I guess so that's what's being asked for some reviewers, but I think largely just something that makes choices in-game have consequences, would be what I think is needed in some effect.
MC fucks up and as a result Claudia gets whored around - yeah, that's an interesting idea. But:
1) objectively, something like that would've provoked a tremendous backlash both from people who don't like NTR plus from people who like to always win, gather harems etc.;
2) subjectively, I feel that
screwing Claudia on stage in front of everyone was already quite a
spicy content;
3) to make the game have full nonlinearity where every choice matters would've been a gargantuan task that would've been just infeasible for the team; they have struggled with the multiple interconnected routes as is.
4) they kinda sorta attempted something like this with the textual descriptions of what's going on after the endings - in the romance endings MC leads a happy life, in Claudia's corruption ending MC becomes someone akin to Monroe. It's a shame though that there's no text about what happens after Claudia+Octavia corruption ending.
They even included an ending where MC can change his ways right at the very end of the Claudia's corruption ending - but this one is worded in such a way that, I think, it's meant as something of a humorous "hidden easter egg".