- Jul 7, 2017
- 22
- 14
Thanks. Yeah - I guess prior to just recently, most of my experience on them is much older games TL'd from Japanese, and then the slew of mainstream (18+ but not necessarily _hentai_) titles that use other VN engines -- and have been pretty disappointed by such limitations as fixed-# saves, etc.. Of course such TL'd titles take a few years so most all of them are a gen. or two behind. RenPy is certainly interesting... What do you mean about auto-advance being redundant? Does instant somehow enable an auto-forward mode or ...?Infinite save slots, rollback, skip, hide interface, screenshot, variable text speed (I always prefer instant text because it's better to read, which also makes auto advance redundant), dev console, variable viewer etc etc
It's pretty much what a standard Ren'Py game has, no special features at all :winkytongue:
On another note, I've found that my chosen screen-recording software totally breaks RenPy games (but does work with aforementioned "mainstream"/consumer titles...) - but I've not tried to even look at a stacktrace at this point, just turn off the screen-recorder (which is a pretty cool piece of s/w, though has had it's growing pains as well in past). I'm sure there's some elevated/protected resource contention or something, but not sure yet.... Are there many RenPy games nowadays that have voice, by chance? I see that the API seems to have some support for it, and music, etc.. but it's true that indie creators don't generally have resources for VA talent, sound design etc.. It does seem pretty full-featured - I appreciate the reminder. I guess Auto-Advance is one feature I like, but in truth it is completely content-dependent. SOL, moe, story-based stuff that are occasional guilty-pleasures come to mind.. Admittedly, though I hack-enabled auto-fwd here (no hotkey/toggle found), I am usually tapping it off now, so I can admire the artwork.. I mean the charming European backgrounds of course ;-) Cheers!