how can i open the last scene
i used kuma!!! cheat code and it didnot work on it
I think I agree partly with your point A.Your example with a restaurant sure makes sense, but:
A) Personally I find their decision to finish the game with two more updates - despite the lack of funds and the lead dev covering the losses out of his own pocket - to be the opposite of spitting in the face. It's a farewell gift and a deed of integrity.
B) I don't remember any of the devs blaming players for not supporting them enough.
I can offer even a more pessimistic point. I fear that despite devs providing two more updates, after MT's end a lot of Patreon supporters would cancel their subscriptions. Just because the devs would be busy with the early stages of NT development - it's not going to be a sabbatical for the devs, but there would be nothing to play, nothing to show, nothing to hold peoples attention. May be a concept art once in a while. And it's going to be like that for half a year. Hell, Kuma's patreon suffers income decline every beginning of a month, because - I assume - a lot of people just forget to prolong their subscriptions. What's going to happen when there'll be nothing to play for six months?I think I agree partly with your point A.
Partly because while yes, on one hand doing 2 more updates (despite lack of funds) can be seen as doing it for the supporters who's played the game till now, on the other hand it is because it is in the Dev's own best interest to complete the game (even though it's extremely rushed).
Of course, Dev could have just abandoned it and moved straight onto Neon Touch, but I'd imagine that would have been suicidal in terms of Patreon support especially given he's been building up their goodwill and supporters with Milky Touch, and that is something he just wouldn't want to do.
So this final 2 updates could very well be the Dev "biting the bullet" in order to not upset the supporters and for their long term support towards him.
Is this a very pessimistic view? Yeah, it is. But I like to keep it real, and my honest take of the "2 remaining MT updates" is that it is as much for Dev's self interest as it is for the fans, perhaps even more.
I just see him stating a fact. The fact that wouldn't change if he didn't state it aloud. The fact is that not that much people have chosen to support the game to make it profitable. There can be a lot of speculation and subjective opinions on whether it deserved it or didn't deserve it, a lot of musings on why it didn't; why there are MT's walkthroughs on YouTube with thousands and tens of thousands of views and yet the game have only 500 supporters etc etc.Point B, I guess would be subject to interpretation.
Dev's exact post on Patreon said "......financially speaking, I cannot continue MT going for much longer."
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It's not like I disagree with you or Furabia on this. I think that for NT devs should aim for 3000-3500$ range of monthly income. Instead of full voiceovers the new game can make do with just moans in sex scenes. Instead of a unique music track for each new sex scene and locale it can have music themes - two themes per LI - one for ambient and one for sex scenes. Instead of 9 LIs it can have 3-5 LIs, but each LI being more distinct in appearance - because lets face it, a lot of people probably saw the principal art and thought "hey, they all look the same", because of the artstyle.As I said before, and Furabia re-iterated, voice work was not needed at all and should not have been considered until perhaps the game itself was fully completed (Since it was just extra), and if it was me I might have done away with the music too if the $ is tight (some people might say blasphemy regarding that but there are some decent games out there that don't use any music).
Also would have cut down the number of LIs, cause the Dev clearly couldn't balance all the girls roster with MT.
I don't know how much MT usually has been earning per month, but I'd say set the aim at MT level first and test the waters first. Better to set aim lower in the beginning and adjust higher perhaps little by little, than having an aim too high and realize it's coming short.I think that for NT devs should aim for 3000-3500$ range of monthly income.
For me, I would be fine with zero voiceovers lol (plenty of games out there in this site with nothing at all in terms of voiceovers and they do fine without it).Instead of full voiceovers the new game can make do with just moans in sex scenes. Instead of a unique music track for each new sex scene and locale it can have music themes - two themes per LI - one for ambient and one for sex scenes. Instead of 9 LIs it can have 3-5 LIs, but each LI being more distinct in appearance - because lets face it, a lot of people probably saw the principal art and thought "hey, they all look the same", because of the artstyle.
It is, but I think the biggest issue Furabia pointed out was that the Dev was not admitting to the miscalculation in the patreon post, and instead skirted around ambiguously stating it's the money problem (implicitly saying not enough Patreon support).I just believe treating devs miscalculation as a misdeed is unjust.
I mean, I don't know about you, but I'm finding it hard to argue with her point here.So at least the devs should be upfront and say: "hey, we fucked up the game's management and spent a lot, and also we overestimated our game quality and the support that it would get (even tough we already get a considerable support...), so we're scrapping it up to try again with a new one". It's a huge red flag how they're blame shifting, and who guarantees that they won't mess up in the same way again?
That's how much they have been making a month for at least about half a year, I believe. I know that the last year they struggled to get over 2500$ mark.I don't know how much MT usually has been earning per month, but I'd say set the aim at MT level first and test the waters first. Better to set aim lower in the beginning and adjust higher perhaps little by little, than having an aim too high and realize it's coming short.
But if there's zero voicework and close to zero music what selling points would the game have? Just the art and the writing? Not the minigames, for sure. I think some level of production value, some "luxury" is required to make NT feel really complete and polished. (BTW MT did somewhat struggle in this regard - despite having all the voicework and the music etc it still had these off-putting black silhouettes for the majority of characters. A strange visual decision that I always perceived as a temporary stand-in.) Especially if you're making a game about high stakes political games or about endless cityscapes, the dazzling tech, the neon lights.For me, I would be fine with zero voiceovers lol (plenty of games out there in this site with nothing at all in terms of voiceovers and they do fine without it).
And considering Devs are saying they're not doing well financially due to the lack of patreon support, I'd even consider 2 themes per LI a luxury as well.
Well, now it just talk about feelings, and feelings are just like opinions - everyone has their own. You and other guys feel that devs should repent for their sins and beg for forgiveness. I elect to feel different about the whole affair. I'm not going to be upset because it's over, I'm going to fap to what is there. Here's what the devs said:It is, but I think the biggest issue Furabia pointed out was that the Dev was not admitting to the miscalculation in the patreon post, and instead skirted around ambiguously stating it's the money problem (implicitly saying not enough Patreon support).
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I mean, I don't know about you, but I'm finding it hard to argue with her point here.
Sure, it won't be a good look for the dev to admit that they messed up & I'm sure he would wish to save face, but I think it also takes a lot of character for someone to admit their mistakes and how they have messed up (since "mismanagement" is very much likely part of reason why MT is getting cut short).
People appreciate candour, and with promise to do better in the future, sure, they might be disappointed with what happened with MT, yet they also wouldn't be as critical towards Kuma with the complete honesty and all.
But that's not what really happened, so........
And in my eyes, they have succeeded. I know I'm not going to delete MT from my HDD for a long time. And I'm not going to keep it just for masturbation purposes - but because I'm a sentimental motherfucker, and this game have left me with some genuine feelings, and these feelings aren't regret and disappointment.Even though Milky Touch is not a perfect game, we tried our best to make it something special.
Artwork and writing should be enough selling points for the game, if they are good enough (and if that means no minigames, fine).But if there's zero voicework and close to zero music what selling points would the game have? Just the art and the writing? Not the minigames, for sure. I think some level of production value, some "luxury" is required to make NT feel really complete and polished.
lol never said I was upset (my honest feeling about it is a just a bit of disappointment regarding Kuma, but nothing more other than that).Well, now it just talk about feelings, and feelings are just like opinions - everyone has their own. You and other guys feel that devs should repent for their sins and beg for forgiveness. I elect to feel different about the whole affair. I'm not going to be upset because it's over, I'm going to fap to what is there. Here's what the devs said:
Well, I'm going to state the obvious - since we don't really know their spending structure all we can do is speculate. If the costs for the "no words voicework" (i.e. moans) plus the music cost would exceed 500$ a month - then sure, I believe it would be wise to cut these expenses. But if they would fall into the 3000$ devs are already getting monthly, then I would keep them in hopes of retenting some of MT supporters (since NT then would have at least a resemblance of MT's features) as well as attracting some new supporters by providing features not every game possesses.So for me, the level of production value/luxury to justify keeping music and voiceovers (regardless of their degree) makes for far less compelling argument, especially since Kuma is implying $ is the issue.
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Only justification I would find in keeping them would be if for some reason his monthly patreon income skyrocketed to oblivion (but in this case, I'm trying to temper such expectations)
In fact, if Kuma gets to save the all the luxury costs through doing so, I'd prefer him to do NT with no music and zero voicework (as well as big reduction in LI numbers) rather than have music and voicework and thus flirt with the whole risk of "mismanagement" once again.
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I was having my tongue in my cheek while writing that. Probably should've include something about pitchforks as well.lol never said I was upset (my honest feeling about it is a just a bit of disappointment regarding Kuma, but nothing more other than that).
And you're being over-dramatic with the whole "people are saying Dev should beg for forgiveness."
At first I wanted to write "well, lets agree to disagree." But you know, I just realized that it would be insincere. I am not going to pretend that I like their decision to end MT, after all here's what I wrote on their patreon when they announced it:my honest feeling about it is a just a bit of disappointment regarding Kuma, but nothing more other than that
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If you feel differently about it, well.... you do you.
But - I do like their work, I do sympathize with their difficulties and I am thankful that they're going to make two more concluding updates instead of shutting down completely. Because let's be realists - the choice here isn't about getting 2 updates or 10 updates, the choice is about 2 updates or 0 updates. For me, something is better than nothing. And I am thankful to them that we are going to get at least some conclusion to the story. And I don't want to demand some apologies from them because I'm pretty sure they're already feeling upset about the MT shutdown more than anyone else.Not going to lie, my feelings are pretty mixed on this one.
Milky Touch was such a slow burner, it teased us for so long - to see it end so abruptly, moreover right at this point, where things have finally started to unravel plot- and romancewise - that's like being punched in the gut. I get it that things could've been much worse - with the studio closing and MT not getting any conclusion at all. There was a lot of potential in MT; and to properly unfold and conclude all the routes of at least three main heroines - as well as the political subplot of Catelyn vs Karen (the most interesting and promising part of the plot btw) - it would've taken at least three of four updates, not the meager two.
But I guess, as Japanese say - shikata ga nai - it cannot be helped. I understand that the team would've liked to see MT properly finished as no one else - but, alas, there's simply not enough money for that. So, I guess, in the new game we shouldn't expect voice overs or a lot of unique background music. That's all right. They were a great boon for the MT but its two main strength were the art (it's style and quality) and the writing. The art, evidently, isn't going anywhere; as for writing... To be honest, the premise of the Milky Touch - a college boy "conquering" all the females in vicinity - never felt very original or captivating. But. Due to team's talents this trodden path got filled with original and captivating situations and memorable characters. No, wait. The characters were much more than just memorable - I outright cared about them. Even regular video games/movies very seldom get such reaction from me - to say nothing of porn games.
Not really the right place to ask, but whatever. What A Legend is really the only other one I can think of with absolute 10/10 drawn 2d art and fantastic animations.any other games like this one, with slow progression and impeccable art
What if the new game would have someone as lovely as Claudia?I would say that is a big loss for me if they stop their project of the MT. I really don't care about their new game project, all reason I support them is MT and Claudia, if they stop this story and I will stop my support. Sorry about my poor language, I just want to explain how I was feeling when I know this news.
Well, I can tell to you that the spoiler contains black stockings and garter belt. Not much else.There's a chapter 21 spoiler on the patreon page. Has anyone read it?
It's gonna depend on the person's taste in the Cyberpunk genre too.What if the new game would have someone as lovely as Claudia?
True.It's gonna depend on the person's taste in the Cyberpunk genre too.
Yeah, I myself kinda on a fence about it. I guess I'd prefer something more optimistic setting- and plotwise, like solarpunk or cyberprep. Actually, my favourite settings would've been either a high/epic fantasy or a classic space opera. But there are a lot of games in these settings, including some very high-profile projects ("Subverse"), so it would bring a lot of competition plus people are already used to these settings. Meanwhile the only well known CP game I can remember is the "City Of Broken Dreamers". And one more important thing - fantasy/space opera done properly would require a lot of unique and ornate designs for clothes, armour, buildings/vehicles, which would rise the workload for the artist; while a cyberpunk can be as minimalist as it gets.I'm also aware that there's others who are just not into the setting.
So, disregarding the whole situation with "Milky Touch", are you exited about the "Neon Touch"?I consider myself as sort of casual cyberpunk genre fan
Well, I can't say much without knowing the premise (I mean yes, we won't know the whole story until we get to play it, but Kuma can still share basic premise of the game to give us an idea what it may be about, and that premise can be sort of used as a gauge as to whether people will get hyped or not).So, disregarding the whole situation with "Milky Touch", are you exited about the "Neon Touch"?
Judging by the two teaser pictures I'd say their current vision is certainly inspired by CP2077, at least visually. I hope when they'll start development in earnest the game would get it's own visual style instead of the "early 90's rave" of 2077.
Maybe, but actually I am not a fan of Cyberpunk, so I am not sure I will fall in love with new character as much as Claudia.What if the new game would have someone as lovely as Claudia?
Well, I can tell to you that the spoiler contains black stockings and garter belt. Not much else.