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fried

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Nov 11, 2017
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If the renders are custom done, setting up takes time. If the renders are loaded assets, which they seem to be, it shouldn't take that long. if it is 30 fps, that's about 45-60 frames per simple animation. So say you have 3 states for a single blowjob, tip, shaft, deep throat, and each one has 30 frames at the low end, that's 90 images in a single thing. My bet is a majority of the images will be simple animations. As for render time, with a 1060 you can render a 1080p pic in daz in about 15 minutes.

Just a little food for thought.

To give you an idea of the difference, my renders take upwards for 2 hours for a 720p picture lol. Go r9 200 series lol.
I have multiple GPUs and rendering a 1080p still image can easily take more than 15 minutes if we're dealing with multiple objects in the scene and possibly dark lighting (or multiple light sources) with reflective/refractive surfaces, etc. So, YMMV.

One thing ICSTOR typically does very well is that the animations show convincing, smooth motions for the bodies and they usually don't show major body overlaps or clothing/prop poke-throughs. I like MrDots' VN work but those defects happen in their products a lot, both for still images and animations.

Even if ICSTOR starts from canned motions, manual intervention is required to make them work tightly and without jittering between keyframes, especially when genital props are involved ... in my experience, that's really not easy with the tools available in Daz 3D, even if you purchased their AniMate, GrapMate and/or KeyMate add-ons.

Plus, all those custom scenes and the decisions+mechanics of getting poses right within them just adds up, to where the rendering part is probably not the lion's share of the time being taken. The better Devs are consistent in their quality for setup of every frame and that overall process just needs time. Some are obviously faster at it than others, though.
 
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ice2019

Newbie
Aug 5, 2019
25
21
so i played the legendary Mifly city for about 2 hours.
im not that amazed.
Mom is litle too easy to get to do the lewd stuff.

if you havent played Milfs villa yet do it!
i think the mom there is even sexier and the build up is more intense.
animations are are good as they are here.
 

ice2019

Newbie
Aug 5, 2019
25
21
Actually, mommy from the very beginning of the game herself wants to fuck MC. It is obvious. This is the salt of this game.
really shit? ;)
this only makes the game to end faster.
when you got mom where you want the game is pretty much finished
for that Milfs Villa will last alot longer
 
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lambdadw

Active Member
Feb 17, 2018
526
1,996
this only makes the game to end faster
You don't understand what all the sweetness of what is happening, in this case. I know, there are a lot of comments on this forum in the spirit of "when I fuck that girl? etc". This is a banal, immature point of view.
You need to enjoy the process itself, the play on words, views. Sex is just a bonus.
 

S.T.A.R.S.

Member
Oct 28, 2018
184
276
Looks like we won't see fully animated scenes this time also :(. One thing I don't understand as far as I remember Caroline's renders were finished before his vacation, why not send them to Onyxdime so he could've started writing text. 30% of the update would be ready when he is back. Writing for Caroline started just two weeks ago and still going on.
 

DiddlerGames

Member
Game Developer
Jun 3, 2019
472
860
I have multiple GPUs and rendering a 1080p still image can easily take more than 15 minutes if we're dealing with multiple objects in the scene and possibly dark lighting (or multiple light sources) with reflective/refractive surfaces, etc. So, YMMV.

One thing ICSTOR typically does very well is that the animations show convincing, smooth motions for the bodies and they usually don't show major body overlaps or clothing/prop poke-throughs. I like MrDots' VN work but those defects happen in their products a lot, both for still images and animations.

Even if ICSTOR starts from canned motions, manual intervention is required to make them work tightly and without jittering between keyframes, especially when genital props are involved ... in my experience, that's really not easy with the tools available in Daz 3D, even if you purchased their AniMate, GrapMate and/or KeyMate add-ons.

Plus, all those custom scenes and the decisions+mechanics of getting poses right within them just adds up, to where the rendering part is probably not the lion's share of the time being taken. The better Devs are consistent in their quality for setup of every frame and that overall process just needs time. Some are obviously faster at it than others, though.
What kind? My buddies got a GTX 1060 6gb and can render a scene with multiple people and reflective surfaces as well as objects in about 15 minutes.

Both those things takes a small to fix. For clothing poke through there is a bunch of assets that fix that stuff in seconds. For animations, there is a bunch her to choose from. Load it up, skim through the animation points, and make small movements to make it more realistic.

As for mechanics and such, they aren't that in depth. A lot of the choices come down to 0 or 1. and the stats are just for reference. Maybe even just an array or data structure. There is no physics or gameplay aside from "Click". The choices you get in the mini game could be made in under 30 minutes depending on the way you do it.
 
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megaplayboy10k

Well-Known Member
Apr 16, 2018
1,557
2,081
My guess is this wraps up end of next year. Maybe with some bonus content. That's 3 years of dev work. Sure, some games go as long as 6 years, but I think we'll be very happy with the final product.
 

Seagal

Active Member
Oct 10, 2017
541
2,218
so i played the legendary Mifly city for about 2 hours.
im not that amazed.
Mom is litle too easy to get to do the lewd stuff.

if you havent played Milfs villa yet do it!
i think the mom there is even sexier and the build up is more intense.
animations are are good as they are here.
really shit? ;)
this only makes the game to end faster.
when you got mom where you want the game is pretty much finished
for that Milfs Villa will last alot longer
Never understood these kinds of complaints. My opinion is once the sex starts the fun has just begun, and it certainly doesn't have to be over at that point.

I like a little build up also, and you still get that here. You just don't have the typical slow burn flow chart progression you see in too many of these games. I get why some devs do it, but it almost never works out like that in real life as adults, and shouldn't in most of these games either. It's just a way to string patrons along, because they worry about people having attitudes like yours and leaving once they "bang" the main female character.

It's honestly kind of sad when stuff ends that way. Milfs Villa was a perfect example of that fail progression. Finally have sex with the Mom once, and the game is literally over (More of an Aunt fan in that game myself). It ends abruptly with no real satisfaction and so many possibilities left untouched. Milfy City is already 10x the game Milfs Villa was. People actually worried and maybe still do, about Milfy City ending as horribly as his earlier games.

Milfy City is a pure nukige. It starts fast and never lets up, and that's one of the great things about this game, and why it's one of the best games on this site. It knows what it is, and keeps the foot on the gas the entire time. No need for this deep story or something that makes you think. It's just a hot porn story that is meant to carry the reader from sex scene to sex scene, and to keep your dick hard the entire time (until you reach the gremlin parts... I'm joking... Sorry!).
 

fried

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Nov 11, 2017
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What kind? My buddies got a GTX 1060 6gb and can render a scene with multiple people and reflective surfaces as well as objects in about 15 minutes.
This should probably move to a different topic if you want to continue, but my overall point is that Dev work on an adult VN 3D graphics game can be more involved than you seem to be making it sound. Also, there is no race going on: each Dev has their own workflow and pace.

Attached below are examples of 15 minute renders for two very different types of scenes at 1920x1080, each using a single GTX-970 GPU (which is similar to a GTX-1060 in terms of Iray rendering power.) Note that neither of them has converged enough for game publishing purposes - even the flatly lighted indoor one - and each will require a good deal more time to get there.

Chun Li - GTX-970 15 min.png
Melody and D - GTX-970 15 min.png

Both those things takes a small to fix. For clothing poke through there is a bunch of assets that fix that stuff in seconds. For animations, there is a bunch her to choose from. Load it up, skim through the animation points, and make small movements to make it more realistic.
For poke-through of still images, you can add a Smoothing Modifier and hope for the best or manually morph the clothing via dFormers or clothing "fit" packages. Each situation is different to achieve the look you want - e.g., stop nipple poke-through and prevent clothing from looking painted on to each breast so that it instead spans across the cleavage more like in RL ... all of which can take a number of adjustments to find a natural-looking solution. I used a simple solution for poke-through in the left-hand model above, but the render brought it back - that was due to subdivision issues I'd need to reconcile. Things can catch you at various stages when trying to tie out the details for a render.

For animated images, poke-through might need adjustments throughout the sequence and you want to ensure that any such changes don't cause jaggedness in the final animation.

When it comes to intersections between objects, there is no collision detection help in Daz 3D; if you want to have bodies moving on a bed you need to place them convincgly close on the bed linens (which might have folds), possibly morph the bed props to appear as if weight is being placed upon them by various body parts which are touching at different angles and depths, ensure no stray limbs are intersecting with nearby objects - and then, manage the same thing between another character figure. That dick isn't going to suck itself without a lot of careful posing from different angles.

Oh, and then ensure this is all good across every frame of an animation.

As for mechanics and such, they aren't that in depth. A lot of the choices come down to 0 or 1. and the stats are just for reference. Maybe even just an array or data structure. There is no physics or gameplay aside from "Click". The choices you get in the mini game could be made in under 30 minutes depending on the way you do it.
I never referenced the mini-game, but you are referring to variables being saved for use in the Ren'Py game environment as coded for Milfy City's logic, essentially.
 
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BrokenAJ

Member
Jul 23, 2017
108
151
What is the current status of this game? Is it abandoned? I know ICSTOR took a break but the update is taking too long.
 

DiddlerGames

Member
Game Developer
Jun 3, 2019
472
860
I don't think we should be worried about his hardware and time rendering, it's probably a few seconds per pic.

His hardware:
View attachment 367536
Apparently they don't have the GPU enabled rendering for the 2080 series for now.

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Most of the game data is done. adding stuff takes time, sure, but the coding is mainly done. For myself, it's custom coding stuff. For his, it's the same as almost every other game. Possibly a simple asset purchased online. But the poke-through is only a problem with clothing. Most scenes don't have clothing on, and once with Daz, there is built in morph choices. I honestly don't think that is as difficult as some make it seem.
HolyShit.png
This picture took my friend 1 minute and 30 seconds.
 
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