Interesting...Great renders, interesting story so far, and occasionally funny dialogue, but the most of characters talk like 14 year olds or something, which is a bit jarring.
I'm not from the US or even the Western Hemisphere, so it could be a cultural thing, but the way they speak reminds me of secondary school in the 1990s, which translates to about Grade 8 in the US, and the characters look like they're in their early twenties. It's not too big a deal, I'm used to VN dialogues being weird due to cultural differences.Interesting...
I thought the dialogue was bang on and perfect for their age ranges!
Maybe comment on here under a spoiler so Blue Otter Games know which bits you found jarring and they can polish if they agree
please do and thanks alot.If one isn't added, our team will work on getting one uploaded!
We contacted the guy who ported the first release, really great dude! He is busy at the moment but is going to get the Android port out as soon as he can!please do and thanks alot.
That's alright, we all have our preferences! Each girl is going to have a unique story that leans into her personality, Chrysta included. You'll get to know them better and better as the chapters go on.Sadly I don’t see any of these female characters as love interest yet, I’m just not blown away by any of them. That could change in the future but right now it’s meh to me.
MC looking to overcome the obstacle that is his knee should be fun to watch, I enjoy fall from grace type characters. Chrystal could interesting also, I wanna know what’s her deal besides being the stereotypical angry chick.
Fos Ro Dah!That wall quote keeps giving me "then I took an arrow in the knee" flashbacks. If you know, you know
Thanks a million!this is an unofficial android port Matrix Hearts [v0.1.1] APK - MEGA
$ layla_cleavage = True
mc_look_layla_cleavage
is used, but it's never set. Sounds like a bug?Hm, seems Otters don't read spoilers.Is this a bug?
$ layla_cleavage = True
That variable is never used. Variablemc_look_layla_cleavage
is used, but it's never set. Sounds like a bug?