Just offer someone $100 a week to do it. Hell, I would do it. ICSTOR, hit me up, I need the money.
Model set up can take 16 hours for the first time. If you are trying to customize your models. After that, you never need to touch it again. Using an animation system to do minor adjustments for 1 frame for every frame in a single frame doesn't take that long. I've been using daz for awhile now and know where to cut corners and know where to put time in. the dick pushing into the back of a characters brain doesn't matter since you never see it. the mouth and lips are 100% of the focus at that point. You start with that bought asset, and it does maybe 90% of the work. Angling a camera to hide collision issues becomes a super useful trick. It doesn't matter if your hand clips through the character if you can use a convincing angle. Using the altered focal points is also a great trick to use. If you set the focal point down, it will blur collision with objects. As for lighting, a simple method to use is reduce the Lumens amount and alter the colour to a light orange/yellow. reduce the intensity, looks like a dusk or dawn setting. Most of the scenes he uses are pre-bought assets that come with built in lights that are simple to alter. I don't support him, or anyone because I am poorer than poor, but, if I was going to, I would need more than the same 50 assets I have seen in every trending game in the trending section. I would much rather give to someone making something like Summertime saga just because the guys draws everything. And even then, I would like to know the details of how he does it so I can voice an opinion how he can do it better since I would be Paying him.
On an aside, try disabling 2 gpus and offloading your rendering to GPU cuda rendering. I don't remember 100%, but the thing I heard was that if you have multiple GPU, it will only use the lowest one settings to do anything. I am probably off on that, but worth a try.