- Nov 20, 2018
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After watching Karen, I decided the next day to go to Victor's house (the choice is in violet), and in conversation with him I chose Hell yes. > Victor, I want the best for you, same as me. > She was pretty craze in there. Does she ever do anything more perverted? and then had these options:I don't have enough time to be a tester for you, Messieurs, but I will let you know of one general issue I'm seeing that should hopefully be pretty easy to correct. There are some places — like where the MC hides in the headmistress' office — where the text doesn't match the render for several sentences. There are at least 6 clicks in this specific example where you already see the nude render before the description even mentions that she removes her clothing. Hopefully it will be simple enough to modify when the render shows to remove the delay of the text catching up to it.
Also, as a side note, there are a couple of places in that same Karen scene where, instead of something like this:
KarenYurrrrhaawhhh!
the text box shows this:
Karen — Yurrrrhaawhhh!
I assume it's supposed to be Karen making noises out loud (and so displayed the first way), since the scene is from the MC's perspective. Also, you have a couple of instances where things are displayed in the first way, so I would guess the italicized text with Karen's name is a formatting mistake. Anyway, I just thought you might want to know, if you weren't already aware.
- Come on you gotta bring me back.
- I saw enough yesterday. I'm good for a while.
- Nah, I've seen Karen. Now I want to see someone else.
In addition to the practical aspects of the apparent conflict in text meaning, there's also the problem of offering three choices but currently none appear to actually be choices, since they all seem to yield the same results. At a minimum, the response is exactly the same, which feels strange. I would guess you've planned different dialogue depending on the choice and either entering it in your script file was missed or some logic is failing, so the game's not triggering the different dialogue.
There is a similar issue on the first Saturday morning. Friday night I chose to do deliveries for Mr. Weng, but Saturday morning the text indicates I had been at Victor's the night before. Even more puzzling, spending time with Victor wasn't even an option for me Friday night. My options were Do Delivery for Weng, Practice Lockpicking skills, Chill, or Do homework. Here is some of the text Saturday morning, for reference.
The hot splash of water from the shower feels great on your body, especially after walking back home from Victor's home.
Usually you'd never skip out on a shower first thing in the morning, but it wasn't like you had another change of clothes on hand, or that you'd want to ask Victor to lend you some clothes that would have obviously not fit.
FYI, the orange on was added, since I noticed it was missing from your text while I was typing this out.
BTW, don't think I missed your reference to your other game in the Saturday morning commercial. Nicely done.
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