tall tale

Member
Dec 27, 2017
190
150
These fictional percentages mean nothing, with so much cash rolling in for nothing we can expect the nothing to continue as long as the cash flow doesn't stop or at least drop dramatically.
 

Sthr ▚ nix

Well-Known Member
Sep 9, 2018
1,456
3,110
well i believe on percentage. it really need time to rendering thousands frame.
How long? A fuckin year? Come on. That scumbag earn thousands of bucks and can't afford an high-end pc that can faster their rendering process? Take NLT for example. They constantly update their game every 2 weeks. I repeat, constantly.

I really hate that 90% percentage.
 

MrKlaxxi

New Member
Jul 31, 2020
5
7
Considering the crunch culture that makes video game development a hellscape for workers, I'm glad they aren't churning out crappy updates full of bugs. At the same time, this lack of progress is unacceptable. If I were a Patron, I'd have dropped this a while ago.
 

MausMaus

Active Member
Aug 2, 2018
721
491
How long? A fuckin year? Come on. That scumbag earn thousands of bucks and can't afford an high-end pc that can faster their rendering process? Take NLT for example. They constantly update their game every 2 weeks. I repeat, constantly.

I really hate that 90% percentage.
What is NLT?
 

RSanderson

Newbie
Dec 1, 2019
29
43
It's a marketing tactic. Flood the market, gain market share, and decrease the quality and increase the price because they'll pay. Companies do this all the time. It's effective as you can see. Takes people forever to get out of this cycle.
 
3.80 star(s) 438 Votes