that's what i wanted to know, thanks!.Main focus will be Caroline and Celia. The side stuff will include the neighbors.
that's what i wanted to know, thanks!.Main focus will be Caroline and Celia. The side stuff will include the neighbors.
lol Well I would have the girlfriend too.Hell no, what happens in the family stays in family. Aunt I agree, girlfriend no. If a cousin, grandma, another sister or aunt appears then yes.
Don't use space in directory names, lots of program can't process it properly.Just tried to install the game for the first time - but when i am trying to start I get this error:
View attachment 330584
Any ideas anybody?
I think that this falls into the "simple matter of software" fallacy, where most people think "it's just software and it practically writes itself". This is fallacious but some people simply can't be taught.I think in general people don't understand how much work goes into these games, especially ones with updates as big as Milfy City. There's a lot of attention-to-detail that has to go into creating the renders we enjoy so much, and there's a diminishing return on how much time you put into it. At a certain point 50% more time only yields 5% more detail, which is where these games separate themselves from the pack.
That's true. But. The important thing for me is the output as someone who "supports" the dev. And the ouput is excellent and quite regular. And, the MrDots example is Daz3D and month for month he delivers!I understand your point of view. Only thing I have to disagree on, is, that you can't compare a Honey Select asset game (Project Sage) to a fully rendered DAZ3D asset game. Rendering and making those animations takes a ton of time. You just pose the characters in Honey Select Studio and immediately take pictures, and the animations are already there in the Studio from the game itself. That means you have much more time for everything else. And mayba that DMD isn't really a good example there with it's slow pacing. And the author took a break from developing too. But thankfully got back with way better game IMO, which is Melody.
You have right, but mainly it is about keeping game and graphic up to date. With experiences ICstor have there is not big deal to do detailed render same fast as others do crappy ones, problem comming always when you want to try something new ( new lighting, effects, simulation etc.) because you want to stay up to date. And of course with bigger amount of renders there comes another problem wich name is postprocessing. Repairing flops on renders, enhancing colorst, lighting and others, Mostly each image one by one.I think in general people don't understand how much work goes into these games, especially ones with updates as big as Milfy City. There's a lot of attention-to-detail that has to go into creating the renders we enjoy so much, and there's a diminishing return on how much time you put into it. At a certain point 50% more time only yields 5% more detail, which is where these games separate themselves from the pack.
I know FBM, but it is much grind which I don't like. It is used to fill up a game with no much use. But Monica is very hot that''s why I still play itseriusly man ? you mention project sage and not fb monica ... i mean project sage just looks cheap as fuck
lolI hate hairy pussy. Will there be a corresponding setting in the next release?
Honestly? Thats a way too pessimistic estimate.do you think he's making $500k+ a year?
Hmm my guess is about 360 000 /Year. Not bad, I think.With 6,000+ patrons, do you think he's making $500k+ a year?
I simply don't know the estimate ratio between the $1 patrons and the $10+ patrons. I initially thought he could be making 1M+, but then that would be assuming that there are only very small number of $1 patrons.Honestly? Thats a way too pessimistic estimate.
That's definitely good amount of money. If he can keep up the good work, it's definitely paying off for him.Hmm my guess is about 360 000 /Year. Not bad, I think.
Mostly devs have about 5usd per patreon he can have slighthly more maybe 8. I was calculating with 5.I simply don't know the estimate ratio between the $1 patrons and the $10+ patrons. I initially thought he could be making 1M+, but then that would be assuming that there are only very small number of $1 patrons.
That's definitely good amount of money. If he can keep up the good work, it's definitely paying off for him.
ICSTOR's average was always above 8$.Mostly devs have about 5usd per patreon he can have slighthly more maybe 8. I was calculating with 5.