DiddlerGames

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Game Developer
Jun 3, 2019
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It's still 35%. How does he construct the percentage? I'm guessing he does some story boarding, but it shouldn't take that long for a large amount of things. Rendering should take the longest, even with his 11 rtx 2080s or whatever it is, writing the plot and if he has the coding done, should take a few weeks at most.
 
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HerbertIronsides

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Oct 2, 2017
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Yes, but he posted 2 weeks ago that he wouldn't make December. Coming in on December 29 and crowing haha "he's not going to make it he's still a liar"* is...lame.

*my interpretation of the post
ok but lets be honest with our selves here. The update is not coming out anytime soon. He always says one thing and then pushes it back 3-5 times.
 

Q Who

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May 16, 2017
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It's still 35%. How does he construct the percentage? I'm guessing he does some story boarding, but it shouldn't take that long for a large amount of things. Rendering should take the longest, even with his 11 rtx 2080s or whatever it is, writing the plot and if he has the coding done, should take a few weeks at most.
When he hits a bullseye he makes a new promise.
61jKncPr+pL._AC_SX425_.jpg
 

mdk2100

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Feb 4, 2019
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High school is hard enough. Make sure they are on the pill. I have been stuck raising this little guy for the last 50 years.
1577675389536.png
 

goobdoob

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Dec 17, 2017
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ok but lets be honest with our selves here. The update is not coming out anytime soon. He always says one thing and then pushes it back 3-5 times.
Yeah, I can't really argue with that! :p

He's super bad at program management and estimates. But he's got enough bullshit coming out of his mouth; we don't need to make shit up for him.
 

Oriandu

Engaged Member
Sep 1, 2017
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It's still 35%. How does he construct the percentage? I'm guessing he does some story boarding, but it shouldn't take that long for a large amount of things. Rendering should take the longest, even with his 11 rtx 2080s or whatever it is, writing the plot and if he has the coding done, should take a few weeks at most.
Completion percentages are bullshit 100% of the time when it comes to game development. Anyone who says "This game is X percent complete" is either delusional or a liar with the outside chance of being both. Due to how game development works it is literally impossible to sign an accurate completion percentage. Too much of what's going on development relies on other things.

Think of game development like the game kerplunk. You've got a cylinder with a bunch of sticks going through it holding up a bunch of marbles and you pull sticks out to see who winds up puling the one that lets the marbles fall, right? Right. Now imagine that instead of one game of kerplunk it's about twelve games going at the same time and they're all directly connected to each other with some sticks going through multiple games, and different types of marbles in each game with some games having a dozen different kinds of marbles all in play at once. As you pull sticks the marbles fall, but moving a stick from one means you just moved that stick in to the game next to it and that adds to the blockage of that game. Tasks constantly slow each other down, speed each other up, rely on each other to even be possible to complete, and so on and so forth. If you try to assign a completion percentage of game design you'll find it going up and down every single day because everything you do gets in the way of everything else you need to do until you finally pull enough sticks.

This is why you'll see some patreons use task lists to assign completion tallies. It's a hell of a lot easier to provide a list of the 100 things you need to do to complete and update and check them off one by one then it is to try to assign a percentage to those tasks since certain tasks will take a day, other tasks will take a week, some could take a month. Just because 50% of a list of tasks is checked off doesn't mean that 50% of the game is complete. It just doesn't work that way.
 

DiddlerGames

Member
Game Developer
Jun 3, 2019
472
859
Completion percentages are bullshit 100% of the time when it comes to game development. Anyone who says "This game is X percent complete" is either delusional or a liar with the outside chance of being both. Due to how game development works it is literally impossible to sign an accurate completion percentage. Too much of what's going on development relies on other things.

Think of game development like the game kerplunk. You've got a cylinder with a bunch of sticks going through it holding up a bunch of marbles and you pull sticks out to see who winds up puling the one that lets the marbles fall, right? Right. Now imagine that instead of one game of kerplunk it's about twelve games going at the same time and they're all directly connected to each other with some sticks going through multiple games, and different types of marbles in each game with some games having a dozen different kinds of marbles all in play at once. As you pull sticks the marbles fall, but moving a stick from one means you just moved that stick in to the game next to it and that adds to the blockage of that game. Tasks constantly slow each other down, speed each other up, rely on each other to even be possible to complete, and so on and so forth. If you try to assign a completion percentage of game design you'll find it going up and down every single day because everything you do gets in the way of everything else you need to do until you finally pull enough sticks.

This is why you'll see some patreons use task lists to assign completion tallies. It's a hell of a lot easier to provide a list of the 100 things you need to do to complete and update and check them off one by one then it is to try to assign a percentage to those tasks since certain tasks will take a day, other tasks will take a week, some could take a month. Just because 50% of a list of tasks is checked off doesn't mean that 50% of the game is complete. It just doesn't work that way.
That's my point. 35% is so nebulous. We have no idea what 35% actually means. In a time sense, renders probably take the most. Writing a story like that takes like a few days tops. The coding, as long as it is set up correctly, another few days. Setting up and rendering the images is probably the bulk of the time that is spent on the process. That is depending on the assets you buy and use to decrease the rendering time.
When he hits a bullseye he makes a new promise.
View attachment 500531
You mean a delay?
 
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DiddlerGames

Member
Game Developer
Jun 3, 2019
472
859
Maybe it's money? 35 Percent of income from the version?)
In any case, this is already the language of Cthulhu. And we can't understand it.
Iiahe mgepog ai bug. " cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth, ng llll or'azath syha'hnahh n'ghftephai n'gha ahornah ah'mglw'nafh. "

Honestly, I would more believe that is a percentage based on how much money he wants before releasing the next update. Especially since 100% doesn't even mean 100%.
 
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Endless

To Obtain My Infinite Dream I Shall Even Sink God
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May 9, 2017
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2.jpg

Milfy City - Happy New Year! + Pics

Hey, guys! Here's a few spicy pics I prepared for you :)














Since this is probably my last post of 2019 I wish everyone a happy new year! :)
Thank you again for your amazing support!
 
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