You must be registered to see the links
You must be registered to see the links
Unlocked
You must be registered to see the links
Hi everyone!
We recently moved on to the
alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.
While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.
It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version.
We appreciate your trust and patience as we work towards achieving this goal.
Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.
We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.
Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though
I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.
When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.
Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.
Thank you for your continued support and patience in these last few days.