- Mar 26, 2019
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Relative to when that was asked about six hours ago, or several times today alone?any new news from icstor?
Relative to when that was asked about six hours ago, or several times today alone?any new news from icstor?
Yep, everything you said is true. No matter what, when money gets involved, the nature of things change. The people and devs who fail to see that are the ones that cause more harm to the project not being finished then the ones who are vocal about it. Keep in mind, I am only talking about the supporters and not freeloaders like myself (in regards to this particular game). Pandelo is probably the best example of a dev taking responsibility for his project. He had a major personal event happen in life, and instead of charging his Patrons every month, he paused the project. So we are not getting charged every month for something that is not being worked on (fyi I am one of his Patrons). Now ICSTOR may have done this while he is on this personal break and not working on the project, but since I am not a patron of his, I don't know. If he did, kudos to him. If he did not, then that is very bad, because then he is getting paid to literally do nothing on this project. I mean if people are ok with paying a dev to do literally nothing on the project, I guess it is their money and they can do whatever they want with it. But, I would be dropping my support. Now, I am not saying it's bad for devs to take breaks, because burnout does happen and a break is often times the best way to fix that. I am just saying devs need to be mindful of their supporters, and if they realize that they need to take a longer break than originally planned, then that is where they really should consider pausing payment until they are willing to continue work on the project again. Just like Pandelo did.And that's kind of the crux of the problem.
If all of these projects were purely "labors of love," then the developers would be beholden to no one but themselves. "It's done when it's done" would be the last word and there really would be no gainsaying them.
But as is always the case when money starts changing hands, "commercialization" complicates things.
People argue this back and forth on every game that has "hiccups" in its process, and it basically boils down to this: the moment you start throwing money into the equation, then the process sort of stops being "purely artistic" and starts falling into that gray area of "commercial software development."
We can boo-hoo all we like about the evils of AAA game development and the perils of getting in bed with the likes of EA and UbiSoft and all of those others, but there's a reason why things are run the way they are. It's not really sustainable to just turn a team loose, give them an indefinite amount of money and an indefinite amount of time and hope they produce. Someone, somewhere has to crack the whip.
With no one to crack the whip on these indie developers - with no one holding the reins - it's entirely possible that nothing at all gets done. Or something does get done, but not in any "reasonable" amount of time. (Insert thousands of posts back and forth debating what constitutes "reasonable.") The point still stands that there are always hardliners who insist that even though there's now money in the equation, that shouldn't change the nature of the beast. That everyone who isn't actually working on the thing should be hands-off and should have no say in how or why things are done because of "artistic integrity" or this or that, and because "this is not a commercial product."
That may be. But again, going back to the idea that if you take X amount of people with varying amounts of motivation, give them no incentive (either negative or otherwise) to finish something and leave it entirely up to them to finish the work or not... you stand a very real chance of not getting a finished product. And while some people complain simply because they live to do nothing but complain, others just don't want to see promising projects die because of lackadaisical dev studios.
Ah shit here we go againany new news from icstor?
Unlike what many people seems to believe, I would say its pretty certain there will be lots more Sara content in the future. It will not be in this update however, since it is focused on Caroline & Celia. Since Linda was last update, and Caroline is this update, I would put my money that 0.7 will be centered around Sara + someone else (probably the aunt or the therapist)I only hope that there will be new Sara's contents... She is still my favorite girl in this game... Maybe with her blonde best friend?
...and again, and again, and...Ah shit here we go again
The same way people can drive their cars into lakes because their GPS told them to - they were too busy doing quantum physics proofs in their heads ( ) to pay attention to their surroundings....and again, and again, and...
I just don't understand how someone can just magic their asses into this thread and not get the gist of what's going on
Maybe he is tired of all the same questions everyday?if you dont want answer, then just shut-up
I don't need to answer since anyone can go back a couple pages and see the same question asked too frequently. His break should end June at tops, so ask around mid-Juneif you dont want answer, then just shut-up
Believe that's "neshamira" on Reddit. Looks a lot like Linda from the rear...not so much from the front
You're rightBelieve that's "neshamira" on Reddit. Looks a lot like Linda from the rear...not so much from the front
what? no! a threesome would completly ruin her character (for me)! Looking at how she just wants to please him I guess I can see how she could agree but it would also take a LOT for her to share the MC with someone else. And frankly I don't want that to be a obligatory part of her story line. I could accept it if it was optional but fuck that harem/group shit; Sara is just too cute.I only hope that there will be new Sara's contents... She is still my favorite girl in this game... Maybe with her blonde best friend?