None of those are the method I was talking about. You select Scan Type "Unknown Initial Value", then do a first scan. This just pulls up all the variables for it to see initially. Afterwards, you use the "Increased Value" and "Decreased Value" Scan Types as you increase and decrease the variable appropriately, until you get it to zero in on a specific value, or small set of values that change as you increment and decrement the variable in-game. At this point you change them in Cheat Engine, and see if it gives you a changed result in-game. If it doesn't, reset it to the previous value, and start again. Some forms of encrypting defeat this method as well, by having the key variable that actually holds the base data that the game reads elsewhere, and a second variable that gets additional data added to it via a formula to keep it cycling, so that Cheat Engine can't read it in this manner; those I don't have a solution to, without knowing a heck of a lot more about using Cheat Engine, and/or coding, because you need to delve into the back-end then, and really futz around with the code. ._.