Sigh, it has been quite a while since I last played this game, and when I re-played it again, I was (once again) slapped awake by the irritating side of this game, that's this game could only be played through a walkthough.
Sure, there were some parts that had hints given beforehand, but for the most parts of the game relied on exploration; which possibility totaled characterXtimeXlocationXday. The story flow based on each update, but there was no clear bottleneck at which update ended at and which update started at.
So, all I hope here is the author would revamp this kind of game's flow, or if that's impossible then at least put some 'hints' on the game so that the player don't need to waste so much time just to do trial and error for each possibility just to find some lights.
If the game was played in each update manner, sure, I'd say it's quite a great game, but as a 'whole' game, I can't say the same.