- Dec 17, 2017
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I'm sure there are target dates (the break notwithstanding, of course). He chooses not to share them with us, because then people will say stuff like "You promised it out in June! It's not out! You suck!"... that's not the point he's making.
Professionally run projects will be much more transparent about potential release dates, about the progress they're making, etc. They'll release a date, even if it's in the relatively distant future and then people can track as deadlines along that path are met or missed.
The whole "It'll be done when it's done and we have no idea when that is" mentality suggests (to some people) that nobody actually knows what's going on, that there's no clear focus, no goals set, no milestones to work towards. That organization is lacking.
Now speaking for this particular project and this particular developer? Who can say, but I imagine that the general train of thought when someone says "Why are there no target dates? Why is the dev so tight-lipped about how things are going?" is this.
Inherently artistic projects are harder to scope than technical projects, because you have to deal with things like artist's block in addition to technical issues like mis-estimating render times.
Plus, this is NOT a professionally run project. If I had to guess I'd say it's CMM level -1.
Yes, yes, the lowest CMM level is 1. I know.