Welp, just beat the game. Shorter than I hoped and I'm sure I missed stuff, but just off the cuff, some stats feel underused.
I don't remember needing a single athletics check, Lift showed up twice, diplomacy twice (but in both cases had nothing to do with diplomacy, instead being based on listening to people who couldn't speak clearly)
Acrobatics was useful, Handiwork was useful for gun upgrades.
Oh, I never did find out what sexiness and intimidation were for (gained via armour)
I might have missed a toolkit there though.
Basically, it feels like you could easily sink all of your points into skills that never come up.
A problem that old CRPGs used to have.
I distinctly remember the shadowrun games had some skill/equtiqette choices that procc'ed once per playthrough.
I didn't have much issue here, but I beelined crafting and acrobatics.
I would have liked being able to upgrade subweapons too, but NBD.