phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
You can try to retrofit it into whatever the last version of the Renpy SDK that had 32 bit support. I'm a Linux guy so don't follow this sort of trivia, but I do have to use the same method whenever a jerk dev doesn't bother to gen for anything other than a M$ winders platform.

Method 1 involves downloading this SDK and then using it to create a new empty project that you can call Milky_Touch or whatever. Use whatever settings and resolutions you want since it won't matter. Exit the SDK. Go the folder where Renpy stores it's projects to enter the Milky_Touch project folder you just created. Delete the game sub-folder from this project and copy the game subfolder over from your Milky_Touch download. Restart the SDK and then use it to run the Project.

By some miracle everything might just work without a hitch. However the bytecode generated from the source delivered by the dev was done in a newer Renpy SDK and that might cause everything to barf. So you may have to delete all of the rpyc files from the game folder and try running the project again. This will force a recompile.

Problem next is that the dev may have buried the source and everything else in an rpa archive. If so, you will need to download whatever tool Winders folk use to rip these things open. Lather rinse repeat on deleting the rpyc if this was the case. However... dev may have been a jerk and only included rpyc bytecode and not the rpy source files. I don't have Milky Touch in front of me so can't confirm if this is going to be the problem. If so, your rpa ripper probably has the unrpyc decompiler included with it so that you can re-create the source files. Lather, rinse, repeat.



Method 2 involves a bit of sleight of hand that steals the 32 bit Renpy runtime from one of your other VN's to stick in place of the 64 bit runtime.

In your Milky Touch VN folder rename the renpy folder out of the way to renpy.orig or whatever. This is a newer SDK's version which might cause problems if you try to keep using it.

From your other VN copy over the renpy folder to replace it. Rename the MilkyTouch.exe by adding a .bak extension or whatever to it. Copy and paste the .exe from the other project over and rename to to EXACTLY match the filename for MilkyTouch.exe that you just renamed. The result should exactly match the filename of the .py script for Milky Touch at this top folder level.

Go into lib for the other VN and you will find a windows-i686 folder there. Copy and paste that in your Milky Touch lib folder alongside its windows-x86_64 folder. In that windows-i686 folder that you just pasted, you will find a .exe with the filename of the VN that you grabbed it from (eg lib/ClockworkPoision.exe). Rename that to be EXACTLY what you have for the MilkyTouch.exe that you have in the top level project folder.

Assuming you renamed everything correctly you will either see MilkyTouch run or do the barf like a champ thing because the bytecode is for the new version. Follow the steps at that point for Method 1.


Method 3. Trash winders and install Linux. Your laptop will probably thank you profusely and run faster. 32 bit Linux support will not be going away because of the whims of some greedy corporate parasites in Redmond WA.

is there any possible way i can play this final version on a 32 bit laptop?
 

natz23

Member
Jun 11, 2018
334
220
Is there a walkthrough mod for this game? I would like to play it and make the best choices as possible. If anyone can share thanks.
 
May 27, 2021
83
42
Is there a walkthrough mod for this game? I would like to play it and make the best choices as possible. If anyone can share thanks.
If you want a fully curropted MC I with all scenes with the exception of 3 (cosmetic changes (stocking/victor/heels)) then I pretty much made a remake for day 1-18 with the option to chose whether or not to curropt a character.

So if you want best choices in terms of curroption let me know and I'll post a link. Only downside is its got no music, voiceover, animations, that would've just bloated the inages folder.
 
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natz23

Member
Jun 11, 2018
334
220
If you want a fully curropted MC I with all scenes with the exception of 3 (cosmetic changes (stocking/victor/heels)) then I pretty much made a remake for day 1-18 with the option to chose whether or not to curropt a character.

So if you want best choices in terms of curroption let me know and I'll post a link. Only downside is its got no music, voiceover, animations, that would've just bloated the inages folder.
Thanks. But I like the game with music, voiceover and animations. :)
 
May 27, 2021
83
42
Walkthrough mod would be great. Looking forward to it. :)
About the walkthrough mod, I tried my luck with it for a while and I realized it was sort of dumb.
The thing is, in a situation like this the issues isn't coming from the game itself but the variables, and player choice, as well as the labeling system in the code. Not to mention that the game isn't technically finished since if you didn't get the massage skill then

For example one choice will activate a variable but its not exactly known when that choice is going to come into. Like the sharing video route, based on what I've seen that karen and victor handjob scene is tied to it with a if then statement, or not. It's sort of confusing. Then there is the weird drinking game with shirley and claudia which offers too much choice.

To put plainly the game should have just been based off a currption points system and when you did a certain choice or two that is all that is need to access scenes.

So the only logical thing is to rework the game and re-organize all the labels and redo all the variables or atleast remove some choice because the if/then statements is litered everywhere not to mention all the unnessarcy lines of code like the constant fade ins, and changes in expression as well as the slight changes in scenes like an eyebro and etc.

So I am going to try to do that instead of a walkthrough mod but no guareentees that it'll be good enough but I mean its going to be a re-work not a re-make
 
May 27, 2021
83
42
I think this game was comlpleted??
This should not be ends for any routes
View attachment 1632133
hehehe
that's what I was refering before, in the code the deveopler meant to write that this was going to be its own route the only thing to do when you get this screen is to pursue the massage route (that is the only way).


#"Note from Devs - Hello. You have reached the end of this route for this version."

#"There is more content in this update, but to experience it you’ll need to take a step back and acquire the Massage Skill."

#"Trust us, it will be worth the investment. :)"

#"End of this version."

"You have reached the end of this Route, please go back and explore other routes of the game."
edit

the end of update screen on day 19 doesn't seem to be related to any variables.
 
Last edited:
Sep 18, 2021
137
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What do you mean?
I can do a assest rip pack
and then have an "AI" program upscale it. but I don't know anything about 4k or AI upscaling.

I mean you want try yourself I can post a link to all the events, scenes, backgrounds, sprites, ui, etc

Yes please, it would be perfect!!! i dont know how to open all hiddent folder/images in the game...besides...
I know that there are several images that are inside the folders, but they do not appear in the final game, im sure it is an error


But i really meant...
The developers sent their patrons a 4k art pack with each game update. They also have in their patreon site images of the game that have not been used in it....
 
Sep 18, 2021
137
45
Yes please, it would be perfect!!! i dont know how to open all hiddent folder/images in the game...besides...
I know that there are several images that are inside the folders, but they do not appear in the final game, im sure it is an error


But i really meant...
The developers sent their patrons a 4k art pack with each game update. They also have in their patreon site images of the game that have not been used in it....


EXAMPLE Wiyeli
 
May 27, 2021
83
42
Yes please, it would be perfect!!! i dont know how to open all hiddent folder/images in the game...besides...
I know that there are several images that are inside the folders, but they do not appear in the final game, im sure it is an error


But i really meant...
The developers sent their patrons a 4k art pack with each game update. They also have in their patreon site images of the game that have not been used in it....
I saw that too on their pateron feed. I think it was on April 11th 2021
But the thing is I don't know if they'll send it again. It's typically a one and done thing. So if you were a pateron for that month you'd get it. As of now not so much. You could ask in their posts regarding it and could get the mod/donor to post a link in this forum.

Also regarding the images that they haven't used, it's few and very little. There some minor facial expressions they didn't use and one Claudia shoot on day 2 where she is putting on her shoes

Example...
The uploaded file was not an image as expected.
Um... Yeah I got that error while trying upload it. But the image I am referring to is in the link above. If you play the ultra compressed until you reach the strip scene on day2 you should see it at end. Also regarding unseen photos, their twiter feed usually has it like the Octavia6 that is one in a 100.

On their pateron they Karen and Jugerrnaut, Katelyn in Dune, Claudia and Dong Zhou, as well the new Claudia caught on camera. etc
 
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May 27, 2021
83
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EXAMPLE Wiyeli
Here is the assest rip.


Here is the work in progress ultra compressed version I am working it's unrelated but, as of now I am trying to be a bit more ambitous. In re-doing the game. So this is like a draft version of what's to come in, so I can fimilarize myself with all the routes and variables. I am thinking about continuing the game via DAZ3D and not hand drawn artwork because I can't really draw.

If anyone is intersted in continuing the story let me know so we can start strategizing. What I mean is I am not sure how write r-rated scenes or where to take the story let alone write a character like riley without it being weird. I don't mind writing for Victor, (MC), and basic NPC's, as well as the revised code because those freaking labels are infuriating and the unessary dissolves in the game take up so time trying to remove.

Regarding the guiding it won't be like a page layout but rather a graph and I'll post a screenshot of what it should like.
I already made a really dumb draft of a fan-made revision I was going to do. It should serve as a template of what the guide is going to look like. I am probably going to make a free patron because I understand posting here is sort of annoying for everyone else

I don't mind making a video series breaking down the game explaining where it gets confusing as well as regular updates.
Another thing that was kind of killed the game was believe it or not was the patrons and too much standards. There weren't that much feedback and plans put in motion by the writers or writer, but I also think the coder kind of did too much hard work.
They should've worked smarter not harder.

In the code above you'll notice a lot of [actorname] [rel.m] [rel.ysi] and much more
That is because of the relationships feature that almost no one used. It was probably used by the high paying patrons but that could've been done better with it being a single reference point instead of multiple. So like someone Karen in Day 20 will you refer to you as [something I kind of forgot what it was but it wasn't actorname] which was super unneassacry.
Also the if then statements I keep talking about is so annoying to shorten when doing the ultra compressed version.
That was the reason why it sort of hopeless to give the player too much choice. It was because subtle choices will have a pass line of code which means the choice is meaningless while other choices like homework stack on top of other so if you did one but not the other there will be like 6 different combinations of COMPLETELY meaningless dialogue in the long run. Then there is the Weng delievies job which is only effective to unlock a scene on day 5 BUT! that could be changed to almost to anything else like the MC deciding to stay home. You don't even meet Linda in any of those scenes. Also I am not sure but on Day 3???????
I think there was supposed a heated argument regarding Victor between the Main character and Victor but the labels were like non-existant, as in I couldn't find it in the trigger effect in the code or the game. So that could be me being stupid. Point is the developes at Days 1-10 were probably trying one way with the game but sort of screwed themselves and when Day 10-20 cam around they didn't re-work the game the first days.

What I mean is MC curroption points proved to be an unnessarcy variable, the coming to work variable (was supposed to trigger more dialogue in scene with linda). Then there is the dream/ wake up variables which make sense on paper but are totally unnessacry. They make sense for the first few scenes but become crowded and make things freaking massive everytime the next day starts. The animations are what they are and I guess they did good. There is more to go in depth about so tuned.

Not to mention the fact that in the code they pretty much confirmed that Karen was the wife Leon and Victor's mom. I am pretty sure (but I could be wrong) that sort of complicates their Steam Release plans.

In version 10 the game was way different and somewhat superior, in terms of visibilty and just simplicity.

 

qazxsw80

Active Member
Sep 1, 2019
673
1,594
If anyone is intersted in continuing the story let me know so we can start strategizing. What I mean is I am not sure how write r-rated scenes or where to take the story let alone write a character like riley without it being weird. I don't mind writing for Victor, (MC), and basic NPC's, as well as the revised code because those freaking labels are infuriating and the unessary dissolves in the game take up so time trying to remove.
How do you plan to continue the story without new pictures? Certainly, many things in the game can be improved, but I'm not sure it's worth it without additional pictures. And since the art is practically inimitable, it seems the game cannot be saved.
 

Carefree247

Member
May 24, 2019
303
617
Here is the assest rip.


Here is the work in progress ultra compressed version I am working it's unrelated but, as of now I am trying to be a bit more ambitous. In re-doing the game. So this is like a draft version of what's to come in, so I can fimilarize myself with all the routes and variables. I am thinking about continuing the game via DAZ3D and not hand drawn artwork because I can't really draw.

If anyone is intersted in continuing the story let me know so we can start strategizing. What I mean is I am not sure how write r-rated scenes or where to take the story let alone write a character like riley without it being weird. I don't mind writing for Victor, (MC), and basic NPC's, as well as the revised code because those freaking labels are infuriating and the unessary dissolves in the game take up so time trying to remove.

Regarding the guiding it won't be like a page layout but rather a graph and I'll post a screenshot of what it should like.
I already made a really dumb draft of a fan-made revision I was going to do. It should serve as a template of what the guide is going to look like. I am probably going to make a free patron because I understand posting here is sort of annoying for everyone else

I don't mind making a video series breaking down the game explaining where it gets confusing as well as regular updates.
Another thing that was kind of killed the game was believe it or not was the patrons and too much standards. There weren't that much feedback and plans put in motion by the writers or writer, but I also think the coder kind of did too much hard work.
They should've worked smarter not harder.

In the code above you'll notice a lot of [actorname] [rel.m] [rel.ysi] and much more
That is because of the relationships feature that almost no one used. It was probably used by the high paying patrons but that could've been done better with it being a single reference point instead of multiple. So like someone Karen in Day 20 will you refer to you as [something I kind of forgot what it was but it wasn't actorname] which was super unneassacry.
Also the if then statements I keep talking about is so annoying to shorten when doing the ultra compressed version.
That was the reason why it sort of hopeless to give the player too much choice. It was because subtle choices will have a pass line of code which means the choice is meaningless while other choices like homework stack on top of other so if you did one but not the other there will be like 6 different combinations of COMPLETELY meaningless dialogue in the long run. Then there is the Weng delievies job which is only effective to unlock a scene on day 5 BUT! that could be changed to almost to anything else like the MC deciding to stay home. You don't even meet Linda in any of those scenes. Also I am not sure but on Day 3???????
I think there was supposed a heated argument regarding Victor between the Main character and Victor but the labels were like non-existant, as in I couldn't find it in the trigger effect in the code or the game. So that could be me being stupid. Point is the developes at Days 1-10 were probably trying one way with the game but sort of screwed themselves and when Day 10-20 cam around they didn't re-work the game the first days.

What I mean is MC curroption points proved to be an unnessarcy variable, the coming to work variable (was supposed to trigger more dialogue in scene with linda). Then there is the dream/ wake up variables which make sense on paper but are totally unnessacry. They make sense for the first few scenes but become crowded and make things freaking massive everytime the next day starts. The animations are what they are and I guess they did good. There is more to go in depth about so tuned.

Not to mention the fact that in the code they pretty much confirmed that Karen was the wife Leon and Victor's mom. I am pretty sure (but I could be wrong) that sort of complicates their Steam Release plans.

In version 10 the game was way different and somewhat superior, in terms of visibilty and just simplicity.

Why no pixeldrain ? Anon files is a pain to deal with.
Regarding the messy code it was because the project didn't have a solid end goal at first kuma was exploring pathways and the writer was not helping here as well, safe to say Kuma had vision and no solid plans while Quonix the coder had to transalate that mess into code so you can see what happened and as for the writer ( damn you carl , idk his/her name but damn was his work boring to read) was not experienced to write a AVN,
 
Last edited:
Sep 18, 2021
137
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How do you plan to continue the story without new pictures? Certainly, many things in the game can be improved, but I'm not sure it's worth it without additional pictures. And since the art is practically inimitable, it seems the game cannot be saved.


Porn Fakes Maybe...
 
May 27, 2021
83
42
How do you plan to continue the story without new pictures? Certainly, many things in the game can be improved, but I'm not sure it's worth it without additional pictures. And since the art is practically inimitable, it seems the game cannot be saved.
The art is indeed unique, however, the vision I have is that the art is going to be digital. It'll be a place holder until it is replaced.
Futuremore, it will/ should/planned to be created via DAZ 3D so everything should be much easier. The visuals isn't intended to be the "system seller" (like spiderman and ps4 or halo and xbox) but rather the revised meaningful choices/characters/writing.
I am just here trying to continue the story and make sure the choices as well as the code aren't overly complex which was what slowed develpment to begin with. The writing is a much bigger issue than renders or combined because without there can be no concept art, strong fanbase, immersiveness, lore, world building, and contiuations
 
May 27, 2021
83
42
Porn Fakes Maybe...
I assume that is screenshots from the actual live action scenes, if so... then that is a big no no... (best ti avoid it).
I say this mainly because of the world building and immserviceness is sort of lost, also that is way more work than regular renders from my very limited knowledge. Also with daz3d I think it's inexpensive to create look- alikes, that and I can alter the camera angles so in terms of mood it can have a chance to compete or compare with the original game's artwork
 

Maverick369

Active Member
Nov 22, 2021
898
394
you need to contact me and another fan. We sort of wrote a fanfiction for this game that is going to be released soon.
 
May 27, 2021
83
42
you need to contact me and another fan. We sort of wrote a fanfiction for this game that is going to be released soon.
Woah, woah we got to start the basics like variables, and creative direction, regarding the fan fiction I think you are refering to the Coax or Punish CLaudia fan fiction, which is great but I am not sure where to start in terms of puting it

By the way I am not sure who posted the original fan fictio or if it was you
 
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