Well i can see alot of text in this file. something is more than 4 frames old and a bunch of objects missing.
im not realy good with this stuff but dont bother.
i attached the log file just in case theres more people with the problem.
ill just see if i can get a savegame close to my progress.
You dont happen to have a savegame? Yukari just got into some device that looks like a double dildoed bondage motorcycle seat for her upgrade.
SO yes, look at this :
NullReferenceException: Object reference not set to an instance of an object
at M_Save.
VariableToStringSerialisation (System.Object AnyVar) [0x00000] in <filename unknown>:0
at M_Save.MakeSavegame (System.String Savefilename) [0x00000] in <filename unknown>:0
at M_PauseMenu_V2.DispatchCallback_MainMenu (System.String ParamString) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
CallFUnctionAtClick:sendCallToReceiver(String)
CallFUnctionAtClick:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.HitInfo:SendMessage(String)
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents
oSendMouseEvents(Int32)
Something is very wrong with the string serialisation (for the save function). But since all is working fine on my machine, I can not really say what the problem is on your machine >_<
Maybe missing write permissions for the exe ?
Nice I'll give it a try. ty for the response.
Is locking 60FPS with the shadow not possible?
Ahm... well.. i think Vsync needs to be on to lock the framerate at 60 fps.