Claudia, Riley and Octavia are partly more popular because other characters have almost no content at all.
What came first the chicken or the egg?
Those three charaters are popular and so they have a lot of scenes or those characters have a lot of scenes and so they are popular?
So I counted. Counted the number of scenes in the first half of the game, the first ten in-game days - the period when gamers were supposed to get acquainted with the characters and decide on their personal preferences. Here's the statistic:
14 scenes total;
6 Claudia's scenes (there's a lot of stuff on Day 10, but I counted only the scenes worth of fapping to);
2 Octavia's scenes;
1 Riley's scene (in which she just plays her violin).
On one hand, the large number of scenes with Claudia shouldn't surprise anyone - she is the mother in an incest game. (And a very lovely and beautiful character in her own right.) On the other hand the second place on the number of scenes goes to Karen. She has whooping three scenes - which is the same as Octavia and Riley combined. And yet she lacks the popularity of the "lovely trio"; I'm not 100% percent sure, but I believe that the most popular is Claudia, then Riley, then Octavia or,
big maybe, Karen. If it was merely about content, as you imply, then Karen should be far more popular than Riley. I think there was a survey on the Patreon page somewhere about who the supporters prefer - I can try to find it to back up my claims, if you want. If I fail to find it, we can always have such a survey right here on F95.
From the beginning Milky Touch was positioned as an incest game. So, it makes sense to have a mother, a sister, an aunt. Add there a teacher (almost everyone's fantasy) and the MC's friend's mother. For me it would be enough. Five.
When it comes to frugality, five is excessive. An aunt is a pale substitute of a mother, the same goes for a mother's friend. A mother, a sister and a teacher - that's the holy trinity of the schoolboy porn games. The rest is entirely optional.
Come to think of that, Riley fits the "sister" archetype quite nicely - except lacking the whole taboo aspect, which is not a universally bad thing.
Some people like Riley. I don't understand it since in my opinion it is extremely boring, all that banal boyfriend-girlfriend relationship. Just fucking dowload Tinder and you have it in your life. But fine. Six.
I'm one of these people. And I like her, like her a lot, because - a self-revelation moment here, pls no bully - I missed out on the whole teenage love experience. I never had this stereotypical "first love"; something pure and exciting and, most importantly, reciprocal. So my only way to cope with that is listening to "Tool", pumping iron at 3 AM, crying into a pillow and playing porn games. Tinder just isn't the same.
But three is not enough. You are proposing to make them as much appealing to a wide audience as possible. It can easily backfire. They will be so common, so boring, so typical that none will want to play the same crap again that they have played a thousand times in different games.
That really depends on how these characters would come out to be. As I just said I like MT characters a lot - take Riley, for example. Her character type is quite standard - a good shy unexperienced girl who falls for MC. You find it boring. I, and many other guys, find her route captivating - because of how she's written, the details of her as a character, not her basic archetype.
So what I'm proposing for NT is to have LIs that would fall into popular archetypes, not making the character themselves to be walking cliches. The characters that would embody these archetypes should be, of course, lovely and lively and detailed and nuanced, not boring and typical - and judging by MT I'm not really concerned in that regard. Your personal mileage may vary, of course.
What archetypes I'm talking about?
- A type akin to the three most popular characters of MT, which for the lack of a better term I would describe as "sweet". Please note, that while COR - all three of them - do fall into the same archetype, each one of them has a specific flavour to their sweetness. Claudia is double sweet, balancing it out with a bitter taste of taboo breaking. Octavia has her sweetness toned by the the sour coercion undertone. Riley is very vanilla and fresh - a true classic. People love loving lovelies, as we have established in the beginning of this post.
- A type that no player would feel guilty dominating or exploiting. The bitchy archetype. Once again, Karen, Katelyn, Shirley and Ashley - all of them could be described as "a bitch" (of various degrees of coldness or hotness), but all of them are different characters, sharing only the archetype. Again, people love fucking bitches.
- A third type for a third hypothetical character. Don't really have an idea, my own needs are satisfied by the first two archetypes. But that's not about me, it's what the majority of gamers would like. Thus I'm suggesting an action-girl archetype, because I believe a lot of people would like such a character. Also the setting fits.
So - three different archetypes, three different characters. Also, along with the differences in personality and looks, they probably should belong to the different age categories - one youngster girl (18-22), one middle aged lady (25-35) and one MILF (35-50).
I don't understand this argument at all. This is how it has always been in visual novels and always will be. Since forever. Play any adult Japanese VN and you can see that only important female characters are voiced. And what's wrong with saying to players that you don't have enough money so you decided to voice only your favourite character? Personally, I think only Claudia should be voiced.
Argumentum ad numeram doesn't prove that some practice is proper. "That's how it always have been", "that's how everyone's doing it" - yeah, well, but is it the most efficient way? Ideally, developers should abstain from forcing their personal preferences on players. "Here's your childhood friend, she's the only one who's voiced, she has the most content, her ending is the true ending. Enjoy." Well snap, what if I want to fuck her hot milf mom? Too bad, you don goofed, here's your meager three scenes with the milf and a bad ending where you commit sudoku, your friend commits sudoku, and her hot milf mom commits sudoku. Many such cases!
Well, you could say that the hot milf Claudia was going to get most content anyhow by the virtue of being MC's mother in an incest game. But I don't really think that NT is going to be an incest type of game or a game with any sort of central female characters - I would be very surprised if NT's MC, for example, would have a wife right from the start. My brows would really freaking rise.