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Add male students to the school?


  • Total voters
    907
  • Poll closed .

Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
131
322
Honestly, while I'm personally disappointed with the decision made based on the poll, it is the developer's prerogative to make a game the way they want to make it. While I question the wisdom of making that poll on F95 instead of as a private Patreon poll, there's clearly an audience for a game with this direction, so for the purpose of making a game that would be popular it may be the right decision.

However, one thing that ticked me off is that on Patreon, the developer said they reached "the solution" for folks who want a more... diverse cast of characters - modding. I can't tell if that's naivete or an attempt to string along people with false hope, but clearly if anyone thought about this for more than a few seconds, they'd realize that this isn't viable for this purpose.

Assuming of course that they don't mean that they actually implement all "mods" themselves (at which point it's more of a DLC, "official mod" doesn't really make sense). It's hard to tell based on their message which one they meant, because with "allow people to add content they are missing" and "why shouldn't I just use it to outsource content" they make it sound like they're not planning to do it themselves, but with "to develop a mod on the side containing the fetish stuff" they imply they'd be working on some "official mods", but give no hint towards co-ed being one they'd work on themselves.

Whether the school is girls only, or a mix is a fundamental difference. It would affect everything, from half of the dialogues to half of the CG. One could consider adding something like this with a mod if the game was not based on prerendered CG. In that case, a mod could make new characters appear on existing scenes fairly easily. But with CG images it would be extremely jarring if this major difference would only be visible in new events added by the mod, and the rest of the game would not make any references to that. To make it actually feel like it's a part of the game, one would have to rerender a lot of existing CG, which is not practically viable because modders do not have access to the scenes and models used to render the original CG.

Also, such a mod would require an enormous amount of work. Which requires someone competent to have enough time and interest in it in the first place. There are only a handful of games on this entire site that have mods which actually add significant portions of content rather than just being minor tweaks or cheat/walkthrough mods. At this point you could as well tell people "you can always make your own game!", which actually sounds less condescending.
Hi nuqqur , to clear things up a bit. I plan to make these mods for content I wanted to put in the game myself. So I basically just split the content to have the base game include the more accepted stuff and have the rest in a mod. Yes you could also call it dlc but I called it mod for consistency reasons. Since I added a modding framework for the game that will be available in the next version, creating a mod is extremely simple. For myself it is basically the same way, how I create events for the game in the first place, with the only difference of putting them in a different file. Only difference is a mod needs an extra file containing some info about the mod version, a unique mod key and some info like author name and description for displaying purposes, to allow the game to register the mod. So for me putting these things in a mod is no extra work, except working to to not lower the amount of content created for the base game.

So to summarize, I myself export the unwanted content in a mod/dlc, to allow people to play the game without these contents and give other people the means in form of the modding framework/interface to create their own mods in an easy and straightforward way.

So you will still be able to get the content originally planned, you just have to download the mod I provide separately.

Edit: Also to answer, why I made a public poll. I decided to make the poll public and not on patreon is because the decision would be too important and impactful to have a small, possibly biased set of people decide.
 
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nuqqur

Member
Donor
May 8, 2018
140
169
Hi nuqqur , to clear things up a bit. I plan to make these mods for content I wanted to put in the game myself. So I basically just split the content to have the base game include the more accepted stuff and have the rest in a mod. Yes you could also call it dlc but I called it mod for consistency reasons. Since I added a modding framework for the game that will be available in the next version, creating a mod is extremely simple. For myself it is basically the same way, how I create events for the game in the first place, with the only difference of putting them in a different file. Only difference is a mod needs an extra file containing some info about the mod version, a unique mod key and some info like author name and description for displaying purposes, to allow the game to register the mod. So for me putting these things in a mod is no extra work, except working to to not lower the amount of content created for the base game.

So to summarize, I myself export the unwanted content in a mod/dlc, to allow people to play the game without these contents and give other people the means in form of the modding framework/interface to create their own mods in an easy and straightforward way.

So you will still be able to get the content originally planned, you just have to download the mod I provide separately.

Edit: Also to answer, why I made a public poll. I decided to make the poll public and not on patreon is because the decision would be too important and impactful to have a small, possibly biased set of people decide.
Thank you for the clarification. This method might indeed work if you plan to work on it yourself, it wasn't clear from the wording of the original post.
 

graflex12

Newbie
Jul 13, 2023
27
79
So to summarize, I myself export the unwanted content in a mod/dlc, to allow people to play the game without these contents and give other people the means in form of the modding framework/interface to create their own mods in an easy and straightforward way.

So you will still be able to get the content originally planned, you just have to download the mod I provide separately.
Will you also be posting the first mod pack with the free love and additional scenes with other males along with this mod framework? I'm assuming you were creating those scenes alongside the base content until now, or do you need to create them from scratch now? Looking forward to it the most. There are so few good free-love type games out there.
 

Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
131
322
Will you also be posting the first mod pack with the free love and additional scenes with other males along with this mod framework? I'm assuming you were creating those scenes alongside the base content until now, or do you need to create them from scratch now? Looking forward to it the most. There are so few good free-love type games out there.
Hi, unfortunately I won't be able to push out the first mod pack together with the modding framework. This has two reasons. One is I first want to test out the mod framework, have it sit there for a while, to check if any problems arise before creating an official modpack. Since I will be the one releasing this mod, It'll be treated more as a dlc than a mod so it has to upheld higher standards.
The second reason is that I pretty much havn't had the capacity to work on it because I was busy refining the game itself while creating content as well. Also I already talked about it earlier, but until a few weeks ago, I wasn't even sure on how to add male characters, since HS2 really sucks ass when it comes to male characters. One of the reasons why HS2 males look almost the same in all the games using HS2 graphics. Can't have 12 siblings running around the school, can I? :D
So yeah I still have to create that content. Also the inclusion of male characters was originally planned for level 3 and I think I'll keep it like that, since Level 1 and 2 are more focused on introduction and setting up everything and level 3 will be where everything really starts off.
So unfortunately I'll have to ask you to be a bit more patient with me :)
 
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Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
131
322
Public News 01.10.2024

Hello and welcome back!
It's the 1st of October, so it's time for a new dev post.

More info on :
7 0 2.png
 
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Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
131
322
do you guys have a list of events in version 0.1.4B
You can find an overview of all events together with extra information on how to find them and what effect they have on my walkthrough page:
 
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Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
131
322
Public News 01.11.2024

Hello, welcome back!

Let's talk about what I worked on during the last few weeks.

More info on :
HS2_2024-10-15-21-16-50-493.png
 

Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
131
322
Public News 01.12.2024


Hello Hello!

I'm back and healthy again.

More info on :
HS2_2024-11-28-20-07-29-653.png
 
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2.80 star(s) 10 Votes