- Oct 6, 2021
- 45
- 7
Is there anymore progression to the last relative quest? I've got stacey to reveal the location and i've got the letter from atlow's apartment. Is there anything else I can do or is that the end of the quest for now
Check your journal. If it says WIP, it's still work-in-progress. Stacey is planned to be a T2 NPC like Miss Dunham in the future, in 0.8.4 according to the discord progress list. We are still at 0.8.3.4. It's safe to assume a continuation of the brothers' quest will be roughly in the same patch as Stacey.Is there anymore progression to the last relative quest? I've got stacey to reveal the location and i've got the letter from atlow's apartment. Is there anything else I can do or is that the end of the quest for now
Yeah. Met a guy with precisely same looks in my current game-effort. Checked his age - 21 years.Haha, just found a bandit dude with 122 Beauty and 109 Charisma. That's a first. The funniest part is that he has a sprite of "viking" without an eye
Not really, not anymore at least. It used to be you could keep her there when you were low on slave slots (not that long ago we were limited to ~18 slave/NPC slots) but now the only real advantage is a few unique renders and the opportunity to raise her affection a little before you take her in.Is there any reason to upgrade Michelle apartment if you can just hire her for free?
It's just like regular gold, you can make a small profit of selling it iirc, but the cost of the energy cells used to make it means it's not as profitable as other things now that workshops exist.Any use of fusion gold from Amelia's quest?
Make gold necklaces and donate them to the Christians.Any use of fusion gold from Amelia's quest?
Plus crafting time is crazy -_-It's just like regular gold, you can make a small profit of selling it iirc, but the cost of the energy cells used to make it means it's not as profitable as other things now that workshops exist.
I never actually crunched the numbers on how profitable it is, but I think it would only make sense if the cost of gold was very high.
True yes you have to spend days out there to make it worthwhile.Plus crafting time is crazy -_-
There is nothing special about Mae. It works the same for all npcs. But if you add new npcs to the household then you need to repeat the code blob.Why I can't use the same code again? I added Mae the trait but now I can't add it to others the same way.
It seems to me that the better choice to creating a new problem to solve an existing problem is just to get rid of the change that created the existing problem.It's a preemptive game balance addition. You can now capture every single enemy in a fight (except the scripted to be uncaptureable ones like the first slot in a generic bounty), not just 1 male and 1 female. This is so there is some control in the economy of the game and will probably be subject to balance changes in future patches.
Thats why I prefer to just edit the htmlBut if you add new npcs to the household then you need to repeat the code blob.
You also need to repeat it if you press F5.
I have the same issue. Also, the pregnancy speed-up doesn't seem to work.Workes that kids age mod? I turnt it on but still if I conclude day they just age +1 day.
Maybe you can think of it as your personal brand being market saturated. When it is a rare for you to sell slaves then they are regarded as special and buyers are willing to pay premium.It seems to me that the better choice to creating a new problem to solve an existing problem is just to get rid of the change that created the existing problem.
There was nothing broken, IMO, in having few capturable survivors of a gunfight between two gangs. I would agree that the system needs to respond differently if the game suddenly provides an influx of slaves, but that should be in the form of a market system (supply and demand curves), not arbitrary market collapses. Having a market system is probably on the list of things to do, but probably way down the list. I think that making all opponents capturable should wait until the game is ready to "realistically" (i.e. something the players can suspend disbelief for) portray the impact of many new slaves on the market. Though, tbh, even selling 8 slaves on a given day is not going to have much lasting impact in a market this large.