JaxMan

Active Member
Apr 9, 2020
730
654
Sorry, no Laptop, I have a desktop-PC, and I can open the console.....but the cheats dosn´t work

Have a nice day
Helmut
Are you using the string: Sugarcube.state.active.variables. and after that there should be a list of commands to select from depending on what you want to change. To increase cash you would type Sugarcube.state.active.variables.cash=xxx. You would need to leave the current screen you are on to let it update.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
I think the main "problem" is the current lack of differentiation between low and high skill levels being used.

Ironically, you'll get faster leveling the higher your skill level. Considering how hit or miss the "personal training" is right now (unless you just reload), and how time-constrained MC becomes with just a handful of slaves/followers, I'm definitely looking forward to being able to assign slaves to some basic training on their own.

Incidentally, you CAN get Strength (and I think DEX very rarely, along with Toughness, especially if you play NOT to get hurt) increased through combat as well, just... finnicky to get.

Anyway, it's not that you can't level up if you grind hard enough. It's just annoyingly difficult to take a no-skill slave and turn them into someone that will get a hit or two during an encounter (for me, that's above 40 ranged), either through combat OR training.

Also, what do you grind so much on? o_O
The Ceilor Forest Raiders, The Highwaymen of Darkmere, the Freebooter in Watery Eyes and the Bandits to the lower left of Stokke Hills are all recurring targets. I always keep those clear and with bounties once per day (get the location at Divine Juices mid-day) and two Arena fights per day I and my team average about four to five combats per day.

I always 'push it' during training and hire a trainer, I find training goes quite quickly personally. Note that slavegirl discipline is of paramount importance regarding their success, so start with your highest disciplined girl and make sure you get a Head Maid with 60+ Discipline ASAP so your other girls are gaining from the start. If you get no Workaholics, Piper will do even if she does cost you an extra 5 per day due to low intelligence.

I have a vague memory of getting a Strength and perhaps Dex increase in Melee combat, but I think that was changed and was maybe just for your girl in the Arena.
 
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IAmExtremelyBoredRN

New Member
Nov 16, 2020
5
21
I'm sorry if this has been asked before, but how do you clear your wife's assignment? The debug command only works on your slaves and I can't seem to find the line in SaveEdit Online.
 

JaxMan

Active Member
Apr 9, 2020
730
654
I'm sorry if this has been asked before, but how do you clear your wife's assignment? The debug command only works on your slaves and I can't seem to find the line in SaveEdit Online.
Click on the little tablet looking icon next to her picture and then click clear at the bottom of the duties column. That should do it.
 
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adisor21

Newbie
Feb 15, 2019
21
19
Can someone tell me how Stamina regeneration works, I increased my stamina however, every night i sleep, i get about 40 stamina back out of 79 total? how do i get more stamina every night?
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
Can someone tell me how Stamina regeneration works, I increased my stamina however, every night i sleep, i get about 40 stamina back out of 79 total? how do i get more stamina every night?
Upgrade your bedroom to the max, then if necessary stop by for a massage from Hope Laurel (at Divine Juices in Watery Eyes) or Virax Springs in Crystal Hills.
 

Caesariuz

Newbie
Dec 27, 2018
84
64
Thanks for the reply. However, the "clear" button seems to be covered by the jobs and duties button.
Dont have a wife in my current save, but as a workaround try clicking the +shield below "Your wife" (up center).
That way she may be cleared of other assignments by being a follower, then work around, click a -shield or whatever you find.
 
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IAmExtremelyBoredRN

New Member
Nov 16, 2020
5
21
Dont have a wife in my current save, but as a workaround try clicking the +shield below "Your wife" (up center).
That way she may be cleared of other assignments by being a follower, then work around, click a -shield or whatever you find.
I've actually tried that already (doesn't seem to work.) Turns out, it seems to be a problem with Chrome because I just opened the game with Edge and the UI is actually normal. Weird.
 

73n321

New Member
Sep 15, 2020
5
1
Thank you! :)

Right now, there's only a combat penalty if they weigh above 175lbs (aprox. 80 kg), but I've planned to make this much more detailed with the new food/economy system that goes live in 0.8.

I also have an intention (if/when I get more hours to invest in this project) to create an additional set of Inspect pics that would display renders ranging between anorexic - normal - chubby - obese.
I hope you didn't forget about this idea to create set of inspect body pics
1614018304_preview_emoji-emoticon-smiley-thought-discord-emoji-png-download-2048-discord-emoji...png
 

Strec

Active Member
Feb 20, 2018
607
391
Gave a retry on the last public version and always have the same question as I have in most of the "slaves training" games : what is the interest to train slaves if finally the MC must do everything himself?

1/ you must win combats to make money, influence and to unlock stuff, but you must fight yourself
2/ To craft you must mostly scavenge yourself (scavengers in household are peanuts) and anyway you must do the craft yourself
3/ To increase your skills you must train but it takes hours

So, finally when do you you train your slaves and what is the interest to do these trainings?

Seriously in this type of game the MC would focus only on quests and training, all the remaining would be automated. For now the MC spend far too much time in annex tasks to be able to really be a "slave trainer"

For sure the MC at start would need to do some things itself to launch this automated tasks, for example training a good combat team manager but after a while he may be able to have a team able to fight alone and come back with gold and reputation. Same for the scavenging and basic craft (at least the scrap operations).

I know that the next version will introduce random slaves and I hope we will perhaps be able to become a "slave trainer" but if there are no ways to capture some wild slaves with low stats while exploring, and if we can only buy slaves to the markets it will not change the previous points, if the MC have no time left he can't train the slaves efficiently, whatever the number of slaves he can catch and his attributes he won't be efficient as a "slave trainer".

The last point which destroy, in my mind, the game is the unbalance in the gain of money between the combat road and all others.
Whatever you invest in MC attributes or in slaves ones they won't even reduce your money costs or gain enough money to make you gameplay able to get the level of the fightsin termes of money or reputation.

The best example is to compare with the science route which is a joke, seriously:

- If you fight, with mostly no investment (only recruiting the mercs) you can easly get 2-3k gold per day after a few days and unlock the crystal isle after some weeks.

- If you want to teach you will gain 100-150 gold per day, after a long, long, long training of your intelligence to be able to spend a long, long, long, time to read the books and get max points from them.

But to be at least a little positive, I consider the game to be very interesting and addictive, it could really be a great game if something is done on these points :)

sorry for my bad english wrting
 

Tanev3

Newbie
Dec 1, 2022
38
38
Gave a retry on the last public version and always have the same question as I have in most of the "slaves training" games : what is the interest to train slaves if finally the MC must do everything himself?

1/ you must win combats to make money, influence and to unlock stuff, but you must fight yourself
2/ To craft you must mostly scavenge yourself (scavengers in household are peanuts) and anyway you must do the craft yourself
3/ To increase your skills you must train but it takes hours

So, finally when do you you train your slaves and what is the interest to do these trainings?

Seriously in this type of game the MC would focus only on quests and training, all the remaining would be automated. For now the MC spend far too much time in annex tasks to be able to really be a "slave trainer"

For sure the MC at start would need to do some things itself to launch this automated tasks, for example training a good combat team manager but after a while he may be able to have a team able to fight alone and come back with gold and reputation. Same for the scavenging and basic craft (at least the scrap operations).

I know that the next version will introduce random slaves and I hope we will perhaps be able to become a "slave trainer" but if there are no ways to capture some wild slaves with low stats while exploring, and if we can only buy slaves to the markets it will not change the previous points, if the MC have no time left he can't train the slaves efficiently, whatever the number of slaves he can catch and his attributes he won't be efficient as a "slave trainer".

The last point which destroy, in my mind, the game is the unbalance in the gain of money between the combat road and all others.
Whatever you invest in MC attributes or in slaves ones they won't even reduce your money costs or gain enough money to make you gameplay able to get the level of the fightsin termes of money or reputation.

The best example is to compare with the science route which is a joke, seriously:

- If you fight, with mostly no investment (only recruiting the mercs) you can easly get 2-3k gold per day after a few days and unlock the crystal isle after some weeks.

- If you want to teach you will gain 100-150 gold per day, after a long, long, long training of your intelligence to be able to spend a long, long, long, time to read the books and get max points from them.

But to be at least a little positive, I consider the game to be very interesting and addictive, it could really be a great game if something is done on these points :)

sorry for my bad english wrting
My two urchins scavenge more than I can disassemble.

What you ask for is sort-of-reasonable. Like, its reasonable to put slaves on preparing meat. But it would be difficult to balance. And after all, we do need to interact with the slaves to feel that they are our slaves. Which is a large part of the gratification, to feel powerful. And that requires clicking. So maybe not look a gift horse in the mouth?
 
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