Hey Kerni. I am a big fan of your last two games (AATOFL & Milky Ways by Kerni).
I'm not just writing to you.
I'm not sure that you are interested in this and you will respond, especially considering the attitude of the whole world towards my people lately, but still I hope for an answer.
I have been translating your game Milky Ways v0.92 into my language (Russian) for more than a month by editing the StoryEdit.js file and I have encountered such a problem (look at the video)
Explanation of the video: the first video uses the original unmodified StoryMod.js, the second video uses StoryMod.js with dialogs changed to my language.
And this behavior is in almost all scenes of the game. I can't figure out the reason for this behavior in any way, I didn't change anything in StoryMod.js except for the quoted text on lines containing ["MainText"],["NameText"],["If_story_text"] and ["StoryTextQuest"]
Since I am not a programmer and have never studied Unity, I try to do everything on a whim and materials from the Internet. And I just can not understand the reason for this behavior of the game.
So I'm just asking if it's possible in some way to switch to other languages in the game? I, in turn, can translate the plot (already translated about 25%)
I also translated some textures and created a patch using Asset Bundle Extractor 2.2 to integrate textures into the game.
If it is impossible to make multilingualism in the game, is it possible to at least specify in which game files the text and dialogue selection are stored, you also need to replace one font so that Cyrillic is supported in messages on the tablet and on computer terminals in the game.
Thank you for your attention. I hope for your answer.
Sincerely, a fan of your games
All materials related to this text -
PS. This text was translated using Google Translate
I'm not just writing to you.
I'm not sure that you are interested in this and you will respond, especially considering the attitude of the whole world towards my people lately, but still I hope for an answer.
I have been translating your game Milky Ways v0.92 into my language (Russian) for more than a month by editing the StoryEdit.js file and I have encountered such a problem (look at the video)
Explanation of the video: the first video uses the original unmodified StoryMod.js, the second video uses StoryMod.js with dialogs changed to my language.
And this behavior is in almost all scenes of the game. I can't figure out the reason for this behavior in any way, I didn't change anything in StoryMod.js except for the quoted text on lines containing ["MainText"],["NameText"],["If_story_text"] and ["StoryTextQuest"]
Since I am not a programmer and have never studied Unity, I try to do everything on a whim and materials from the Internet. And I just can not understand the reason for this behavior of the game.
So I'm just asking if it's possible in some way to switch to other languages in the game? I, in turn, can translate the plot (already translated about 25%)
I also translated some textures and created a patch using Asset Bundle Extractor 2.2 to integrate textures into the game.
If it is impossible to make multilingualism in the game, is it possible to at least specify in which game files the text and dialogue selection are stored, you also need to replace one font so that Cyrillic is supported in messages on the tablet and on computer terminals in the game.
Thank you for your attention. I hope for your answer.
Sincerely, a fan of your games
All materials related to this text -
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PS. This text was translated using Google Translate
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