Add male students to the school?


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    907
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Jul 17, 2017
178
260
A clear example of-boring, monotonous, uninteresting gameplay. The first 5 minutes of the game already made me delete "this" and add it to ignore list.
 

ViperGts151

You don’t like me? Fine. Don’t waste my time then.
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Jan 15, 2018
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I'm guessing 0x52 mod don't work with this game?
 

Mommysbuttslut

Engaged Member
Feb 19, 2021
3,996
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I'm guessing 0x52 mod don't work with this game?
Last time I played it kinda did. You'd have to quick save and quick load every time it broke and it usually didn't work for choices. It also broke all the time, almost every interaction. Also wasn't able to figure out how to use it to cheat stats, even searching the value of stats wasn't working. So kinda works but no point to it.
 
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ViperGts151

You don’t like me? Fine. Don’t waste my time then.
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Jan 15, 2018
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Last time I played it kinda did. You'd have to quick save and quick load every time it broke and it usually didn't work for choices. It also broke all the time, almost every interaction. Also wasn't able to figure out how to use it to cheat stats, even searching the value of stats wasn't working. So kinda works but no point to it.
oh right thanks for the info i tried to use it with latest version wouldn't even do anything couldn't even bring up the usual menu
 

Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
130
318
oh right thanks for the info i tried to use it with latest version wouldn't even do anything couldn't even bring up the usual menu
Most of the mechanics in-game have been custom built by me, since the default mechanics of renpy didn't fulfill my requirements.
So there is barely something 0x52 can hold on to.
The choice menu is a good example for it. Renpy menus didn't allow the use of choices that have not been hard coded and there was no automatic handling when you have too many options, so I built one that could automatically add pagination and can be called with a dynamic set of options.

The stats are stored in character objects which are stored in a dictionary. It's a bit more difficult to adjust them manually, but there is a cheat mod I provide on the discord, which activates the in-built cheat menu.
 
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lnomsim

Active Member
Sep 12, 2021
554
791
Paitryn, since we can't comment on reviews, I just wanted to say, i totally agree, with yours.
I am following the game on Patreon and am on the discord, and I see plenty of images of events I have no recollection of seeing in the game.

When I played the game, there were so many place holders, I felt like playing a very early build version of the game, I had always the same events repeating themselves, and no sense of progression, so lost I interest really fast.

Yet, looking at all the screenshots, it feels like the game has actually more content then it let out early game.

Su.IT I'd recommend having a better structure in the game that give a better first impression. Right now, the early game is pretty messy, and it's hard to know how much content is to be expected. The only reason I began to follow you (even if I'm not a paying patron), is because I like the concept, I understand the game is only one year old, but it doesn't push players like me to explore all the available content.

I was expecting an "end of current version" with every clicks. And I stopped way before then.
 

FatYoda

Member
Sep 12, 2017
374
397
is the secretary at the very beginning seriously the only content in this game? Or am i missing something?
 

ViperGts151

You don’t like me? Fine. Don’t waste my time then.
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Jan 15, 2018
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Is it possible to unlock anything yet tells me there are currently 2 rules and one building to unlock when i view the goals page.
 

Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
130
318
Is it possible to unlock anything yet tells me there are currently 2 rules and one building to unlock when i view the goals page.
School Jobs and Student Relationships rules are available and the Cafeteria. In the is a detailed description on how to get them.
 
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ViperGts151

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Jan 15, 2018
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School Jobs and Student Relationships rules are available and the Cafeteria. In the is a detailed description on how to get them.
thanks for the info il have a look
 
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Leafkiller

Member
Sep 13, 2018
408
219
I like having other males in the world based games, it makes the world more believable. I just ignore the guys or if one of the males is a best friend let him have fun with one of the girls I'm not interested in. If the other male has a sister, he gets first dibs on her. They have a special bond which I wouldn't have. If she is hottest girl in the game, I'll need to shut that shit down.
 

arocker124

Newbie
Jan 1, 2018
15
29
I understand what you mean, but I think most people are way to focused on the ntr here. I pretty much only added ntr in the planned content, beacuase I think that it is possible that there could be some form of ntr when creating a school where free love, swinging and sharing is part of the daily activities. It's not like I want to create the biggest cuckfest in the world.
The problem I have is, that to create such a school as just described, I think more male actors would be necessary, otherwise I automatically block out a lot of possible scenarios.
I don't really have a strong preference about if and how males are implemented, models or blue shadows or whatever. But adding males would be a good opportunity for a few of them to be able to be corrupted into femboy/sissy/trans sluts! Although if that's not your cup of tea creatively, that's understandable as well.

I think a lot of people who have issues with other males appearing at all really want a sexily-dressed and always-horny harem instead of a general free love, sex-with-anyone sluttification deal over the school.
 
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BlasKyau

Devoted Member
Jun 26, 2018
8,447
11,477
Su.IT

It would be nice to know if the part about including other guys (sharing, swinging, netorare) will be optional or if it continues to be unavoidable.
 
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Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
130
318
Su.IT

It would be nice to know if the part about including other guys (sharing, swinging, netorare) will be optional or if it continues to be unavoidable.
I've decided to NOT include other males into the game as such. But I'm currently working on the modding framework for the game, so I will put the fetish content like sharing, swinging and netorare in context with other males in a mod for people to avoid if they don't like it. But sharing and swinging with girls exclusive will still be part of the game and unavoidable. But that would be more of a harem type of situation and so it shouldn't collide too much with most people.
 
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Revotur

Member
Sep 25, 2018
129
160
I really like this type of game but I admit that this game is a huge mess and requires a lot of work to be playable.

I'll start from the beginning.

-The new map is illegible. Buildings that you can do something with should be more visible to stand out from the background. The red color informing about the event should be clearer and the two buildings (school and courtyard) are too close to each other and it's not entirely clear whether something is happening in the school or in the courtyard (they merge).

You can easily solve this problem if you add, for example, round icons by the buildings.

-There is something called ludonarrative dissonance (I don't know if the translator will translate it correctly). When you play the intro of the game, you have a few scenes where suddenly everyone has sex with each other but the next day everything goes back to normal and it has no impact on statistics. It would be best if you removed this scene because something like that would have a huge impact on the entire environment but it didn't and these few scenes contribute absolutely nothing to the plot.

-You have too many characters introduced as in the game. The only thing it brings is a name and a generic face. Zero character. On the other hand, you have several wasted opportunities to create such a character. For example, when our protagonist presents his project to the school council, you have the perfect opportunity for each teacher to speak up, to express their views, fears, prejudices and even open dislike for the protagonist. A brilliant idea would be for each teacher to be opposed to the MC and only during the game will the MC have the task of corrupting each teacher individually, which will create the perfect opportunity to get to know her better.

- Instead of adding new content, focus on dialogues. Corruption happens in the head. Imagine that the MC has no magic potion and must corrupt each girl only with words using his charisma. The more events there are in relation to each girl, the better. Never rush too much, let each stage be a big event. First kiss, first touch, etc.
If you have a problem writing dialogues, look for help in your community or you can even ask here, on this forum. Even I could help you sometimes because it doesn't require much work and your artistic skills will be better when you have a live person to talk to.

- Of course the game suffers from all the sins of sandboxes, but you probably already know about that.
 

Su.IT

'Mind the School' dev
Game Developer
Apr 26, 2020
130
318
I really like this type of game but I admit that this game is a huge mess and requires a lot of work to be playable.

I'll start from the beginning.

-The new map is illegible. Buildings that you can do something with should be more visible to stand out from the background. The red color informing about the event should be clearer and the two buildings (school and courtyard) are too close to each other and it's not entirely clear whether something is happening in the school or in the courtyard (they merge).

You can easily solve this problem if you add, for example, round icons by the buildings.

-There is something called ludonarrative dissonance (I don't know if the translator will translate it correctly). When you play the intro of the game, you have a few scenes where suddenly everyone has sex with each other but the next day everything goes back to normal and it has no impact on statistics. It would be best if you removed this scene because something like that would have a huge impact on the entire environment but it didn't and these few scenes contribute absolutely nothing to the plot.

-You have too many characters introduced as in the game. The only thing it brings is a name and a generic face. Zero character. On the other hand, you have several wasted opportunities to create such a character. For example, when our protagonist presents his project to the school council, you have the perfect opportunity for each teacher to speak up, to express their views, fears, prejudices and even open dislike for the protagonist. A brilliant idea would be for each teacher to be opposed to the MC and only during the game will the MC have the task of corrupting each teacher individually, which will create the perfect opportunity to get to know her better.

- Instead of adding new content, focus on dialogues. Corruption happens in the head. Imagine that the MC has no magic potion and must corrupt each girl only with words using his charisma. The more events there are in relation to each girl, the better. Never rush too much, let each stage be a big event. First kiss, first touch, etc.
If you have a problem writing dialogues, look for help in your community or you can even ask here, on this forum. Even I could help you sometimes because it doesn't require much work and your artistic skills will be better when you have a live person to talk to.

- Of course the game suffers from all the sins of sandboxes, but you probably already know about that.
Thank you for your extensive feedback.

The feedback on the map is absolutely valid, and I'll have a look on improving it.

The stuff about the stories and dialogues is something I heavily struggle with. A reason I took heavy inspiration of Ashford Academy Redux, was (despite me really liking that game) that it was very content heavy. Almost no story and pretty much only content. I'm not good with storywriting, so I structured this game on being content heavy as well and having a kind of story or rather story tendencies happen in the background. Have the character of the girls leak in the background piece by piece, so people are able to puzzle together what kind of a character the different girls have, but that was only supposed to be an extra. And otherwise have smaller or maybe bigger storylines, but have them mostly be side stories.

I admit, the introduction is kinda messy. It is the symptom of me trying to introduce the potion into the game, have at least some content in the introduction for the first release of the game and have the students transition from prude af to at least they won't run away when I say the word boobs.
To have the teachers work as some kind of antagonist is a good idea, but the rest of the introduction would still be a problem.
Honestly I don't really know how and where to ask for help with the dialogues. I don't have lot's of experience in forums, since I pretty much only have had bad experiences in forums, I reverted to maximum lurk mode in most of the internet.

Also I know of some problems with sandboxes, but nobody really told me in detail what exactly the problems in sandboxes are. I don't have many of the problems many others have with sandboxes so I can't really comprehend many of the problems since most people only complain but don't explain what exactly they complain about. The only problems I know of sandboxes are that they tend to be grindy and that it can be difficult to properly trace the story.
 
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Mommysbuttslut

Engaged Member
Feb 19, 2021
3,996
9,730
Also I know of some problems with sandboxes, but nobody really told me in detail what exactly the problems in sandboxes are. I don't have many of the problems many others have with sandboxes so I can't really comprehend many of the problems since most people only complain but don't explain what exactly they complain about. The only problems I know of sandboxes are that they tend to be grindy and that it can be difficult to properly trace the story.
That's the problem with them, they're grindy. They are a good way to expand the amount of playtime you get out of a certain amount of content but there needs to be a balance. This one is further problematic because there's too much RNG. I haven't played the latest update but the one before was brutal to play. I'd farm events to get stats but they'd go down faster than I could build them up a lot of the time. The cheat mod was pretty much the only thing making it reasonably playable but that's really not the ideal way to play one of these games. Without it it wasn't exactly strange for all the stats I was hoping to build to be lower than they'd started after a week if the RNG wasn't playing nice.
 
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