Clemency

Active Member
Jan 21, 2024
957
1,221
Am I making something wrong here? Clea have no job other that Nanny, and one Nanny for 4 child seems intuitively right
Well, what's her nanny skill like? Each nursery attribute probably caps at +5 per day for her, and not all of them are at +5 per day. There's four children, so it is not surprising to have it that low. I wonder if it is a net gain of +1 nursery attribute per day at that setup.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
927
3,381
I noticed the same thing. I came away with the impression that threesome sex with a particular pair is only available once per day. Dunno why, but as it stands that's how it is.
No, they're not locked to a counter or anything. Make sure the other participant isn't busy.

I could also take a look at a save if either of you guys have one - saved right before entering a threesome when this "bug" is active.
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,129
753
are unique slaves worth it? or i just wasting my time trying to no kill or bully them so much

usually i just rape bandits until they hate me and then sell them off to some ugly bastard, so i didn't start to notice the events until now, but feels like the dialogues are the same and the stats are kinda random, so i thought maybe i was wasting my time,
but if there unique cgs then good
thanks btw
I think you're gonna have to be more specific here. What do you consider to be unique slaves?

There are story NPCs who are typically good, some of whom need to be captured in combat, then there are random slaves who can be captured at certain points. If what you have is a random slave, only reason to have one that looks different from another is the CGs, if there are any.
 

OneMoreZoner

Newbie
May 23, 2022
41
55
are unique slaves worth it? or i just wasting my time trying to no kill or bully them so much
There is a considerable amount of content for the unique aka scripted npcs. Not just extra renders. There are quests and profit opportunities etc. For Caitlin, for example, you can help her research (for fame and profit) and help her found a hospital (for more profit).

You should check the Masters of Raana wiki page for a list of scripted npcs to get a better idea. When you get one, ask them about 'Hopes and Dreams' and/or 'Background' to activate the quests (though they might tell you nothing if they hate your guts ;)).

I'd say 50% or more of MoR content is in unique NPC interactions and quests. The game's main quest (New World Order) is actually a personal quest for one of the scripted NPCs (Aria). Hope this helps.

Also unrelated, but may I ask where is your pfp from? Is it a VN? Looks mighty cute. Thanks.
 

Lorion2k20

Newbie
Dec 25, 2020
34
42
Am I making something wrong here? Clea have no job other that Nanny, and one Nanny for 4 child seems intuitively right
Depends on the skills of your nanny.

Every child removes one point per pool each day. Surplus points get added to the pool.

Following screenshot shows maximum points one nanny can have right now.

Unbenannt.jpg

So its 2 children per nanny with max. skills if you want each pool to increase for at least 1 point cause of discipline and free thinking being capped at 3 points.

Luckily its not that hard to train the perfect nanny.

Combat School +5 = Ranged/Melee: one 90+ about 30 for the other
Phys. Traing +5 = Str/Dex: one 90+ about 30 for the other
Discipline +3 = Discipline: 60+
Free Thinkling +3 = Willpower: 60+
Mental Training +5 = Int: 90+
Education +5 = Academic/Admin/Medicine/Science: one 90, rest about 30
Corruption = 0-14 for -1, 15-59 for 0
Adventure +5 = Survival: 90+

With Int/Survival needing an Educator for training. So best start with a NPC that already has one at 90.

Traits don't seem to matter.

BUT your nannies don't have to be "perfect". In the beginning you need to make sure the accumulated points of your nannies are greater then the amount of children in the nursery to build up your pools. In your example with 4 children you need nannies that generate at least 5 points for each pool so your pools raise by 1 point each day. Once the pools reach their max. its enough to have nannies with skills that match the amount of children.

In my case I trained 2 "perfect" nannies so i can keep up to 6 children at once without the need to micromanage.
 

Matsageman

Member
Mar 25, 2018
114
44
Hello,

how can I add implants to my people? I only did the ones in crystal heights for my character. Also, can I unlock other implants through quests or discover them?
 

bolondro2

Active Member
Oct 12, 2018
651
714
Depends on the skills of your nanny.

Every child removes one point per pool each day. Surplus points get added to the pool.

Following screenshot shows maximum points one nanny can have right now.

View attachment 4592097

So its 2 children per nanny with max. skills if you want each pool to increase for at least 1 point cause of discipline and free thinking being capped at 3 points.

Luckily its not that hard to train the perfect nanny.

Combat School +5 = Ranged/Melee: one 90+ about 30 for the other
Phys. Traing +5 = Str/Dex: one 90+ about 30 for the other
Discipline +3 = Discipline: 60+
Free Thinkling +3 = Willpower: 60+
Mental Training +5 = Int: 90+
Education +5 = Academic/Admin/Medicine/Science: one 90, rest about 30
Corruption = 0-14 for -1, 15-59 for 0
Adventure +5 = Survival: 90+

With Int/Survival needing an Educator for training. So best start with a NPC that already has one at 90.

Traits don't seem to matter.

BUT your nannies don't have to be "perfect". In the beginning you need to make sure the accumulated points of your nannies are greater then the amount of children in the nursery to build up your pools. In your example with 4 children you need nannies that generate at least 5 points for each pool so your pools raise by 1 point each day. Once the pools reach their max. its enough to have nannies with skills that match the amount of children.

In my case I trained 2 "perfect" nannies so i can keep up to 6 children at once without the need to micromanage.
Thanks for your post, have been useful. But I´m sure that there are "something" extra.

So I decide to play the Nanny Card hard. And I put as Nannies the 4 Mothers (Clea, Aria, Caitlin and Nicole) Plus Aunts
Juno, Michelle, Sophia, Laika, Tori, Mae, Talika and Kate. 12 nannies in total. And the results are interesting...

Total score in the field:
Combat: +17
Physical: +27
Discipline: +27
Free thinking: +30
Mental +18
Education +17
Corruption -6
Adventures +16

And press a couple of times the "end day", to see what happen.

Combat +16/+27/38/53/68 and here 3 days in "rapid fire"///94/97
Physical: +13/+31/+45/69/85///97/96
Discipline: +11/+25/+45/65/82///97/96
Free thinking: +10/+26/+41/60/75///98/98
Mental +8/+16/+27/38/49///76/87
Education +6/+13/27/37/48///69/79
Corruption -0/0/0/0/0/0/0/0
Adventures +0/+8/+10/17/+14///+34/32

And we can draw some conclusions from this little experiment.

1.- There are no need to train the perfect nanny. The "nanny mob" tactic works really fine. Most of the girls have no tittle assigned at all, and the only two that are somewhat sensible in my case are Caithlin (Nurse) and Clea (quartermaster) But with Truls and Cassius I have a very decent backup for this two titles.

2.-It´s obvious that you have a cap at 100 points and you have something like an "rebound effect" when you reach it.

3.- There are a factor on randomness or something that we are not taking into account. You can expect in combat a steady progression of +13. 17 of score, minus 4 per day for the 4 kids, that´s should be +13 per day, isnt it?. Well, no.
First day we have a +13 (our starting point was +3), second and third day +11, 4th and 5th day +15. Could be that there are also a "cap-and-rebound" effect of how many points you can store?

Physical we have +27 so we can expect a steady +23 progression and we get+13+17+14+24(*) +16 in the first 5 days. (*)weird, more that the theoretical maximum, may be a mistake on my side while taking notes

Discipline, with the same value that physical, we get +11+14+20+20+17.

Free thinking, with a +30 value we can expect a +26 progression and we have +10+15+15+19+15,

Mental, Value of 18 we can expect a +14. We get +8+8+11+11+11.

Education, value of 17. We can expect a + 13, we get a +6+7+14+10+11

And the weirdest of all, adventure. We get a +16, we should expect a progression of +12 and we get +0+8+2+7-3) The minus its something that happened again in the last day of the run, when we get a -2.

4.-Your statement that "you need to be an educator to get points in Mental or Adventure" is wrong or, at least, inexact. Of all the nannies only Caithlin was an educator, with mental +3 and adventure +0, and we get a decent amount of mental and adventure points. Not being an educator, however, should have some negative influence. We get a +18 in mental and a 16 in adventure, and we have a +17 in Combat. But at the end of the 5 days run we get a Combat of 68 and a Mental of only 49, and an Adventure of +14. And the results of Education at +17 are very similar to the results of mental. Could be that, in this three fields, you need to pass some check to add your value to the pool? That could justify the weird minuses that we get at Adventure?
 
Last edited:

raaewe

Newbie
Mar 17, 2018
40
88
how come i can't buy leather anywhere? this is silly...
basic resource and only way to get it is hunt goat for months to raise survival
or im missing something?
 

Lorion2k20

Newbie
Dec 25, 2020
34
42
1.- There are no need to train the perfect nanny.
I know. Thats why I wrote "BUT your nannies don't have to be "perfect".". :)
I try to keep things as low maintance as possible. So I trained 2 NPCs once to be the perfect nanny cause they can take care of up to 6 children at once so I don't have to manage the nursery manually. Besides the ocassional visit to check if one of the children is old enough.

4.-Your statement that "you need to be an educator to get points in Mental or Adventure" is wrong or, at least, inexact.
That's actually not what I wrote. I meant that you need an Educator to train Int/Survival of your future nannies cause those are the only stats you can't train yourself (via dojo or education).

For your test: if she has the Nanny-title and is assigned to anything else (maid, guard etc.) there is only a chance (don't know the percentage) she adds her points to the pool on that day! Free her from all asignments and just let her have the nanny title and she will add her points 100% to the pools each day!
 
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bolondro2

Active Member
Oct 12, 2018
651
714
For your test: if she has the Nanny-title and is assigned to anything else (maid, guard etc.) there is only a chance (don't know the percentage) she adds her points to the pool on that day! Free her from all asignments and just let her have the nanny title and she will add her points 100% to the pools each day!
May be that´s the point. Certainly it was in former version.

That's actually not what I wrote. I meant that you need an Educator to train Int/Survival of your future nannies cause those are the only stats you can't train yourself (via dojo or education).
Sorry for the mistake. My bad...
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,120
1,006
No, they're not locked to a counter or anything. Make sure the other participant isn't busy.

I could also take a look at a save if either of you guys have one - saved right before entering a threesome when this "bug" is active.
I just tried to replicate it and I couldn't. I think instead the newer restrictions on availability caused the confusion on my part.
 
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Overlord070

Well-Known Member
Jan 21, 2021
1,382
2,695
Should I be building more than one library (not sure if their effects stack) or just as many private rooms as possible?
Also having people sleep in the master bed seems bad considering you can have a 2% chance to increase education in the other rooms with the bookshelf furniture.
 
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