Gave a retry on the last public version and always have the same question as I have in most of the "slaves training" games :
what is the interest to train slaves if finally the MC must do everything himself?
1/ you must win combats to make money, influence and to unlock stuff, but you must fight yourself
2/ To craft you must mostly scavenge yourself (scavengers in household are peanuts) and anyway you must do the craft yourself
3/ To increase your skills you must train but it takes hours
So, finally when do you you train your slaves and what is the interest to do these trainings?
Seriously in this type of game the MC would focus only on quests and training, all the remaining would be automated. For now the MC spend far too much time in annex tasks to be able to really be a "slave trainer"
For sure the MC at start would need to do some things itself to launch this automated tasks, for example training a good combat team manager but after a while he may be able to have a team able to fight alone and come back with gold and reputation. Same for the scavenging and basic craft (at least the scrap operations).
I know that the next version will introduce random slaves and I hope we will perhaps be able to become a "slave trainer" but if there are no ways to capture some wild slaves with low stats while exploring, and if we can only buy slaves to the markets it will not change the previous points, if the MC have no time left he can't train the slaves efficiently, whatever the number of slaves he can catch and his attributes he won't be efficient as a "slave trainer".
The last point which destroy, in my mind, the game is the unbalance in the gain of money between the combat road and all others.
Whatever you invest in MC attributes or in slaves ones they won't even reduce your money costs or gain enough money to make you gameplay able to get the level of the fightsin termes of money or reputation.
The best example is to compare with the science route which is a joke, seriously:
- If you fight, with mostly no investment (only recruiting the mercs) you can easly get 2-3k gold per day after a few days and unlock the crystal isle after some weeks.
- If you want to teach you will gain 100-150 gold per day, after a long, long, long training of your intelligence to be able to spend a long, long, long, time to read the books and get max points from them.
But to be at least a little positive, I consider the game to be very interesting and addictive, it could really be a great game if something is done on these points
sorry for my bad english wrting