Nope. It is the system set up by Patreon. Developers have noticed there are no consequences to reduced or little production. If you average just 10 renders a day. In 2 months you have 540 renders. That is not a lot per day even with DAZ unless you are using a toaster. Most jobs are hard and not done for fun. I was lucky to love my photography job. But the cry me a river about how hard doing renders are. When they are using stock assets. Stock poses and animations. And use Reply or other software. The job is not something everyone can do but it is a stay at home, do anywhere job. BTW HS does not have render times and those developers have had large gaps too. It is the indie game producers being lazy and the lack of accountability of supporters. Real game production is hard work. Making these games is work but not hard by any real standard. Icstor worked for 4 years, a whole 4 years. When the average adult is expected to work for over 4 decades during their lifetime. It is comical to consider 4 years as a long career. Yeah, it is the indie developers.
//remark: This answer or the content of the answers is not adressed to ICSTOR or the game itself alone - it's in general about the entire patreon/community.
Yeah. I wouldn't call it burn-out or stress. It's just bad management and understanding the overhead of each decision and corresponding workload that leads to those issues.
- I see a clear lack of a broader horizon for - what is the base game - what is additional content
- I see bad workflows and resource management, time management.
- I see a clear lack of communication to the community. The community is asking for feature after feature. There is a need to forward to the community what the priorities are and what is extra content / content that can be added later.
- Accountability is another issue that goes with understanding your own goals for your project and progress tracking...
How did you reach your conclusion about 10 images a day? Does that include mapping, frames, etc. or just 'rendering'?
Renders: I've noticed in various games that has any usage of rendered-graphics that most of them are incidental, almost like everyone is using default settings or a horrible youtube guide for settings but without clear understanding why / in what situation u should use those settings.
Most of the images should't render longer than 8 - 30 (if scene) minutes on 7th GEN Intel or Ryzen 2nd/3rd. While using farm not longer as 30 seconds.