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OmegaZero21

Member
Jun 8, 2021
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So I finally decided to support it as a tier 4 just to see if it really runs different enough to justify the cost honestly 50$ a month isn't that much it's just 12.50$ a wk

Also is there anyway to change the body type, penis size, or cum load setting.

So far the MOR enhanced isn't really worth it the Rise From Ashes beginning isn't worth it as the character starts out too old for me to enjoy it. And the rest of the beginnings makes the game too easy.
 
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Gunner Rey

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Aug 15, 2018
1,097
966
Frankly locking content and special starts behind a paywall is shit enough. Want to give a bonus to paying people? Release the current version to them a month earlier, but locking cheats behind a paywall is beyond scummy.

Other devs have no issue with this. Throne of Lillith? Cheats and no content locked behind paywall, Corruption of champions, same.

Plenty of other devs have no issue with this, and they ain't gonna starve. Want to see a great dev? Look up Naughtyroad and how he specifically encourages paople to download his game from here. It's why I support him on patreon. Locking things behind paywall? Only makes people frustrated and sure as shit makes damn certain I will never support this guy on patreon. Meh not like it matters, there is a sucker born every minute that makes this kind of behavior worthwile.
You've got it all wrong. You want to cheat? Learn how to use a console command or a save editor. If you read back through this thread you'll see whole lists of what commands to enter to get the stats you want. If you have trouble, ask here or on the discord and odds are someone will help you, perhaps Grimdark himself, if you don't make an ass of yourself. I'd help you myself but I don't really know how to do it as civilian computers aren't my forte and I don't do it myself. It can't be too tough though.

What the tier bonuses offer is special characters and storylines, including a delicious additional slave, as a benefit for those who are helping Grimdark get this game out in as timely a manner as he does. Frankly while I did enjoy playing a young Brad Pitt-type character (Silver Tongue) and a Rockefeller (Magnate) I actually enjoy going through the character creation process more. The Rise from the Ashes character has mostly been a pain in the ass, but it did force me to learn the game better to do as well as I have with him.

I don't contribute for those benefits, though I will take advantage of them, but because I want to help and in a small way be a part of the development of this game because I love playing it and want to see it grow and get better.

Grimdark is a great developer, I'm proud to contribute to him and his game.
 
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Gunner Rey

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Aug 15, 2018
1,097
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So I finally decided to support it as a tier 4 just to see if it really runs different enough to justify the cost honestly 50$ a month isn't that much it's just 12.50$ a wk
I think you're tier 5 if you're paying $50, you've a character you can add too as I recall.

Also is there anyway to change the body type, penis size, or cum load setting.
Every character can do that in the creation process, can't they? I don't think there is a way to avoid it.

So far the MOR enhanced isn't really worth it the Rise From Ashes beginning isn't worth it as the character starts out too old for me to enjoy it. And the rest of the beginnings makes the game too easy.
Once you've played a few characters to 500-1000 days it is kinda nice to be able to start a little farther ahead with a character who has something of a storyline himself. As for easy, it depends on what you're playing for. My characters are hoarding hundreds and thousands of weapons and developing a deadly cadre of mercs and slavegirl warriors, in preparation for the next step in the political evolution of Raana...whatever that may be...
 

OmegaZero21

Member
Jun 8, 2021
359
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I think you're tier 5 if you're paying $50, you've a character you can add too as I recall.



Every character can do that in the creation process, can't they? I don't think there is a way to avoid it.



Once you've played a few characters to 500-1000 days it is kinda nice to be able to start a little farther ahead with a character who has something of a storyline himself. As for easy, it depends on what you're playing for. My characters are hoarding hundreds and thousands of weapons and developing a deadly cadre of mercs and slavegirl warriors, in preparation for the next step in the political evolution of Raana...whatever that may be...
Nope tier 5 is 100$

And I meant a way to change it after your character has already been made. Maybe like a pill or an item to increase or decrease the size of your junk or the amount of sperm you produce.

I think a decent update might be the option to add negative traits to your character when your creating them as a way to make the game even harder.
 

OmegaZero21

Member
Jun 8, 2021
359
249
99% of the damage you may take is ranged, so forget about DEX penalty.

Changing subject... I dont see the need to cheat on this game. (its a GAME with H content not the opposite)
Wanna see the girls naked? Just browse the Pics folder.
Why on earth would you cheat a Rubik cube?
Ugh not exactly the same as the image without the text is like cereal without milk. Sure you can eat it but it's not as flavorful and it's harder to eat it.
 
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Gunner Rey

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Aug 15, 2018
1,097
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Nope tier 5 is 100$
. So you have a character to contribute if you anted up $50, make it a fun one!

And I meant a way to change it after your character has already been made. Maybe like a pill or an item to increase or decrease the size of your junk or the amount of sperm you produce.
That's not a bad idea, I wonder if it would be difficult to implement?

I think a decent update might be the option to add negative traits to your character when your creating them as a way to make the game even harder.
..and as a way to allow you to get additional benefits elsewhere. I wonder just how much I might be willing to give up to start with an especially high gambling for example...it might be cruel of Grimdark to find out!
 

Gunner Rey

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Aug 15, 2018
1,097
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Quick question. Is it generally considered best to wear combat weave or duraplate armor? I would think duraplate for melee fighters and combat weave for ranged? Maybe i miss something?
I swear by Duraplate, even for Melee fighters. If they can't pierce it, they can't hurt you, and Duraplate can make even rifle hits barely scratch you.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
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The game is interesting, but I can't help but see some very common pitfalls in these kinds of games:

- Training of primary stats is tied to the MC's own training. For example, I'm spending literally every morning in-game doing Stamina training with Lovisa twice to increase her stamina and, more importantly to me, her Toughness value since I decided I want to make her a combatant. How useful this ends up being is irrelevant - if I can send my slaves to academy, I see no reason why I can't send them to do some jogging / weight lifting / etc. Edit: FWIW, there is "Gymnastics and Performance" option under academy that does randomly raise str/dex and bunch of skills. Don't think it increases the HP trait though.
- Myriad things only the MC can do, for no reason. I have the scavenger kids and Ansel assigned to scavenging most of the time, but I need to spend literal days on scrap merchandise and convert scrap metal to fuel my crafting. None of the "Manage Resources" stuff requires any skill to do, so there really should be way to assign someone in my household to doing this.
- Slow progress of time (i.e. 365 days an year) combined with no way to set up routines. So for example my character is a professor in the university. Every month for 15 days I essentially do the exact same steps every day: train stamina twice, go to university, return home. I've seen some games that, after reaching certain point, allow you to do (often sub-optimal) "quick forward" stuff like "go to work, return home" so you can just click one button to skip the stuff you'll do every day and get to the part where you progress the game.
- This one I might just be wildly wrong about, but I've seen the same trend in almost every slavery game: being nice to your slaves is ultimately the best option. You can temporarily be brutal and nasty to progress to the sex content faster initially, but then you have to spend weeks repeating the same options to be nice to them to unlock their non-sexual content and to lower the escape risk. Now I usually prefer being nice to the slaves anyway (at least unique ones that have some non-generic content), but it always felt really delusional that just being relatively nice to slaves turns them into cultist that worship the earth the MC walks on.
- Crafting is painfully slow to level up, especially considering the earlier part about needing to personally do the "Manage Resources"-stuff for the said crafting. It also suffers from the all too common "craft cheapest item available to skill up" syndrome. Because of increased costs and the chance for level up only on finished craft, I apparently will be making hundreds of combat knifes to become a master crafter. Doesn't help that either I'm super unlucky or some of the crafts currently give no skill - I made 25 pistols for a quest and didn't get a single skill up on either artisan or blacksmith.
Most of what you're mentioning are things that will get more focus further down the road. The new household framework (0.8.5+) provides the MC with upgrade slots for gyms, library, etc, to automate/speed up training of slaves, a crafter/scrapper duty is something I'm currently working on and there will be a ton of more options to train slaves - especially in the bondage/corruption department.

Crafting is also constantly being tweaked - and, in fact, if you produce more advanced weaponry, the chance of a skill up is significantly higher.

Even if MoR is currently version "0.8.X", we're far from a game that's 80% done. It's more like 40%. So, stay tuned and keep the feedback coming. ;)
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
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Played a bit with the current version, damn nice, especially considering the scripting limitations. Really looking forward the procgen girl generation.

Some random observations:

- Morning BJ does not seem to improve either oral skill, or predisposition toward it. Which is... odd, because even with capped "likesoral," at least oralXP should increase. Also, 1 hour long blowjob? Those girls must have jaws of steel. Personally would definitely lower that to 15-20 minutes max, maybe with less skilled blower taking longer with breaks in between.

- really dislike the Follower Interaction limit. Interactions limit with individual characters I get from balancing point of view (though, even then... if someone wants to spend the entire day with their favorite mercenary to get into her pants, why not?), but really think time should be the only constraint on how many followers MC can interact per day with, if so desired.

- If possible (not sure if you can set up an "owned slave" AV number array, and didn't really think much about another way to implement this), would be nice to get arrows in Prostitution, House Rules, and Inventory panels to cycle through all slaves in the Annex. Also, could you add active character name in House Rules, for consistency? Bugs me more than it probably should :)

- Stat/skill gain from combat feels extremely limited. Around 12 points spread across 5 characters for 70 kills (the tribals outside the city), though from what I dug out it's heavily RNG dependent. Maybe in addition to using critical hits to trigger gain it would be possible to also trigger it based on damage inflicted during a fight, or number of actions taken, or any other trigger?

I can fully appreciate that you're trying to avoid "master in a day" implementation, but for combat skills in particular the balance feels really off. Especially since the gain itself is very limited (melee/ranged skill, maybe STR) in the first place. Dexterity could use some love, too, particularly since it's more "Agility" than "Dexterity" as it's used. Definitely something in active use during combat, even when not dodging enemy attacks.

In general, physical stat (STR/DEX/stamina/hp) gain through combat is... extremely disappointing.

- Stealth armor as a choice for mercs would be nice, if only to allow dedicated "tank" builds even with followers present.

- Some brief explanation of potential gains/effects of assignment in Follower's duties screen. Would make decision on assignments that much easier (as an aside, the "Current Trait Values" popup in slave Overview panel is excellent, thank you very much for that one!)

-Slaves "sharing" Respect with other slaves - some fraction of value from each slave being applied to others daily. I've only ever seen it increase through combat, which in itself is somewhat limiting for non-combat characters. Would be helpful if there was some mechanic to spread the respect you build up with your combat team. I'm not taking Fragile Lovissa out shooting Raiders...

-Not sure if I missed it somehow, but didn't see an option for bulk ration purchases at the Market to stock up on when the price is low.

Some broader comments/suggestions:

-Daily summary of skill gain/employment results panel, or similar notifications when activity/assignment ends. I know you initially intended limited number of slaves, and the interface was built around it, but it's somewhat cumbersome to track right now. It's not even a matter of immediately necessary information, but seeing "level up!" screens is a good way to trigger player's sense of achievement/progression. Also helps with learning what you can effectively do at what stage. Been waiting for a month now for Mai-Lynn to learn another point in Domestic at the Academy for her "over 60" Head Maid bonus... still waiting. I'm starting to think she's not going to lectures but to tend to some secret flower garden of hers somewhere...

-Girls asking for interactions (both sexual and events/activities) on their own. I assume that's something you have planned once the necessary base systems are in place (combat rework's another thing definitely looking forward to), but feels worth mentioning. Personal bias, but I like seeing "living" characters that "act" on their own, not just respond to player's actions.

-Likewise, some vinegette interactions between slaves and/or followers without immediate (or any) involvement of the MC. Flavor and character presentation, depending on the variables considered.

-Girls giving hints of specific sex activities they'd prefer during sessions. Or outright demanding, with high Willpower. See above :)

-Daily schedule panel? Showing allocation for both slaves and household members, and their location/availability during specific hours. Again, a lot more slaves/followers around now, even with the the limited number of followers I had (four) it'd have been very handy to have all of that in one place, just to figure out when someone will be available to interact with without the need for checking each character individually.

Also, would be massively handy if you could use it for "default" assignments for everyone, including training sessions. Just to have all of that information and options in one screen would save a lot of time clicking through things, especially if it included household management summary changes as well. Not much of a problem before, but definitely would be useful with the increasing number of characters.

-House upgrades allowing basic skills training in-house. Home shooting range (uses crossbow bolts), home library (intelligence, academics/medicine/science), gym room (str/dex, STAMINA, combat, acrobatics), higher living room upgrades allowing dancing/performing, garden allowing gardening/survival. Only useful for raising low skills (up to ~30?). Something you can assign a girl to do even if MC is doing other things. Again, more characters, more time pressure. Training sessions as existing now probably should have better effect, though.

Hell, while on the subject, it might be helpful if skill gain method and rate was based on their current value.

Not sure if something as elaborate would be something you'd consider/could implement, given what you're working with, but my personal preferences (doesn't mean the best approach, or even desirable depending on your design goals) would be something like this:

No/low skill slaves can get assigned to try to learn on their own (assuming they are obedient/affectionate enough), albeit at relatively slow pace. MC involvement through "homeschooling" makes the gain faster, and more reliable.

"Average" skill values require a trainer. Either MC through homeschooling sessions, if own skill high enough, or assignments to some reasonably-priced trainers. Capped at around 50-60.

Above that, specialist training. Again, if MC's skill is high enough, homeschooling, or -expensive- professional training.

Allow some degree of home training for physical stats. Without a trainer, or, for higher values, requiring superior values for MC to be an effective trainer. Maybe some heavily capped possibility for self-improvement at a sufficiently upgraded home (no house's complete without a library, damnit) for Intelligence, and the more demanding mental skills (Academics/Medicine/Science).

In general terms, I'd see "practical" stats/skills to be much easier raised through use. For combat skills, training should likely come with a somewhat low cap beyond which, without actual combat experience, no character could improve (~70? Still trying to get a feel for what values you consider average and desirable).

Also, gain through use should be much easier at lower levels, whereas training - as long as still possible - give reliable and steady improvement, at the cost of taking longer to achieve, aside from direct expenses involved.

Just to clarify, since I'm not sure I'm not making out things more complicated than they are - basically I'd generally see skill gain through direct use to be a much faster approach for low skill characters, professional training being more effective for someone with a notion of what they are doing, and differentiated between direct use and specialist training being the best approach depending on the skill itself at high expertise level, however you define the desired values.

By the fourth slave my MC had spent at least an order of magnitude more time on girls' education and physical training than having sexy time with them, and, for the game MoR purports to be, that just ain't right, mister :)

Hell, at this point, with six slaves, the only time I start sex scenes is when MC desire gets too high. "Ain't nobody got time for dat!" o_O

-Weapon mods. Not sure what your plans are for the combat rework, but it would be nice if it was more than just "keep on clicking on specific enemy until they are dead, switch to the next."

Especially if some specialist mods were quickest obtained through self-production. Assuming high enough competency of the character involved, would give another reason to specialize a slave as a science/tech type.

-The Retreat. Would prefer to see it as "alternate housing" type of a deal (until you let us buy an even larger property somewhere as primary hosing for EVERYONE >.>) that would still allow at least some assignments. Basically education/jobs, and be present (and interract with) annex slaves if it's at player's residence (maid, floor crawler, nanny, whatnot)

Way I'd imagine is the Retreat to be used for slaves on back-burner, or assigned to tasks that do not require player interaction (prostitution, jobs, education), while the Annex has whomever you interact with daily or want to train up.

Personally I'd probably even leave my combat team at the Retreat, if possible to still "gather the party to venture forth," once I'm happy with their stats/skills. Leave Annex slots open for others.

Also, whatever upgrades you intend for it, I absolutely demand an option to aim for Happiness 90 with the three stooges there acting like actual servants to the girls. And if they don't like it, I can always (cheaply) hire a replacement for all of them.

Preferably a female one, at that. The Mad Preacher has it all figured out.

Anyways, stray thoughts out of the way, definitely appreciate what you're doing, especially in this medium. Ticks off all the right things on my RPG-management-junkie list, so, for the lack of capacity for tangible financial support, and for what it's worth, heartfelt "thank you."
Great suggestions! About half of them are already planned but I'll save this text in my feedback folder for future reference. :)
 
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GD-studios

The Budman
Game Developer
Nov 20, 2021
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I mean with Content behind Paywall I can understand why the content of the second tier for 5,5€ frustrate given that whenever there would be an update for that they would ned to pay again. But the special starts are actually an one time payment. So you would need to pay one time, back up this version and after starting you would keep your boni as it is mainly statboni that will take over in further version.
But actually unlike in CoC II there is no obstruction to cheat via console commands with Sugarcube. So for those that already started there is still free grind kill option. The modified starts are more for the people that already started their second or third character.
You would have to pay again if there was a new Tier2+ content release, but you'll never lose the custom slave, custom gun or the wealth procured during those quests in your current save if you decide to unsub.
 

OmegaZero21

Member
Jun 8, 2021
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We will eventually see that too.

Next planned story slave is a middle-eastern girl, btw.
I'm good with that I'm just kinda tired of it constantly being vanilla nothing wrong with it but you need more flavor in your life.

Also any chance of adding threesome content into the game seems kinda silly to have over a dozen women and all we do is 1 on 1.
 
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Sep 17, 2017
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Reporting a bug that seems to have been reported a month or so back but not fixed in the current public version: setting a slave as Pantry Girl, and getting her above 80 domestic skill does not actually reduce ration consumption for slaves.

Also, a question regarding slave traits: are the random traits assigned on game start or are they rolled up randomly when the slave is first actually met/acquired? In other words, would a little bit of save scumming be viable to avoid getting screwed by an early Malevolent/Dominant pairing that isn't really able to be countered short of getting lucky on rolls on another slave?
 

Gunner Rey

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Aug 15, 2018
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Also, a question regarding slave traits: are the random traits assigned on game start or are they rolled up randomly when the slave is first actually met/acquired? In other words, would a little bit of save scumming be viable to avoid getting screwed by an early Malevolent/Dominant pairing that isn't really able to be countered short of getting lucky on rolls on another save?
Oh yes you can! Once you've run into a Pure, Feminist, Vanilla Delicate you're tempted every time to save right before you meet/acquire a new slave.

Malevolent/Dominant I don't have a problem with, Rebecca ends up that every game I've played and I manage to bull through it. Allowances and max home ASAP along with their 'Do Me' perfume and a little slut maintenance (talking to and fucking them on occasion) and I manage to keep all my girls at 'Ecstatic/Undying' in short order.

Pure, Feminist, Vanilla Delicate on the other hand is always a pain in the ass, at least hers!
 
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Sep 17, 2017
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Oh yes you can! Once you've run into a Pure, Feminist, Vanilla Delicate you're tempted every time to save right before you meet/acquire a new slave.

Malevolent/Dominant I don't have a problem with, Rebecca ends up that every game I've played and I manage to bull through it. Allowances and max home ASAP along with their 'Do Me' perfume and a little slut maintenance (talking to and fucking them on occasion) and I manage to keep all my girls at 'Ecstatic/Undying' in short order.

Pure, Feminist, Vanilla Delicate on the other hand is always a pain in the ass, at least hers!
Thanks.

I got kind of screwed on my first game in a year by having Juno roll up with Malevolent/Dominant, which stacked with her Advocate to make life very difficult struggling through the lower skill brackets, even more so after picking up Michelle, who kept getting willpower buffed.
 

Gunner Rey

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Aug 15, 2018
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a way to make the game even harder.
A thought on this just occurred to me. One of the ways to make it harder is to set goals that are difficult to achieve in the beginning. When I first started playing I got it into my head that clearing the board and acquiring Aria ASAP was the best way to start and I decided I'd have to have it done in 25-30 days or I 'lost.' Then I added the requirement that the house be fully upgraded at that point too. It was possible to do that back then, with a famine, and that's when I thought you were required to buy Aria 22 days after you implemented that quest. The first few times I did it I always got a famine just around the right time and figured it was scripted, but the first time I didn't I discovered you didn't have to buy Aria on the 22 day as the text then seemed to suggest.

It might be fun to try that now. You've bounties and other sources of income you didn't have back then. You might be able to do it without a famine at all.
 
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The Budman
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I'm good with that I'm just kinda tired of it constantly being vanilla nothing wrong with it but you need more flavor in your life.

Also any chance of adding threesome content into the game seems kinda silly to have over a dozen women and all we do is 1 on 1.
Threesomes are also planned, yes. Especially with certain combinations of girls (slaves/NPCs).
 
Jun 10, 2022
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Oh yes you can! Once you've run into a Pure, Feminist, Vanilla Delicate you're tempted every time to save right before you meet/acquire a new slave.

Malevolent/Dominant I don't have a problem with, Rebecca ends up that every game I've played and I manage to bull through it. Allowances and max home ASAP along with their 'Do Me' perfume and a little slut maintenance (talking to and fucking them on occasion) and I manage to keep all my girls at 'Ecstatic/Undying' in short order.

Pure, Feminist, Vanilla Delicate on the other hand is always a pain in the ass, at least hers!
I'm exactly the opposite... For me, time in the dungeon can quickly overcome the pure, vanilla, delicate slaves. Dominant/Malevolent, however makes me cringe. i hate the happiness hit to the other slaves.
 
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4.50 star(s) 144 Votes