Just a note on training, I don't have time for a lengthy reply. Combat only increases melee and ranged, and over time it's rather generous.
I think the main "problem" is the current lack of differentiation between low and high skill levels being used.
Ironically, you'll get faster leveling the higher your skill level. Considering how hit or miss the "personal training" is right now (unless you just reload), and how time-constrained MC becomes with just a handful of slaves/followers, I'm definitely looking forward to being able to assign slaves to some basic training on their own.
Incidentally, you CAN get Strength (and I think DEX very rarely, along with Toughness, especially if you play NOT to get hurt) increased through combat as well, just... finnicky to get.
Anyway, it's not that you can't level up if you grind hard enough. It's just annoyingly difficult to take a no-skill slave and turn them into someone that will get a hit or two during an encounter (for me, that's above 40 ranged), either through combat OR training.
Also, what do you grind so much on?
I run out of potential early combat encounters rather fast, unless you're talking about in-game year+ duration.
Go ahead and take fragile Lovisa out for combat, give her Durasteel and she won't go down as much, though a rifle crit will still put her down. Don't worry about it, you can get the points back easily enough and the respect building is worth it.
Eh, it was more "thematic" of an objection than a mechanical one.
Once you unlock stealth armor you can pretty much take anyone, as long as you don't go after Charuk. And even before then, the penalties for going down aren't really much of an objection, either.
I do wish there were more "just melee opponents" encounters, and hope the new combat system will let you "body-block" so ranged back-row can get some practice without being endangered.
In general, it does feel like there aren't anywhere near enough combat encounters for "just starting" groups. Like getting hired by some merchant to rough up some wannabee-gangbangers demanding protection, or chasing down some petty thief, or any take on "that group might have a sword on them if we're really unlucky" type encounters.
Right now it's either one-time bounties/PoIs, or the dock punks. Even the Tigers are already a dangerous proposition with the rifle Raider among them.
Great suggestions! About half of them are already planned but I'll save this text in my feedback folder for future reference.
Haha, figured you were already ahead on most of it, if not all.
does anyone know of console commands ?
A few >.>
Though mostly I've been looking for them from the perspective of adjusting individual girls to fit a theme/personality I imagine them as.