- Apr 23, 2017
- 446
- 1,220
Probably. It is definitely one reason. But a dev does not have to set up every variable at the beginning of development. He just can't introduce variables to scenes from previous updates.Can you, or anybody else, explain why some games' updates tell us old saves will not work? Is it because the DEV has added variables to the game? If that's the case, does a DEV have to set up all the variables at the beginning of a game's conception?
For example, if it's going to matter in the future if players got caught in the act by Bob, Icstor had to set a variable for that in the last update not in the update where it is eventually going to matter because by that point players will already have played that scene and the variable would not have been set.
Good news is I think saves were always compatible in Milfy City except one time were the inventory was broken and that got fixed as well.