- Sep 12, 2018
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system (C:?)/Users/USER/AppData/LocalLow/Milfarion (or something containing "milfarion" in the folder name)where is the location of save file for this game?
p.s. on windows 7
system (C:?)/Users/USER/AppData/LocalLow/Milfarion (or something containing "milfarion" in the folder name)where is the location of save file for this game?
This villa is between the Hot tube path and shop path , opposite of the potting shed.Emma not showing at villa in Day 3.
Can someome share save after that moment?
You can have a hobby of make crafts and arts and what not, and sell, and pay tax on. Just because you pay tax of something doesn't make it a job. He already posted why things are like they are. No one forces people to pledge and support. Vote with your money is a nice thing. And if people never tipped his jar to start with, sorry, you got no say really. You in it for a free lunch.Wow talking about strawmanning dude. You're being totally unreasonable but still I'll give you this one time the chance for a good faith discussion. So I'd suggest you to be cognizant of this, if you think about responding:
I'm going to simply ignore your first paragraph because it's just a strawman for which you should apologize. This is not, what I have been saying and if you actually read my comment, you should know that.
As soon as money is in play it becomes less a hobby and more a sidejob. Don't forget that Patreon money is taxable income so just calling it a hobby is dishonest. Legal code is clear... I understand that people do this on the side given that for many it is not really viable, yet as soon as money comes in play a certain sense of responsibility should come into play regardless. If you are obviously not able to hold those responsibilities then I think the most honest thing would be to discontinue the project or go fully back to it as a hobby without money in play. There are tons of creators of games who don't use Patreon and still develop games on the side on their own dime. That is also okay. But to constantly back out of promises of update schedules (you advertise those on your Patreon to entice more patrons after all), isn't really fair at all. That it is also bad business practice shows that even developers with lower quality games have much higher income just because they are able to keep schedule.
So hopefully you really just did misunderstand my argument and just went for the typical standard talking point of "defending muh dev" and are not dishonest... But here as well, I'll hold my breath...
Only if they do the same to you and say "Pay the dev some cash if you expect him to work for free around his regular job just so you're entertained!"I'm sure glad I read some of the feedback about the new update before I downloaded it
This was a good game........someone needs to slap the dev. of this game up side the head
And say WTF is up with You stop F**king around and work on Your game
he is in the kitchenDam where is Leo ? I am searching everywhere I can not find him.Thanks for help
What did I write though? Read properly please. As soon as money comes in play any artist will tell you, they do put work into their art and take it more seriously. You normally feel the sense of responsibility to actually deliver something. And the last sentence is just nonsense as people can and will still voice their opinion.You can have a hobby of make crafts and arts and what not, and sell, and pay tax on. Just because you pay tax of something doesn't make it a job. He already posted why things are like they are. No one forces people to pledge and support. Vote with your money is a nice thing. And if people never tipped his jar to start with, sorry, you got no say really. You in it for a free lunch.
Again you are fishing for personal attack points... People can never just have a sense of fairness or anything right? You are revealing more about yourself than the other way around. My original point is though that even on Patreon you can change the support from per month to per release for example, which would also help the point you are making a bit down the line regarding creators developing themselves in a corner.When you emphasize on the money aspect and that he should abandon it unless he can push out faster contnet, because.. money... Then it sound like you feel entitled because you did support him. So asking you how much you did tip the jar for is not that unreasonable in that regard.
You are advertising your game on your Patreon main site ("Hello my name is X and this is/these are my games") together with public news regarding the game the dev releases. That is what I'm talking about.Also, you don't really advertise on Patreon. Patreon doesn't promote creators, or advertise for them. If you want to advertise your patreon as a creator you need to do that yourself. People can come across his site browsing nsfw stuff on Patreon.
That last point is something I can agree on with you (although the solution you propose won't help). Which is why I find the whole Patreon thing with video games extremely counter productive as the development phase is the only part, where the dev earns money pretty much. Compare it to a early access game in which the finished product on a platform like Steam is it's most worth when it is actually finished. So yes, there is an issue with the whole business model of supporting somebody as long as the game is unfinished and only the good will of the dev is the deciding factor if a game gets finished in the first place. That is for example the reason why Beggar of Net got under scrutiny. It looks for many people like he is just lengthening the development cycle. I don't see the current prevailing business model as really reliable.He said he won't announce any release dates anylonger, which tbh, is completely fine, and imho all creators should do something similar... get it done when its done, and release it. To many creators burn the fuse in both end and trainwreck themselves in the process leaving an wake of abandoned and incomplete games, or release a mess of things.
If you have luck, please let me know too. Cause i have been looking for it for a long time.Does anyone know the model for the mom?
A hobby will remain a hobby, unless the creator is able and ready to take the plunge. If you make something from it, you have a incentive to do better/more, but not necessary make a full job out of it.What did I write though? Read properly please. As soon as money comes in play any artist will tell you, they do put work into their art and take it more seriously. You normally feel the sense of responsibility to actually deliver something. And the last sentence is just nonsense as people can and will still voice their opinion.
Again you are fishing for personal attack points... People can never just have a sense of fairness or anything right? You are revealing more about yourself than the other way around. My original point is though that even on Patreon you can change the support from per month to per release for example, which would also help the point you are making a bit down the line regarding creators developing themselves in a corner.
You are advertising your game on your Patreon main site ("Hello my name is X and this is/these are my games") together with public news regarding the game the dev releases. That is what I'm talking about.
milouderr jon shoulda just told you, dunno why people gotta be like thatneed walkthrough i got lost
You're just reiterating with slightly different the same comment, while ever so slightly missing my point... I can just tell you again and again that as soon money comes in play people take up generally more responsibility cause it is the right thing to do. I don't even know at this point if you disagree just to disagree or what is going on...A hobby will remain a hobby, unless the creator is able and ready to take the plunge. If you make something from it, you have a incentive to do better/more, but not necessary make a full job out of it.
Well given the fact that YouTubers and many other creators or entertainers are on Patreon there are different monetization options and they are there because given the type of product you create, there are options that are more or less fitting. I am arguing that the monetization by release may be more fitting and may even solve the problem you outlined in your earlier comment regarding racing towards the next update (at least for people who do this on the side).Just because Patreon allow creators different ways to monetize support to them. Doesn't mean one way or the other is right or correct. When I pledge to a creator I don't focus so much on when is the next release, but on what they already done so far, if I like it, and I want to see it completed. I support the creator not just in it for the next release. Although, I do tend to just support creators for a few months at a time, and then support someone else just to spread it around.
You are misunderstanding my point. On your Patreon Site you directly try to convince any person who by whatever means found your site to pledge to your art. You do this by showing pictures or videos, showing a roadmap and showing what you have achieved in X amount of updates/time. That all is part of the convincing/advertising process.Again, just because you are a creator on patreon, it doesn't mean you advertise on Patreon. Because Patreon is little more than a wallet, which do not promote or advertise any content creators on their site. Creators need to self-promote to bring traffic to their Patreon. Some creators is very good at this and might pull quite a lot in pledges, yet their game might be inferior to some other creator that make less, which not so good at promote themselves.
With that argumentation you can theoretically make fraud sound moral...Not fishing for any "personal attacks". But if people just in it for a free lunch, their opinion carry less value tbh. Than those that do support. And if those that support does so because they want to support the creator, and not so much focus on when the next release. Who to tell them they are doing it wrong or whatever?