amaranta

Newbie
Jun 26, 2020
97
117
147
What i would suggest is a corruption system, which works the opposite. Easy to get a little corruption, but near impossible to max out.
I think such idea can be easily boring on long term too. Due to same lack of variety.
If go to path of reworking corruption, to make it interesting to play, it's best to utilize already present in the game religion mechanic. So different moral systems has different views of what good and bad (right now everyone have a Christianity , just repainted version, with a little exception on the Red Tide gear preferences), and have opposite of it on pure/corruption line. It's can easily combined with some benefits and drawbacks on each side, for make a player at least take in considerations both variations. And also this way can be added some predispositions and preferences from genetic, backgrounds, previous occupation.
In the end such multilayer can generate unique enough pool of likes/dislikes (and not only in sex, but for occupation, training and relaxations too ) for each character, to create a needs of different approach for different peoples. Instead pushing same button millions times.
 

addasus

Member
Oct 30, 2019
131
119
157
The biggest problem of the game is, that in core its grind leading nowhere.
Jobs like you mention, dont pay alot, they are just ways to passively grind stat points to increase the sell value of your investment(slave).
Another problem i see is, that its quite hard to begin corrupting a slave, while its trival at higher corruption levels.


What i would suggest is a corruption system, which works the opposite. Easy to get a little corruption, but near impossible to max out. With jobs limited by corruption, branching up. So you can not train a milk cow, they way you would train a whore, a cock sucker, anal slut or furniture. So Slaves would have built character. Rather than every girl is an incel Girlfriend-dream...
I definitely can see the argument for Corruption being overhauled. I think as is, it's too broad and basically amounts to "Not vanilla." I think dividing it into various categories, such as bondage, exhibitionism/humiliation, sadism, masochism, dominance, and submission would be a good start. Let you have girls that are subservient, but don't necessarily like being punished, or girls who like pain and like to be brats and not do what they're told until they're made to. Girls who like to be bound and left as a pretty ornament or decoration, and ones who get antsy if they can't prove they're useful with a task. And to have essentially middle managers for you. Girls who are submissive towards you, but still delight in asserting power over others lower in the pecking order.

I don't think the corruption system needs to be completely exclusive, because I don't see why a girl you're training to be a prostitute wouldn't also be trained in anal or oral, but I do think that it shouldn't be all one big stat.

I also think the dungeon overall needs a bit of a revamp. More devices, restraints, and the like. And also to be divided into a "Punishment and Play" system.

My basic ideas for an overhaul fall into a few categories: Captivity, implements, restraints, and observers.

Captivity would be akin to the cells the basement already has, but more extreme. For instance, the middle of the road option would be a cage/kennel for the prisoner, something they couldn't stand up in. The more extreme option would either be an oubliette, or gibbet. The cage could have an affect on willpower and affection/happiness (positive or negative depending on the character's various corruption related stats), while the gibbets and oubliettes would have a maximum impact on willpower, fear, etc, but at a severe cost on affection/happiness, health/stamina caps, weight, and potentially their stats like strength, intelligence, etc. Basically, a good way of breaking someone down quickly, but because of how quickly it breaks them down it takes a major toll on their body. A type of punishment so severe that even corrupted individuals don't see it as a game and will react negatively to it.

Implements: Currently, the game has two gags, clamps, WIP wax, and a cane and belt. I think adding a flogger, paddle, crop, zapper/cattle prod, and various whips (eg: Cat'o'Nine and bullwhip) would be a good idea, with each of them having impacts on arousal/affection/happiness, arousal, pain, fear/anger, etc based on their masochism value and whether or not the session is framed as punishment or play. Like the captivity devices, certain implements would only be seen as punishment, and could negatively impact your relationship if used during play sessions, whereas others would require the subject to have a certain level of masochism for them to be okay with being used on them when it isn't punishment, probably where free subjects have a harder requirement than a slave.

Other implements I could see being added are blindfolds and hoods, different types of clamps (weighted vs alligators for example), and vibrators and chastity belts.

Restraints: Right now, the game just has the rack. There used to be a chair, but that got the axe at some point. I think bringing it back, along with things like wall restraints, stocks, one bar prisons, and crosses would be a good idea. In addition to adding variety to the sessions, they'd also be able to serve as a way to have more people in the dungeon at the same time, which brings me to:

Observers: I think being able to bring various people into the dungeon with you would be a good idea. If they're already restrained, they're literally a captive audience, but I'd also advocate being able to bring unbound individuals too. Make them observe a punishment session to make them afraid of failing you, or let them watch a play session to increase arousal and maybe spark an interest in them. Also, you could have them either act as your assistant, or you could even let them take the lead to build up their own dominance and sadism.

On top of this, I think adding more instances to be able to directly punish someone for a failing would be a good idea. Like, encountering your maid slacking off and getting the chance to punish them for that, or finding them doing what they're supposed to and deciding to punish them just because.

Also, let us take do bondage sessions with current party members without having to dismiss them. It's just a hassle. Or make it so you can add/drop someone from the party when in dialogue with them instead of navigating to a different window.

Correct me if I'm wrong, but aren't there certain characters like Juno where they reveal their desire as well as ask us, the players to bring them back to their hometown, if you have high enough affection? I don't know how much longer Grim intends to work on MoR, but I would love to explore other territories/lands on this planet, after he finishes up with Ikaanos.
She does, and I know the two tribal kids talk about wanting to return to their home too.
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,930
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Correct me if I'm wrong, but aren't there certain characters like Juno where they reveal their desire as well as ask us, the players to bring them back to their hometown, if you have high enough affection? I don't know how much longer Grim intends to work on MoR, but I would love to explore other territories/lands on this planet, after he finishes up with Ikaanos.
Well IIRC MoR2 is going to be set several hundred years in the future, but also explore more/different places.
 
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Clemency

Well-Known Member
Jan 21, 2024
1,208
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So, is there a way to bring Madame Stuckey and her slaves into the house?
I just said it. No. Grim has not said anything concrete about any of them.
I previously took the NWO route and already got an Arizona. How do I get this SMR Arizona? I just changed the GirlID in the save file from 216 to 52, but this may not change the NPC's original personality.
By taking the SMR path. I do not know if changing Arizona's girlid to 52 will make her the SMR Arizona, or if it can break your save because SMR Arizona has a job of her own. SMR Arizona is not just renders. She's a game mechanic that I have not interacted with.
I feel like having some thing in the middle of these quests is needed. Really, everything feels a little anemic
Things would start to make sense when you realize Aria was added to have the captive princess NPC the lore was talking about, then her questline was delayed to rework the house massively, then her Rebellion questline was introduced before several other mechanics were added. Even Clea was added after the NWO questline was completed. So even in this case, just one NPC, reworking her backwards into the NWO chain to make it more alive and interconnected would mean reworking parts of the quest chain. That is not even including the Senate, which was added way after NWO, I suspect partly because some players wanted to do things, rule things, have a prestige title as close to being called Chancellor as possible.
I know that the game needs a lot of rework but I also know that asking that much for a single devs is a lot too. I really don't mind the quest but we know the next update is going to be revamping New world route. Hopefully we get rework on stuff that you do before getting Aria instead of just grinding to get to Workshop and using that money to get to High Senator. Prostitution for example should be a mid game money maker since it makes a side income and prostitute sells better later. I hope we also get a much needed revamp of Fort Sera and get a Redhaven area focused update next since even the tutorial feels outdated with what the game offers at this point.
The next update is Grim going down the NPC render list, updating Dakota, Juno, and other older NPC's clothing renders and certain sex renders. Then he is adding some minor quests for the Catholic Church I think, to raise standing there instead of just donating $100,000. The goal seems to be to make factions active rather than just something you pump 750 rations or 20 swords into to raise power and income ad infinitum.
Can you get Clea with SMR?
Yes, with Distrust active. You should be able to find her in the Orient. Alternatively, you can promise to help Aria until the ambush Clea saves you from triggers, then you sell Aria. I think this all happens before you ever see the Sewo Bend outpost, which is where the NWO path locks, but I am not too sure on that since there may have been changes.
 
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Edger

Member
May 30, 2017
120
75
231
The next update is Grim going down the NPC render list, updating Dakota, Juno, and other older NPC's clothing renders and certain sex renders. Then he is adding some minor quests for the Catholic Church I think, to raise standing there instead of just donating $100,000. The goal seems to be to make factions active rather than just something you pump 750 rations or 20 swords into to raise power and income ad infinitum.
Ah! The problems of a porn game dev huh it's always torn between advancing the game mechanics and adding more lewd scenes. Sounds like the roadmap for next year is gonna be good if that is the case.
 

pengwei1983

Newbie
Jan 27, 2022
73
68
52
I just said it. No. Grim has not said anything concrete about any of them.

By taking the SMR path. I do not know if changing Arizona's girlid to 52 will make her the SMR Arizona, or if it can break your save because SMR Arizona has a job of her own. SMR Arizona is not just renders. She's a game mechanic that I have not interacted with.

Things would start to make sense when you realize Aria was added to have the captive princess NPC the lore was talking about, then her questline was delayed to rework the house massively, then her Rebellion questline was introduced before several other mechanics were added. Even Clea was added after the NWO questline was completed. So even in this case, just one NPC, reworking her backwards into the NWO chain to make it more alive and interconnected would mean reworking parts of the quest chain. That is not even including the Senate, which was added way after NWO, I suspect partly because some players wanted to do things, rule things, have a prestige title as close to being called Chancellor as possible.

The next update is Grim going down the NPC render list, updating Dakota, Juno, and other older NPC's clothing renders and certain sex renders. Then he is adding some minor quests for the Catholic Church I think, to raise standing there instead of just donating $100,000. The goal seems to be to make factions active rather than just something you pump 750 rations or 20 swords into to raise power and income ad infinitum.

Yes, with Distrust active. You should be able to find her in the Orient. Alternatively, you can promise to help Aria until the ambush Clea saves you from triggers, then you sell Aria. I think this all happens before you ever see the Sewo Bend outpost, which is where the NWO path locks, but I am not too sure on that since there may have been changes.
The most attractive part of this game is the simulation business and exploration elements. Personally, I really like exploration and collecting.
 

Canes

Member
May 27, 2018
373
232
159
It's true that the world can be expanded ad infinitum, but honestly, at this stage, I'd be happy if the game explained its mechanics within the game itself, rather than relying heavily on the outdated wiki.
 

M.Sato

Active Member
Jul 4, 2018
577
3,477
418
Is there any point in taking Hawaii's proposal? Cuz as far as I can see you'd be just nerfing Arizona for a few bucks.
 

OneMoreZoner

Newbie
May 23, 2022
80
124
98
Genuine guestion, who did the new Piper renders?

Her new thumbnail in particular is excellent and fits the character well.
Her old thumbnail just seemed off and kept bugging me for whatever reason :ROFLMAO:
So whoever redid it, thank you!
 

OneMoreZoner

Newbie
May 23, 2022
80
124
98
I have been asking for more vendors/job-givers :whistle:

Might have to be male or unattractive females though, or someone is going to want to make her permanently a resident of his house and not interactable on the map anymore.
Very good ideas. POIs like that can add variety and make the areas they're in seem more alive. I very much second this.

I think there is a way to go beyond the male/unattractive thing though - you can have booty call POIs (just like Michelle, as some here mentioned recently). But to make them permanent, the girls could be bound to their location or unwilling to leave, but still open for fun.

E.g.: a freewoman has a business (and maybe a family) on the other side of Ikaanos. She can't and won't just drop it and leave. Or how about a soldier, serving out her contract and duty-bound to her post/barracks.
Or a bored heiress in a fortified mansion on the outskirts (so like Leia Winton, but with a bit more common sense). She might love having fun in the garden maze...
Stuff like that.

These POIs could be made a fun mid-game challenge as activating them would require completing stat based miniquests. (You actually have to Charm you way into the heiress' good graces first. Wanna sneak into that mansion? Better have good Stealth and Dexterity. And maybe some INT so as not to get lost in the maze :D)

These could also be added to the game anytime, as they would not affect neither our horny baldy MC's house not the game's systems. Probably :unsure:
 
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