Lurker452

Member
Jun 13, 2022
162
241
Actually a whip, or 2 if you are dual wielding, is more fit for a slaver.
Whipping cane sound more high noble, or young master tbh.
A whip would at least have some reach. The only person I've ever seen dual wielding whips was doing it as a stunt at a show. Awesome but impractical... which is still better than the whipping cane, which is stupid and impractical.
 
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Xythurr

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Oct 29, 2017
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A whip would at least have some reach. The only person I've ever seen dual wielding whips was doing it as a stunt at a show. Awesome but impractical... which is still better than the whipping cane, which is stupid and impractical.
I don't like the cane either but I pretty do what Clemency suggested and it works. I think he gave me the same advice a while back.
 

Lurker452

Member
Jun 13, 2022
162
241
I don't like the cane either but I pretty do what Clemency suggested and it works. I think he gave me the same advice a while back.
Yes, it works... slowly.

No one else thinks taking down an ARMORED space marine with a plasma rifle by hitting him with a small stick makes NO SENSE?!?

Seriously, rebrand the item as a "stun baton" with different flavor text but the same stats and at least the game world would make sense.

As I said, I'd much rather have an option (or more than one) with increasing cost and effectiveness.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,219
2,538
There's what's called a 'whipstick' which is more like a cane but it makes a whipping sound and I often think of my character as using a bullwhip.
Ah ok. I use the whipping cane as my dudes main weapon at this point. I was just hoping an actual WHIP was in game lol.
Nothing like being in HULC armor beating people down with my cane.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,219
2,538
Yes, it works... slowly.

No one else thinks taking down an ARMORED space marine with a plasma rifle by hitting him with a small stick makes NO SENSE?!?

Seriously, rebrand the item as a "stun baton" with different flavor text but the same stats and at least the game world would make sense.

As I said, I'd much rather have an option (or more than one) with increasing cost and effectiveness.
I find the stryker implant quite helpful but yes its a bit...immersion breaking to me.
 

j01ntr0l1a

Active Member
Mar 23, 2022
535
352
Yes, it works... slowly.

No one else thinks taking down an ARMORED space marine with a plasma rifle by hitting him with a small stick makes NO SENSE?!?

Seriously, rebrand the item as a "stun baton" with different flavor text but the same stats and at least the game world would make sense.

As I said, I'd much rather have an option (or more than one) with increasing cost and effectiveness.
i dont really see why it would work fast lol
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,120
1,006
Yes, it works... slowly.

No one else thinks taking down an ARMORED space marine with a plasma rifle by hitting him with a small stick makes NO SENSE?!?
It's not that slow once you get your Melee and Strength up. Seriously, even without a crit many opponents lose half their Health to one blow and unarmored opponents are often disabled with one hit.

Seriously, rebrand the item as a "stun baton" with different flavor text but the same stats and at least the game world would make sense.

As I said, I'd much rather have an option (or more than one) with increasing cost and effectiveness.
Think of it as knocking someone to the ground and forcing a surrender. You nail them right behind the knee to force balance loss and just push them over.
 

j01ntr0l1a

Active Member
Mar 23, 2022
535
352
It's not that slow once you get your Melee and Strength up. Seriously, even without a crit many opponents lose half their Health to one blow and unarmored opponents are often disabled with one hit.



Think of it as knocking someone to the ground and forcing a surrender. You nail them right behind the knee to force balance loss and just push them over.
yeah u right Gunner , i was mostly replying to him about armored opponents not going down as fast as regular bandits (y)
 
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Gunner Rey

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Aug 15, 2018
1,120
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yeah u right Gunner , i was mostly replying to him about armored opponents not going down as fast as regular bandits (y)
Heh. Good joke, I just wanted to reiterate that once that Melee and Strength goes up many will be amazed at just how fast you can disable opponents with a Powerstrike. Duraplate+ can be a pain in the ass, but you'll still get them, just pick your targets wisely and prioritize getting Combat Armor and then Duraplate as soon as you can so you can absorb a few hits without major damage/risk.

I hope Lurker doesn't think I'm just being a jerk as I really like his contributions to the game and this board. It's just I have flashbacks to the whole argument where it was claimed 'Melee is not viable' and I was using it almost exclusively as while it was not as good as Ranged (at the time) it was so much cheaper in a game that had far fewer income opportunities (no Workshops in those days!) that it was quite viable for economic reasons. My old Rise from the Ashes character has a Melee Combat of 386, and he capped Melee increases a long time ago, well before you could capture. I did it that way as it mostly eliminated the cost of ammo reloads, which was a goodly percentage of your expenses in those days. Someone else posted on the Discord that they reached something like 500 MC, so I wasn't the only one doing it.

The trick is to get your Melee Combat and Strength up, that's the difference-maker.
 
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j01ntr0l1a

Active Member
Mar 23, 2022
535
352
Heh. Good joke, I just wanted to reiterate that once that Melee and Strength goes up many will be amazed at just how fast you can disable opponents with a Powerstrike. Duraplate+ can be a pain in the ass, but you'll still get them, just pick your targets wisely and prioritize getting Combat Armor and then Duraplate as soon as you can so you can absorb a few hits without major damage/risk.

I hope Lurker doesn't think I'm just being a jerk as I really like his contributions to the game and this board. It's just I have flashbacks to the whole argument where it was claimed 'Melee is not viable' and I was using it almost exclusively as while it was not as good as Ranged (at the time) it was so much cheaper in a game that had far fewer income opportunities (no Workshops in those days!) that it was quite viable for economic reasons. My old Rise from the Ashes character has a Melee Combat of 386, and he capped Melee increases a long time ago, well before you could capture. I did it that way as it mostly eliminated the cost of ammo reloads, which was a goodly percentage of your expenses in those days. Someone else posted on the Discord that they reached something like 500 MC, so I wasn't the only one doing it.

The trick is to get your Melee Combat and Strength up, that's the difference-maker.
i dont see why he would think u are, ur a chill person u dont comment or emote on discord as much anymore as u used to but u are in f95, melee was capped around mid year of 2023 , and well before that u had to break down merch manually , MoR actually was made when it 1st released to train and sell ur slaves for money , gambling was how i made money back then , and anyone merc hired was perma-death , i still play my old save , only traits from back then u could have and massive load and well-hung because there was no such thing as traits back then , yeah i saw that pic of 500 he hasnt posted those crazy stats in a long time tho
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,120
1,006
i dont see why he would think u are, ur a chill person u dont comment or emote on discord as much anymore as u used to but u are in f95, melee was capped around mid year of 2023 , and well before that u had to break down merch manually , MoR actually was made when it 1st released to train and sell ur slaves for money , gambling was how i made money back then , and anyone merc hired was perma-death , i still play my old save , only traits from back then u could have and massive load and well-hung because there was no such thing as traits back then , yeah i saw that pic of 500 he hasnt posted those crazy stats in a long time tho
Heh, good times. I got to 193 Gambling on that run and must have picked up 100 points each in Academic and Science courtesy of the University of Furry's. I preferred the academic environment that included naked teenagers crawling around on the floor getting their tummies filled as I played cards and learned "....from fools and from sages."
 
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Overlord070

Well-Known Member
Jan 21, 2021
1,382
2,695
It's probably very obvious, and I'm being retarded, but how do I add workers and guards to the darkmere mill?
Can't see an option to do it. o_O
 

FSDL

Member
Nov 29, 2016
106
146
To send a foreman, that's right in the jobs menu, but to send workers, you can do that from the same screen as the sell slaves screen. One you have the mill the option to "Send to Mill" should display for you. So, select the slave you want to send, choose "Actions", then choose "Send to Mill"
 

Overlord070

Well-Known Member
Jan 21, 2021
1,382
2,695
To send a foreman, that's right in the jobs menu, but to send workers, you can do that from the same screen as the sell slaves screen. One you have the mill the option to "Send to Mill" should display for you. So, select the slave you want to send, choose "Actions", then choose "Send to Mill"
Ahhh gotcha, I thought I could just donate people I captured as workers directly.
So basically I have to add them to my household and then send them off.
 

Clemency

Active Member
Jan 21, 2024
957
1,221
As capturing slaves becomes ever more important and with more potential captures, the whipping cane becomes more and more annoying. It breaks immersion for me and prolongs fights.
I mean, a 100% capture Stun Baton that is not armor piercing and does the same damage as the whip can be added, I guess, if whipping HULC armor is immersion breaking.
 

A Fucking Username

New Member
Jun 13, 2019
9
15
Is there any point to prefer HULC armor over Wega one? Hulc doesn't regenerate health, its soak only few points better and it is more expensive to repair
HULC is much better armor.

You gotta play with both to feel the difference. 7 points of soak against every attack is better than 5 points of regen once a turn. And more importantly, WEGA's soak deteriorates faster. It can become significantly weaker during a hard fight.

In a combat system balanced around damage thresholds, the difference is bigger than it sounds. Simplified example: if you took 5 plasma hits for 60 damage, HULC could leave you with -50 HP (-10-10-10-10-10), but WEGA could be as bad as -100 HP (-17-19-21-23-25+5)

WEGA is closer to Duraplate than HULC in terms of tankiness. WEGA excels in daily grind, but HULC is the best choice for special cases where you need the absolute maximum performance. And there are also situations where it's best to fight unarmored to maximize dexterity.

I am not sure if anyone actually calculated and compared lifetime repair cost between the two armors yet.
The specifics depend on your playstyle and Ikaanos' situation, but maintaining WEGA is far cheaper than HULC and its repair materials are renewable for free.
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tl;dr: WEGA is so much cheaper they're not even in the same category.
 
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