Clemency

Active Member
Jan 21, 2024
616
658
Ideally I would like the uniques to start off missing some of the good traits and have there be quests for them that guarantee them gaining those traits but that takes a lot of work so I can understand why that's not currently implemented. No idea if there are plans for that but for instance the quest option for Mai Lynn where she starts depressed and completing her quest removes that is the kind of thing I like. You could just as easily add new traits that way.
I'm all for a medium length Loren quest where she hunts a fearsome beast and at the end of the questline, she gains Ammo Pack or Crackshot (or both but both might be a pipe dream).

An Ayden quest where we can upgrade his personal coilgun to increase its base damage from 45 AP to 75 AP or at the very least convince him to use other rifles/grenade launchers (Struver Overcharge trait is disabled unless he is using a coilgun).

A Prowler quest where we gain access to research that can restore limited intelligence to a prowler via a procedure in Hunt Research lab, allowing him to equip and use melee weapons.
 

Porrvald

Active Member
Sep 12, 2020
594
630
Code:
cheatgirlname = "mae"

for (const [key, value] of Object.entries(SugarCube.State.active.variables.npc)) {
    if (value.hasOwnProperty("girlname")) {
        if (value.girlname.toLowerCase() == cheatgirlname.toLowerCase()) {
            console.log(value.girlname+' identified as SugarCube.State.active.variables.npc.'+key);
            cheatgirl = SugarCube.State.active.variables.npc[key]
            console.log('Modify like this: cheatgirl.age = 18');
        }
    }
}
Replace "mae" with the first name of the NPC, press Enter.

Type in cheatgirl.traitwork = 100
The updated version is much nicer to use :)
1722729149081.png
 

Joe Steel

Engaged Member
Jan 10, 2018
2,410
3,231
Playing the new version with the slave market saturation mechanic, and some things feel off. First of all, market saturation isn't going to change based on the MC selling a slave or two. There are, according to the wiki, 156,000 slaves in the city. Assuming that slaves are bought/sold every tens years (probably less than that for pleasure slaves, more than ten for labor slaves), 15,600 slaves are processed every year, at two markets. That's between forty and fifty slaves per market per day. One or two more or less are not going to move any needles.

The mechanic works if the cause of market surpluses and shortages is of sufficient scale, like a bunch of slaves captured in a war or a sudden demand for slaves to build a canal or whatever. But, in that case, the MC (being a slaver of a slaver family) will surely hear about the cause and how long its effects are likely to last. The slaver then knows when to hold slaves for sale later (and buy new slaves at a discount) and when to rush them to market to meet an increased demand. In the game, the MC doesn't know what the market is like until he tries to sell a slave. That's not realistic nor is it fun.

Personally, I think the mechanic is too fiddly to be worth retaining. But, if it is retained, it should be altered so that:
1. Player sales does not affect market conditions
2. The player should know the reasons for, and expected duration of, market shortages and surpluses
3. Market surpluses should lower the price for slaves the MC wants to buy, as well as the price the MC gets for5 slaves he sells (and vice-versa when there are market shortages) and thus
4. Changes in market conditions become a strategic planning issue, not a mere gameplay mechanic.

Also, completely separately, you can buy tendstims for $35 by buying them individually, or $40 if buying in bulk. That is a mistake, no?
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,748
by the way how you fuck adrienne now?, i dont get the option to do it like before
She was changed awhile ago so she starts a bit younger. She's most likely 17 when you pick her up. Gotta wait for her birthday.
 

Clemency

Active Member
Jan 21, 2024
616
658
Personally, I think the mechanic is too fiddly to be worth retaining. But, if it is retained, it should be altered so that:
It's a preemptive game balance addition. You can now capture every single enemy in a fight (except the scripted to be uncaptureable ones like the first slot in a generic bounty), not just 1 male and 1 female. This is so there is some control in the economy of the game and will probably be subject to balance changes in future patches.

Screenshot 2024-08-04 091104.png
Screenshot 2024-08-04 091203.png
 
  • Yay, new update!
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kiljaeden

Active Member
Jun 2, 2019
784
844
Code:
cheatgirlname = "mae"

for (const [key, value] of Object.entries(SugarCube.State.active.variables.npc)) {
    if (value.hasOwnProperty("girlname")) {
        if (value.girlname.toLowerCase() == cheatgirlname.toLowerCase()) {
            console.log(value.girlname+' identified as SugarCube.State.active.variables.npc.'+key);
            cheatgirl = SugarCube.State.active.variables.npc[key]
            console.log('Modify like this: cheatgirl.age = 18');
        }
    }
}
Replace "mae" with the first name of the NPC, press Enter.

Type in cheatgirl.traitwork = 100
Doesn't work for me. Can you give me the full code for Mae's workaholic trait please? I don't know what I'm doing wrong.
 

jack_px

Member
Oct 21, 2016
196
27
She was changed awhile ago so she starts a bit younger. She's most likely 17 when you pick her up. Gotta wait for her birthday.
oh didnt notice her age xD, by the way can you still have a threesome?, because now i only see 1 on 1 options
 

Porrvald

Active Member
Sep 12, 2020
594
630
Doesn't work for me. Can you give me the full code for Mae's workaholic trait please? I don't know what I'm doing wrong.
1. Follow the cheat link in first post of this thread.
2. Paste the code blob into console and press enter
3. Type mae.traitwork = 100 and press enter.
4. Click on something (any button) for the stats to reflect new values in game.
5. If it doesn't work. Post screenshot.

You will also find all trait names in one of the spoilers of that post.
 
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Clemency

Active Member
Jan 21, 2024
616
658
Doesn't work for me. Can you give me the full code for Mae's workaholic trait please? I don't know what I'm doing wrong.
I edited that post because there was spacing issues.

Once you press Enter, the text I highlighted in red should appear. Then you enter cheatgirl.traitwork = 100.
Screenshot 2024-08-04 091744.png
After that, you just do something like switch from Traits to Stats page, or exit and enter the NPC menu, anything that allows the page to refresh itself and update.
 
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dooka58

Member
Nov 18, 2020
117
90
I've just realized Sandman's mod has a tray image for all characters but my game does not use them for some reason. It just looks at the original image location. How do I fix this? Everything else seems to work fine.

So, for example, my game uses this View attachment 3896502 instead of View attachment 3896503 . For her it doesn't matter but some characters are so different from the original that it's super jarring seeing those 2 different versions.

Edit: I've replaced every original image with it's Sandman version and I think I understand why a lot of it is not used. Still the portrait images are better imo and actually match the scenes so if that bugs anyone as it did me then replace every troop.jpg, edu_good.png and edu_goodsmall.png with it's Sandman version.
I was having a bit of trouble recognizing characters because the portraits don't match, but I really like Sandman's scene images. Unfortunately, some of the portraits aren't cropped with transparency yet, but that's not a good reason to not use them IMO because some of the interaction images also have a white background too. IDK if that's the actual reasoning though. I'm thinking about overwriting the whole Pics folder because I'm way too lazy to replace these portraits one by one or even to write a script for it.
 

kiljaeden

Active Member
Jun 2, 2019
784
844
1. Follow the cheat link in first post of this thread.
2. Paste the code blob into console and press enter
3. Type mae.traitwork = 100 and press enter.
4. Click on something (any button) for the stats to reflect new values in game.
5. If it doesn't work. Post screenshot.

You will also find all trait names in one of the spoilers of that post.
Why I can't use the same code again? I added Mae the trait but now I can't add it to others the same way.
 

TDSanthony

Newbie
Aug 5, 2017
33
10
Is Masters of Raana the result of the development of ? Or are these two seperate projects in the same universe?
 

Melfior

Member
Jun 6, 2018
103
70
I like this game, but one thing puts be off at least in the prior versions. The unique NPC don't have unique traits they are randomly generated when you hire them, wish it wasn't like that.
They do have, just not all. And those traits are usually very specific to their story. It's just not everybody is special :p
 

dooka58

Member
Nov 18, 2020
117
90
Is there any reason to upgrade Michelle apartment if you can just hire her for free?
From her wiki article: "Upgrading her abode will improve the girl's Affection and Happiness when you finally decide to take her in, but asking for too much sex might do the opposite."
 
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4.50 star(s) 136 Votes