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GD-studios

The Budman
Game Developer
Nov 20, 2021
903
3,242
In the last version (.6) there was a bug where if you enable the picture mod and it lacks pictures for a character the game won't load pictures from the base game, even if these exist but will just display nothing. Has that been fixed?
No that's not s bug per se - it's more like a WIP holder. Would be impossible for me and Sandman to synch our render progress so there's bound to be missing pics here and there. At least now you have an individual toggle option that can change scenes on the fly.
 
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kidderyao

Member
Jun 30, 2018
478
114
No that's not s bug per se - it's more like a WIP holder. Would be impossible for me and Sandman to synch our render progress so there's bound to be missing pics here and there. At least now you have an individual toggle option that can change scenes on the fly.
Green Thumb works on Lush Groove small Garden ?
 

Rover55

Member
Aug 12, 2017
133
76
Are you doing a no-slave run?

Anyway:
  • Loren
  • Enya
  • Armand (technically a servant like Laika, Adrienne, Loden, and Michelle, not a mercenary)
  • Kelly (especially if you choose the enslave over the hire route but even the hire route is cheap at $45 per day)
  • Einar (cheap only if you picked the Expert Soldier background in character creation, aka 3 levels of Soldier)
You can check their entries here:
Nah, just curious. Thanks, seems I missed that info on wiki
 

Rover55

Member
Aug 12, 2017
133
76
Adrienne is always two months away from her birthday the moment you get her, so how do npcs birthdays work? Would, for an example, Kymanto slaves always keep their age until player buys them or is it tied to the in-game date?
 

Porrvald

Active Member
Sep 12, 2020
614
683
Adrienne is always two months away from her birthday the moment you get her, so how do npcs birthdays work? Would, for an example, Kymanto slaves always keep their age until player buys them or is it tied to the in-game date?
NPCs are x number of years and y number of days old when they are created.

Most of the unique npcs have those numbers hard coded (as opposed to randomized).

As result, they will always be the same amount of days away from next birthday, regardless of which date they were created (which typically happens when they are first encountered or added to the household).

The most obvious example would be Lovisa who is always bought on her 18th birthday, regardless of when mc decides to buy her.

Edit: I think that I will look into the possibility to add birthday randomization for newly added npcs in the automation mod. It should in theory be very simple to do.
 
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QQP_Purple

Well-Known Member
Dec 11, 2020
1,349
1,567
No that's not s bug per se - it's more like a WIP holder. Would be impossible for me and Sandman to synch our render progress so there's bound to be missing pics here and there. At least now you have an individual toggle option that can change scenes on the fly.
Can't you code a fallthrough though? Like basically IF(mod is active and mod_image is missing use base_image). My HTML is admittedly a bit rusty but it should be possible to do. If nothing else, you can add onerror="this.src='old path/image';" to the HTML IMG tags.
 

HammieSammie

Newbie
Sep 21, 2022
29
32
I'd say the npcs being age-locked pre-acquisition is a good thing. You wouldn't feel the need to rush to get them or build stores of revital. You can spend 200 days twiddling your thumbs and training.
But, in all honesty, it doesn't really matter much. A typical game won't last near long enough for a lifespan to be an issue.
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,455
3,312
I am a bit confused by the job assignment system in the new 8.3.7 version. I want to assign new workers to my workshop IV (which has seven workers) but that option is greyed out for every character. An example is below:
Workshop.png

The time is 8:00Am (the earliest, from what I understand, hour of the day the MC can possibly wake up to). I can unassign workers but not assign them. Am I trying this at the wrong time of day? Is there now a lower limit on the number of workers that can be assigned to a workshop? Something else?
 

M1keXL

New Member
May 30, 2020
11
12
Rope is one of those things I'd remove in Raana 2 to slim down the gameplay. They are just a chore, too cheap to matter and yet can be frustrating if you forget about them.
And they can't be crafted. It would be convenient to create x500 ropes at once from fabric or textile.

Also, ropes together with leather could be used to create some types of slave harnesses.
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,349
1,567
Honestly it's more to do with the fact resources are only a thing in the early game when you are short on money. Same as bullets. In that stage, having enough money to buy bullets and rope and all the other stuff really does add to the challenge of the game in a fun way.

But once you hit the mid game and can earn 1000's a day just by catching and selling bandits they kind of become meaningless. In fact, money it self starts loosing value at that point because you are stuck between having way too much to worry about resources but way too little to casually buy the big stuff like power armor. But at least there is that something to save up for.

So I think the best solution for rope would be to just give us a bulk buy option for say x100 or x500 so as to keep the early game challenge but remove the mid-late game chore.
 

Clemency

Active Member
Jan 21, 2024
837
1,014
I am a bit confused by the job assignment system in the new 8.3.7 version. I want to assign new workers to my workshop IV (which has seven workers) but that option is greyed out for every character. An example is below:
Workshop changes .

You can put up to 7 workers and 1 foreman. Now your workshop workers fit on exactly one page.

You can restore the old 10 worker workshop by setting "oldworkshop = true" in the console or savedditor.
 
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namelessone22

Member
Oct 4, 2018
331
210
1) I read somewhere here that 'occult powers' (for the mc) had been implemented (not just the occult skill - but some sort of abilities)
If I didn't misread and they are actually ingame - what version do I need & how specifically do I get them?

2) Does anyone know how to increase the number of troops at Fort Sera & the mines through the console?
 

khumak

Engaged Member
Oct 2, 2017
3,843
3,891
And just to be blunt here. Workaholic is overrated. Don't get me wrong, it's nice to have especially early on or when you hit 70. But i never felt hindered by lack of workaholic ever. It's a nice option for a goal to pursue. Once i started raking in millions i decided to replace my workshoppers with workaholic ones but that's about it really.

The accountant comes with it.

Discipline itself is overrated to be honest. I've never seen low enough that it would matter and it's not needed otherwise beside the accountant role AND the nanny. But those are things you really only need one. A real good one.

I genuinely consider workaholic trait as a nice little boon to have and luxury goal to pursue when you ran out of issues.
Oh I agree workaholic is not mandatory but it's something that I want most of my people to have eventually. So for me it's more like ok how many people do I have to set up as a maid or janitor for like 3 years before I can do whatever I really want to do with them? I actually get more irritated if I have bad luck with the scavenger trait since that can't be trained.

I would much rather rely I uniques who I know can get it randomly (not all of them can) than just keep cycling through random scrubs until I find some who have it. I do usually end up taking a fair number of randoms who happen to roll workaholic for awhile to work in my workshops though. I tend to only use 1 workshop for a fairly long time but eventually the plan is always to ramp up to 2 or 3.
 

Clemency

Active Member
Jan 21, 2024
837
1,014
1) I read somewhere here that 'occult powers' (for the mc) had been implemented (not just the occult skill - but some sort of abilities)
If I didn't misread and they are actually ingame - what version do I need & how specifically do I get them?
Been out since... I think two public versions ago. You have to do Prowler in the Depths Part 3, grab some books. Then you go to your library, read up the Kessian Manuscripts, and the Rite of Passage book. Detailed here in the wiki:

Grade A heresy. Trust in nothing but steel and gunpowder.
 

Ravenquartz

Newbie
Nov 1, 2022
34
234
Idk if I have a memory problem or not, but I feel like the "Image Pack" download links weren't there before. So the question is, what does it do?
 
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