faded out?
Did your influence or house power go down somehow that you cannot donate captured prisoners? If not you might need to submit a save file in discord #bug-reports channel.
You can donate Captured slaves to Fort Sera either from the Outer Marston Swamps or within Fort Sera's Faction Overview.
This (currently) must happen while they are still in the Captured Slaves screen.
Once a Slave has been Added to the Household, they cannot (yet?) be donated.
 
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uterus

Newbie
Sep 14, 2018
89
30
has anybody actually increased his strength by using melee weapons in combat?
the wiki says that it is possible but i have had absolutely no luck raising it past 130.
my melee skill also doesnt seem to rise beyond 150
i was under the assumption that 130 is only the soft limit.
 

Konstantinus

Engaged Member
Feb 25, 2019
2,311
2,139
has anybody actually increased his strength by using melee weapons in combat?
the wiki says that it is possible but i have had absolutely no luck raising it past 130.
my melee skill also doesnt seem to rise beyond 150
i was under the assumption that 130 is only the soft limit.
Did you kept using your old save? Because with I think 8.3.0 130 became not Soft but Hard Limit where you can not get beyond with mere training and only in some exceptions like Intelligence with Academy Courses.
 
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Porrvald

Active Member
Sep 12, 2020
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Artisan and blacksmith are doable if you don't mind making mountains of combat knives.
Crossbow bolts are 3 times as effective. I typically get something like a total of 4-8 points artisan or blacksmithing, if I spend all day and night crafting bolts.

The historical society increases are actually guaranteed but require so many attempts for a single point that you're better off doing almost anything else that has a chance to raise the same stats.
Yes, cigar room is horrible. 2x2 hours = 0.1 science = 40 hours / 10 days to get +1 science. The only worse option I can think of is to grind the assembly plant.
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,748
has anybody actually increased his strength by using melee weapons in combat?
the wiki says that it is possible but i have had absolutely no luck raising it past 130.
my melee skill also doesnt seem to rise beyond 150
i was under the assumption that 130 is only the soft limit.
I don't think increasing strength through combat has ever worked. I have never gained a point from that. You can gain a point or two randomly by smashing the grate in the holiday dresses quest and the quest for the Dunham girl but I'm not sure if it's uncapped. I don't think I've ever gained a point from it when I was already at or above 130 but I have never F5'd it extensively to see if it was possible. It's not a repeatable thing anyway so you can't gain much that way.

You can get to 151 melee if you wait til you get to 150 before clearing the scrap pile in your yard. I don't think there's any way to gain further than that. Damage doesn't scale with melee skill anyway as far as I know, just strength. Ranged damage DOES scale with ranged skill though so you should see some damage increase up until you hit 150 there. You can train strength and stamina to 130 at home if you have a maxed out dojo. Without a dojo I believe 120 is the cap. I think the training cap for melee and ranged might be 120. You can also gain an extra uncapped point of strength and stamina from the scrap pile if you wait til after you're at the training cap before clearing it.
 
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khumak

Engaged Member
Oct 2, 2017
3,716
3,748
Crossbow bolts are 3 times as effective. I typically get something like a total of 4-8 points artisan or blacksmithing, if I spend all day and night crafting bolts.

Yes, cigar room is horrible. 2x2 hours = 0.1 science = 40 hours / 10 days to get +1 science. The only worse option I can think of is to grind the assembly plant.
I'll have to try crossbow bolts. Hadn't thought of grinding skill via ammo crafting. The assembly plant seems entirely worthless now. It used to have some uncapped skill gains there like strength so you could get some use out of it after reaching the training caps but I think the caps for everything that can be trained at the assembly plant are low enough that you can get the same stat to the same level or greater with less time and effort doing something else now.

The chemical plant job is even worse. You're actually more likely to LOSE stats than gain them there IMO while also wasting a ton of time and making hardly any money. Those jobs really need a revamp.
 
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