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Gunner Rey

Well-Known Member
Aug 15, 2018
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I have never quite gotten factories to work. You need hundreds of merchandise at once it seems or I at least can't figure out how to process less. Then for the other options I can never really figure out how to make it profitable.
Set them to 'Manufacture' as soon as you buy them. They'll start generating points based on your upgrades, team Discipline and numbers as well as Foreman Intelligence. Go out and get the resources to build Rifles to start with, then move to Automatic Weapons when you get enough for a big load of Durasteel and they're selling for 1240 or whatever it is at Hamah Bay. There's other things to build that might be more optimum later, but that's a good way to start.
 
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Quickpawmaud

Member
Jul 4, 2019
444
198
You can do that, it's how I started to learn the game some two years ago and hundreds of pages back. It's still a viable strategy. though it is much easier to use combat to get you capital and start manufacturing and then investing in factions and businesses. You can do the latter through hunting, it will just take longer. Grim added a market cap for food sells, so it's not like it used to be.

I pay the 'Iron Price' for my weapons, I take them off the dead or filch them from Enya when I equip her whip. While the rifle gained from 'Sharpshooter' is kinda nice to start with, there's two easy quests the first day which will get you a free rile and the recurring Freebooter at the top left of Watery Eyes might drop one if you don't get one from the guys in the lower left on Marston Avenue. The extra ten points of Ranged Combat is the better benefit of Sharpshooter as it can take you from 60 to 70 RC eliminating early recoil penalties.
Yeah I was just saying for rise from the ashes it might be needed if you go for hunting early. I have been playing awhile just not tried rise from the ashes yet so don't know how difficult combat would be or how tight money is. Grim said ironman as well so would assume combat is pretty risky early on. Hunting just seemed better than working in the factory and buying food with your wages since you could get food from that and stuff to sell. Although your stats might be so low it is just not possible at the start even with sharpshooter. I think you only get like 300 points in rise from the ashes so sharpshooter would be a big investment.
 

Gunner Rey

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Aug 15, 2018
1,097
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Yeah I was just saying for rise from the ashes it might be needed if you go for hunting early. I have been playing awhile just not tried rise from the ashes yet so don't know how difficult combat would be or how tight money is. Grim said ironman as well so would assume combat is pretty risky early on. Hunting just seemed better than working in the factory and buying food with your wages since you could get food from that and stuff to sell. Although your stats might be so low it is just not possible at the start even with sharpshooter. I think you only get like 300 points in rise from the ashes so sharpshooter would be a big investment.
You can always fit in as ten pointer if you have to, just talk yourself into one of the disadvantages you don't really want to take, though Sharpshooter is lower on my list of priorities to start.

Unless he's changed it drastically in the last few updates, the best way to hunt is still with the crossbow. You'll need that yield, the easier to get to hunting grounds don't replenish that fast and the further ones take a lot of travel time or necessitate prioritizing Stables early which I find less than ideal. Crossbow bolts are also cheaper and with Loren and the Wildborn bonus stacked with other Wildborns, you can succeed virtually every time regardless.
 

khumak

Engaged Member
Oct 2, 2017
3,844
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Yeah I was just saying for rise from the ashes it might be needed if you go for hunting early. I have been playing awhile just not tried rise from the ashes yet so don't know how difficult combat would be or how tight money is. Grim said ironman as well so would assume combat is pretty risky early on. Hunting just seemed better than working in the factory and buying food with your wages since you could get food from that and stuff to sell. Although your stats might be so low it is just not possible at the start even with sharpshooter. I think you only get like 300 points in rise from the ashes so sharpshooter would be a big investment.
Unless you spend points on the soldier class, you're almost certainly going to start off with terrible combat stats in a rise start so you're going to be mostly reliant on your followers in combat for quite awhile. Combining that with Ironman really makes the game brutal since you're going to constantly have whoever your main combat followers are dying permanently. That means unless you want to eventually just kill off all the uniques you're going to have to train up a constant supply of random scrubs to just toss into the meat grinder. There is no amount of gear or training that will ever allow you to avoid deaths in an iron man game unless you just never fight anything dangerous.

Personally, for a Rise start I prioritize the traits and don't take any skill classes at all. You can train up stats. You can't add traits mid game other than the master traits. I did try an ironman game for awhile but I found it annoying not to ever be able to take any of my best people into combat. I was curious to see how often people became incapacitated rather than dying outright. The answer is that even in the best armor they usually just die. Since it's not uncommon for the enemy to crit for up to 100 or so you would need armor with soak value close to double what Hulk armor has to be able to reliably avoid deaths.
 

Quickpawmaud

Member
Jul 4, 2019
444
198
Unless you spend points on the soldier class, you're almost certainly going to start off with terrible combat stats in a rise start so you're going to be mostly reliant on your followers in combat for quite awhile. Combining that with Ironman really makes the game brutal since you're going to constantly have whoever your main combat followers are dying permanently. That means unless you want to eventually just kill off all the uniques you're going to have to train up a constant supply of random scrubs to just toss into the meat grinder. There is no amount of gear or training that will ever allow you to avoid deaths in an iron man game unless you just never fight anything dangerous.

Personally, for a Rise start I prioritize the traits and don't take any skill classes at all. You can train up stats. You can't add traits mid game other than the master traits. I did try an ironman game for awhile but I found it annoying not to ever be able to take any of my best people into combat. I was curious to see how often people became incapacitated rather than dying outright. The answer is that even in the best armor they usually just die. Since it's not uncommon for the enemy to crit for up to 100 or so you would need armor with soak value close to double what Hulk armor has to be able to reliably avoid deaths.
Sounds about right lol. I wonder what quickstart gives you. Never actually tried it.
 

Clemency

Active Member
Jan 21, 2024
841
1,022
Set them to 'Manufacture' as soon as you buy them. They'll start generating points based on your upgrades, team Discipline and numbers as well as Foreman Intelligence. Go out and get the resources to build Rifles to start with, then move to Automatic Weapons when you get enough for a big load of Durasteel and they're selling for 1240 or whatever it is at Hamah Bay. There's other things to build that might be more optimum later, but that's a good way to start.
Knives first is also an alternative since it is production points efficient. They just buy materials discounted from Aimee's Goods and the knives are sold in the market near your house so there's no need to travel, saving stamina.
Unless you spend points on the soldier class
Is it still possible to get Deadly Strike or Crackshot without Soldier level 2? The old method (taking Soldier 2, picking the trait, then removing Soldier 2) was patched, right?
 
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khumak

Engaged Member
Oct 2, 2017
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Is it still possible to get Deadly Strike or Crackshot without Soldier level 2? The old method (taking Soldier 2, picking the trait, then removing Soldier 2) was patched, right?
You can get them with Adonis and/or Superb but you can't get those in a Rise start. You might still be able to get Crackshot with Sharpshooter (which you can then disable again) I don't remember if that's enough by itself but Deadly Strike is definitely a no without Soldier unless it's an enhanced start so you can pick Adonis/Superb. You cans till get soldier and then remove it after taking wildborn but not deadly strike. Not sure if that's intended or an oversight.
 
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Quickpawmaud

Member
Jul 4, 2019
444
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You can get them with Adonis and/or Superb but you can't get those in a Rise start. You might still be able to get Crackshot with Sharpshooter (which you can then disable again) I don't remember if that's enough by itself but Deadly Strike is definitely a no without Soldier unless it's an enhanced start so you can pick Adonis/Superb. You cans till get soldier and then remove it after taking wildborn but not deadly strike. Not sure if that's intended or an oversight.
I just tried out the crafter quick start build and it has full business class. It also had wealthy, engineer, and crackshot. So try out the quick builds they actually seem good.
 

dracion552

New Member
Feb 1, 2019
1
0
// Slave Affection // -- No value found // Slave Corruption // -- No value found

I couldn't get the console to work, but I am dumb in this regard, directly using save editors however, I saw that changing the variable "masterlove" changed affection and "likesadist" changed corruption. Seeing that every other variable in your list is the same in the editor, I don't see why they wouldn't also be
 

Dslibre

Newbie
Dec 29, 2017
40
47
Hi there,

I've been meaning to try this game for a while, but every time i come here and read the latest comments, the game seems very overwhelming with its gameplay systems.

Is there a wiki somewhere ? Or do i just dive in blind ?

also, i saw there are 2 mods on the first page, but couldnt find out what they do, should i use them right from the start ?

Cheers for helping ^^
 

Clemency

Active Member
Jan 21, 2024
841
1,022
Hi there,

I've been meaning to try this game for a while, but every time i come here and read the latest comments, the game seems very overwhelming with its gameplay systems.

Is there a wiki somewhere ? Or do i just dive in blind ?

also, i saw there are 2 mods on the first page, but couldnt find out what they do, should i use them right from the start ?

Cheers for helping ^^
There's a wiki:
There's an outdated guide in the wiki that is unlinked from the main page now but just in case you find it it is talking about version 0.8.2.3 at the latest (it says it on the label) so it is outdated. Don't follow it, obviously.
The official mods page leads to sandman's mods which 1:1 changes the female models and their sex scenes from Daz3d models to AI generated versions of them.
 
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Dslibre

Newbie
Dec 29, 2017
40
47
There's a wiki:
There's an outdated guide in the wiki that is unlinked from the main page now but just in case you find it it is talking about version 0.8.2.3 at the latest (it says it on the label) so it is outdated. Don't follow it, obviously.
The official mods page leads to sandman's mods which 1:1 changes the female models and their sex scenes from Daz3d models to AI generated versions of them.
Thanks a lot !
 

caju

Well-Known Member
Oct 5, 2017
1,313
1,261
Untitled.jpg
Assign Zahira as slave mistress and Averil assigned in her care...
Remove job from Zahira... Averil still gets a bonus from Zahira's training...

Then assign Averil as mistress with Zahira assigned in her care...
Remove job from Averil... Zahira still gets training bonuses...

Both can "train" eachother Until you hit the clear button *who would ever do this?*
(they both get end day skill bonuses as if they are training eachother even when working other jobs)
Pretty sure this was not intended.
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,457
3,316
Yes which is why I would compare it to other patreon pages instead. Most are mostly donations with no gameplay benefits or for ones with gameplay benefits it is test builds or cheats and it is around $5 or so. You are not just paying to support the dev in this circumstance. Grim is selling you something for a price. I think that price is ridiculous for the benefit.
I am not sure why you fixate on gameplay benefits as being somehow categorically different from advance access. They are both benefits. If you really believe that Patreon is a marketplace with developers selling products, I think that you misunderstand Pateon and patronage in general.

A patron is paying so that a product can be made. Not for them (paying for exclusive access is just purchasing) but for everyone. Patron patronize because they want to see the products of their clients finished, not because they get products for their own exclusive use. I'm a patron of Grim because I want to reward developers that focus on making games fun and interesting all the time. Those developers are extremely rare here, where most developers rely on grind or twitch minigames to pad their slender storytelling.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,457
3,316
Knives first is also an alternative since it is production points efficient. They just buy materials discounted from Aimee's Goods and the knives are sold in the market near your house so there's no need to travel, saving stamina.
It took me a while to realize this but yes, knives are the way to go for making money.
 
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Gunner Rey

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Aug 15, 2018
1,097
966
You can get them with Adonis and/or Superb but you can't get those in a Rise start. You might still be able to get Crackshot with Sharpshooter (which you can then disable again) I don't remember if that's enough by itself but Deadly Strike is definitely a no without Soldier unless it's an enhanced start so you can pick Adonis/Superb. You cans till get soldier and then remove it after taking wildborn but not deadly strike. Not sure if that's intended or an oversight.
'Brainy,' 'Deadly Strike' and 'Techie' are protected in that you can't run up your attributes or take a skill class and then pick them and lower the Attribute or delete the Skill Class. 'Attractive' is partially protected as you can't raise Charm to take it and then lower it after selecting Attractive, but you can take Slaver -3, choose 'Attractive' and then remove Slaver-3.

'Wildborn,' and 'Crafter' can be selected after choosing a Skill Class and the Skill Class can then be changed. I checked as I hadn't tried it myself and you can use 'Sharpshooter' to get enough RC for 'Crackshot' and then remove 'Sharpshooter.'

I doubt it's intended, I just think Grim has better things to do than rework it again to prevent the naughtiness that's still possible. He did after all prevent some of the...'tricks'...veteran character creators were employing to get what they wanted without paying the whole price, he just didn't get all of them.
 
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khumak

Engaged Member
Oct 2, 2017
3,844
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'Brainy,' 'Deadly Strike' and 'Techie' are protected in that you can't run up your attributes or take a skill class and then pick them and lower the Attribute or delete the Skill Class. 'Attractive' is partially protected as you can't raise Charm to take it and then lower it after selecting Attractive, but you can take Slaver -3, choose 'Attractive' and then remove Slaver-3.

'Wildborn,' and 'Crafter' can be selected after choosing a Skill Class and the Skill Class can then be changed. I checked as I hadn't tried it myself and you can use 'Sharpshooter' to get enough RC for 'Crackshot' and then remove 'Sharpshooter.'

I doubt it's intended, I just think Grim has better things to do than rework it again to prevent the naughtiness that's still possible. He did after all prevent some of the...'tricks'...veteran character creators were employing to get what they wanted without paying the whole price, he just didn't get all of them.
Sounds about right. I suspect the Adonis/Superb options might actually be intended since I get the feeling Grim considers an "enhanced" game basically cheat mode. So why lock everything down for that mode? Any shenanigans that are still possible in a Rise game are probably unintended though I would guess.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
Unless you spend points on the soldier class, you're almost certainly going to start off with terrible combat stats in a rise start so you're going to be mostly reliant on your followers in combat for quite awhile. Combining that with Ironman really makes the game brutal since you're going to constantly have whoever your main combat followers are dying permanently. That means unless you want to eventually just kill off all the uniques you're going to have to train up a constant supply of random scrubs to just toss into the meat grinder. There is no amount of gear or training that will ever allow you to avoid deaths in an iron man game unless you just never fight anything dangerous.

Personally, for a Rise start I prioritize the traits and don't take any skill classes at all. You can train up stats. You can't add traits mid game other than the master traits. I did try an ironman game for awhile but I found it annoying not to ever be able to take any of my best people into combat. I was curious to see how often people became incapacitated rather than dying outright. The answer is that even in the best armor they usually just die. Since it's not uncommon for the enemy to crit for up to 100 or so you would need armor with soak value close to double what Hulk armor has to be able to reliably avoid deaths.
This is where some of the higher Skill Classes and Expert levels can come in handy. If you do start as an Expert Soldier you're pretty much a top-tier merc yourself and can equip two followers with Combat Armor and add Kate and perhaps Doyle and have a well-armored team that can take on most everyone from the outset and doesn't bury you in negative income. Stay away from the nastiest ones like the Black Guardsmen and Gunner on Marsten Avenue until you have Duraplate.

An Expert Slaver, Businessman, Scholar and Doctor can hire Ayden right away, that pretty much ensures the death/capture of your deadliest opponent. That's the other side of the equation, for virtually all combats you can make sure roughly two of their best never get to fire often leaving you nothing more than Pipegun opposition.

Expert Hunter gives you a decent chance to get the drop on the Highwaymen of Darkmere, which is one opponent I wouldn't disturb in an Ironman mode game. Playing my last Enhanced mode start with Ironman the only real time I got white-knuckled was facing them when they had the ambush, they pounded poor Cassius in his Duraplate pretty hard a few times, enough so I didn't seek them out as much as I might have, it was too close a call a few times before I started demurring. Gorun-Iko is another serious problem, I created my character with a 'Godzilla Protocol' so I could play it Ironman and not fear him, but just for fun I saved and tried it the old-school way with Greatswords and prayer--and needed more of the latter. End result was Truls, Cassius and Ayden dead and buried. Then I implemented my 'Godzilla Protocol' and put everyone in Stealth Armor and dared Gorun-Iko to hit me with my 201 starting Dexterity. Yes, I was naughty during character creation, running my age up, maxing Dex on the Attributes screen, then lowering my age to 18 and taking my Skill Classes and Traits.

It did however work, that sonovabitch never touched me or my team. It was the Highwaymen of Darkmere who scared me the most. I did stay away from everyone else until I could ensure they'd never get much of a shot off with a good gun, the Urban Titans still taunt me, I try to ignore them even though I hate seeing their icon in my city.
 

khumak

Engaged Member
Oct 2, 2017
3,844
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This is where some of the higher Skill Classes and Expert levels can come in handy. If you do start as a Expert Soldier you're pretty much a top-tier merc yourself and can equip two followers with Combat Armor and add Kate and perhaps Doyle and have a well-armored team that can take on most everyone from the outset and doesn't bury you in negative income. Stay away from the nastiest ones like the Black Guardsmen and Gunner on Marsten Avenue until you have Duraplate.

An Expert Slaver, Businessman, Scholar and Doctor can hire Ayden right away, that pretty much ensures the death/capture of your deadliest opponent. That's the other side of the equation, for virtually all combats you can make sure roughly two of their best never get to fire often leaving you nothing more than Pipegun opposition.

Expert Hunter gives you a decent chance to get the drop on the Highwaymen of Darkmere, which is one opponent I wouldn't disturb in an Ironman mode game. Playing my last Enhanced mode start with Ironman the only real time I got white-knuckled was facing them when they had the ambush, they pounded poor Cassius in his Duraplate pretty hard a few times, enough so I didn't seek them out as much as I might have, it was too close a call a few times before I started demurring. Gorun-Iko is another serious problem, I created my character with a 'Godzilla Protocol' so I could play it Ironman and not fear him, but just for fun I saved and tried it the old-school way with Greatswords and prayer--and needed more of the latter. End result was Truls, Cassius and Ayden dead and buried. Then I implemented my 'Godzilla Protocol' and put everyone in Stealth Armor and dared Gorun-Iko to hit me with my 201 starting Dexterity. Yes, I was naughty during character creation, running my age up, maxing Dex on the Attributes screen, then lowering my age to 18 and taking my Skill Classes and Traits.

It did however work, that sonovabitch never touched me or my team. It was the Highwaymen of Darkmere who scared me the most. I did stay away from everyone else until I could ensure they'd never get much of a shot off with a good gun, the Urban Titans still taunt me, I try to ignore them efven though I hate seeing their icon in my city.
Oh I'm not denying that the skill classes are very helpful. I'm just saying that in a Rise game I consider the non stat related traits more important so I'm more likely to take zero skill classes so I can load up on most of the good traits even if it means I can't have Deadly Strike (which is normally an automatic pick for me). My usual starts do include enough influence for me to pick up Ayden on day 1 so as you mentioned that pretty much makes any early game combat a cakewalk even if everyone else in your party is entirely useless (including MC). Kate is an obvious pickup if you can get Ayden since that gets you 1 merc in better than Duraplate and another in effectively a stealth suit on day 1. Tough to beat that, although Ayden does have a high salary so if you're playing on Dying World no ammo pack for awhile unless you get lucky on events.

I've been taking Mountain Man most of the time lately so 200+ dex is not an option for me. Definitely has it's uses for a fight like Terror but I generally find it not very useful against gun wielding opponents, which is what you're facing in most of the tough fights. Aaron is also a pretty good early game pick up except he takes a lot of training before he really shines. His melee output is eventually comparable to Cassius though and he does not take a salary.

I went nuts with both Int and Manipulation in my current game at character creation to see what effect it has on the option to enslave my mercs later. Some of them seem to be Int based and others are Manipulation based. So my starting int was 170 and my starting Manipulate was 165. My previous game I managed to enslave everyone except the top tiers without too many issues. I even managed to eventually convince Samuel, but the other top tiers were all impossible at my stat levels even with a 50k bribe, undying affection, and negative willpower.
 
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