Hello everyone
I make a post to answer everyone :
meanwhile thanks to everyone who finished the game (regardless if they supported me or not) I answer a few questions asked and just clarify a couple of things

:
the ending : the ending ended exactly as it was planned from the beginning, in the first scenes it is clear that it was all decided so from day one
the ending could have been better (better in the sense with more animations or more epilogue scenes) ? yes maybe yes it doesn't take away from the fact that I can add them write me what you would like to see (with the understanding that the endings are the ones you already know ).
I found it difficult to lengthen the plot more than that because of a basic choice of the game that provided only 5 LI and I didn't feel like adding girls in the middle of the game to make them a main character (it jarred) .
(however it is 100 scenes, with 136k words and 5k images 182 animations )
the next game I have in the pipeline involves (for the cycle you learn from your mistakes ) 12 main LI characters so that I can give myself a chance to create conflicts and larger storylines.
as far as speed of development i wouldn't want it to be misinterpreted there are many developers who let games mantle for months with no releases or years and then abandon them that's not what i'm interested in doing i if i start a game the intention is to finish it and finish it in a reasonable time i don't want to keep it doing endless releases on patreon, on this concept of finishing games i have in the past discussed with guys i used to work with, every developer does as they please but for my games i plan for there to be a beginning and an end.
(hoping that for the next game I will be able to do a slow ending

)