- Aug 18, 2019
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Maybe he decided to expand the content of the neighbors. There were too few sex scenes in the game for them.
I called the animations hot garbage, not the game itself. They don't teach reading comprehension in Edgelordland?yet, here you are.
if you hate the stuff, move on. its the best way to show your concern to dev. not eating their stuff.
but no, you cant resist the urge to download it and playing it and then complains.
cycle continues.
and you still find the time to bash on other opinions, while slipping attack on individual taste.. haha.
i dont like or hate ICSTOR, man gotta do what men gotta do. money making stuff.
Loop animations is what you will get 2 months late on the schedule.whats the diff between loop animation and full animation?
UnlikelyMaybe he decided to expand the content of the neighbors. There were too few sex scenes in the game for them.
END OF THE NOBODY KNOWS MONTHView attachment 450134
Can someone contact the very trustful Discord sources..... And confirm the update date....
a loop animation is a 1-2 animation that loops. While a full animation is longer but it loops aswell.whats the diff between loop animation and full animation?
2 years loopLoop animations is what you will get 2 months late on the schedule.
Full animations is what you will get 2 years late on the schedule.
long may you liveMilfy City 2077 Very soon...
Nope. It is the system set up by Patreon. Developers have noticed there are no consequences to reduced or little production. If you average just 10 renders a day. In 2 months you have 540 renders. That is not a lot per day even with DAZ unless you are using a toaster. Most jobs are hard and not done for fun. I was lucky to love my photography job. But the cry me a river about how hard doing renders are. When they are using stock assets. Stock poses and animations. And use Reply or other software. The job is not something everyone can do but it is a stay at home, do anywhere job. BTW HS does not have render times and those developers have had large gaps too. It is the indie game producers being lazy and the lack of accountability of supporters. Real game production is hard work. Making these games is work but not hard by any real standard. Icstor worked for 4 years, a whole 4 years. When the average adult is expected to work for over 4 decades during their lifetime. It is comical to consider 4 years as a long career. Yeah, it is the indie developers.Indie game creators ARE NOT the issue, the issue IS the technology stack. DAZ and other rendering engines require too much hard work to produce a few renders. Making like 100+ renders is too much of a daunting task. So game creators end up being burned out (icstor, lewdlab, saddog). It will remain like that until there is a better technology to make games (deep fakes?)
The creators ARE the issue. They can easily take shortcuts, like rendering with a proper lighting setup with no background and a static camera. Or stop rendering their disgusting robot animations since they add nothing to the game. If you can get off to these, you must be an extremely horny guy.
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//remark: This answer or the content of the answers is not adressed to ICSTOR or the game itself alone - it's in general about the entire patreon/community.Nope. It is the system set up by Patreon. Developers have noticed there are no consequences to reduced or little production. If you average just 10 renders a day. In 2 months you have 540 renders. That is not a lot per day even with DAZ unless you are using a toaster. Most jobs are hard and not done for fun. I was lucky to love my photography job. But the cry me a river about how hard doing renders are. When they are using stock assets. Stock poses and animations. And use Reply or other software. The job is not something everyone can do but it is a stay at home, do anywhere job. BTW HS does not have render times and those developers have had large gaps too. It is the indie game producers being lazy and the lack of accountability of supporters. Real game production is hard work. Making these games is work but not hard by any real standard. Icstor worked for 4 years, a whole 4 years. When the average adult is expected to work for over 4 decades during their lifetime. It is comical to consider 4 years as a long career. Yeah, it is the indie developers.
I just used 10 as a reasonable workflow. Many renders are just a slight variation of a single render. As a Milfy example, Caroline looks at you. Then she has a kissing face or looks off to the side face. That or changes in camera angles are all considered a seperate render when people talk about how many renders are in an update. In HS you can do more than that but you are talking about DAZ.//remark: This answer or the content of the answers is not adressed to ICSTOR or the game itself alone - it's in general about the entire patreon/community.
Yeah. I wouldn't call it burn-out or stress. It's just bad management and understanding the overhead of each decision and corresponding workload that leads to those issues.
- I see a clear lack of a broader horizon for - what is the base game - what is additional content
- I see bad workflows and resource management, time management.
- I see a clear lack of communication to the community. The community is asking for feature after feature. There is a need to forward to the community what the priorities are and what is extra content / content that can be added later.
- Accountability is another issue that goes with understanding your own goals for your project and progress tracking...
How did you reach your conclusion about 10 images a day? Does that include mapping, frames, etc. or just 'rendering'?
Renders: I've noticed in various games that has any usage of rendered-graphics that most of them are incidental, almost like everyone is using default settings or a horrible youtube guide for settings but without clear understanding why / in what situation u should use those settings.
Most of the images should't render longer than 8 - 30 (if scene) minutes on 7th GEN Intel or Ryzen 2nd/3rd. While using farm not longer as 30 seconds.
What is your metric for this judgment? Renders are top-notch. The writing is terrible and I mean really terrible. Navigation is your basic Reply with nothing special. (I wish you could access the map from any location) The animations are the same type as everyone else. Is your view 100% all about the renders? Is there anything else you can point to as the "best" in this game?Milf City is no question one of the best Adult-Games here
If you don't mind that the newest Caroline and Celia (and I guess the neighbors') H-scenes not being animated, then yes it isis this version worth to play?