- Jul 16, 2022
- 1
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Hey quick question, just got the second girl. Was wondering, can I romance all of the girls in one playthrough?
The harem is the only route available there's no solo routes, so yes.Hey quick question, just got the second girl. Was wondering, can I romance all of the girls in one playthrough?
Reminds me of Sword Maiden from Goblin SlayerFrom Discord : BIG SPOILER: The image shows one of the new characters I haven't introduced yet. I originally didn't want to share this WIP render as it was just a test to see how the lighting looks, but I just liked it too much to simply delete it. Also 4K.
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Thanks for sharing this video Pitrik, it was very interesting to see the making process and you can see how much time, effort and dedication creating it requires, loved it and it should help many to appreciate Rathieu and other devs work more.
Diary of Morn #04 | Making the City
This time I'm back with a timelapse. As last time the video contains some inevitable spoilers, be aware. This timelapse shows how I've made one of the new environments of the new game and gives a first glimpse of how the city in which Children of Morn will be set, looks like. But arriving at this point was also a journey in and of itself. So in todays post I want to talk about the architectural design for the city in which this new game will take place in and how I got there.
Also a quick progress update for those who only want to know how far along I'm with the development. Just yesterday I finished the last big environment for version 0.1. That means the graphics are pretty much taken care of, a huge step towards a playable game, as the graphics are the biggest bottleneck in game development! And now on to the diary entry.
Time and Place
From the very beginning I knew that I wanted Children of Morn to be set in an urban environment. A grand, bustling city. But I also knew that I didn't want that city to be modern. My early ideas were especially inspired by the Ghibli movie Kiki's Delivery Service. I really liked that oldtimey, french/german, costal town vibe the movie got and thought I'd like to emulate it. My first attempt was to capture it by using a very old german town as my main reference point. A town called Marburg that is overflwoing with pretty medieval buildings. And so, with references of Marburg in mind, I began making the first buildings and a street to see how it would look.
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The result was good. Kind of. It looks pretty at least, even though it was just a very quick test environment without much to it. I was kinda happy about it but also... Something didn't feel right. This was definitely the image of a not so modern city and it looks pretty, but it didn't look like I imagined the game. It's too colorful, too picturesque and simply too nice. I wanted something else for Children of Morn. This wasn't it. So I scrapped the idea.
Soul-searching
Marburg wasn't the right reference for Children of Morn, but what is? That thought followed me around for several weeks. How do I want the city to look? The exteriors and interiors of the buildings? As I knew that I wanted the game to be urban but old, my thoughts inevitably went to the industrialization. And of course images of an victorian era London came to mind. But I don't really have any clue about London. I've never been there and all I know are the same old pictures everyone knows of large factories and smog. It's too generic, too far away from me to actually go into depth and create a look that isn't just copy paste. But what else could I use then? For some the answer might already be obvious. For me it came while watching anime. The second season of Spy X Family to be precise. An anime set in a fictual version of my actual hometown Berlin during the cold war. Now, those that know the show and Berlin are aware that the series by no means tries to accurately depict Berlin's architecture. but there are a few shots scattered here and there where the artists really nailed the feeling of the city and they literally felt close to home for me. And that's when I had the epiphany. I'm literally living in a building that was build over a hundred years ago, as many of the buildings outside of the city center are. Literally architecture from a time period that fit's my ideas for the game. Now I had an idea.
Hunting for Reference
Getting your hands on old pictures of Berlin is actually not that easy. Google images isn't much of a help, so I had to use other means... My legs. I went on a stroll, my phone in hand, and simply started snapping photos of a few old buildings.
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One walk later I had what I needed. Authentic 100 year old Architecture. Enough for me, to fire up Blender and start on the first buildings. Time flew by and a few hours later I had what I wanted and made a quick test rendering just to see how things look. Nothing polished, just a test.
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Above is the exact result that I got. I saved the image because I immediately fell in love with it. It's not much, but it just clicked with me. I was sure now. Berlin from a hundred years ago was the way to go. Now I just needed more reference and images from the actual time. In comes, once again, my father and a package he send me after I told him about my plans.
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A bunch of books with old architectural photographies from Berlin that he had at his home. From alleys and backyards and old streets that I had never seen before. This was the final nail in the coffin. Now I had everything I needed to really make this city just how I wanted it and to give it a soul.
The first Street
With all the references I now had and a crystal clear direction for the visuals I set out to build the first street of the game. Again, just as a test to see how the pieces fit together. The results made me excited.
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For some, it might simply look like an oldtimey street, and that is perfectly fine. But for me, and several friends that I asked for feedback, Berlin is immediately apparent. Not in a literal sense, as I didn't try to copy it, but it feels like it, or like my neighborhood at least. This was important for me, because that means I can go forward using the same references, the knowledge I have of growing up and living in the city, to create scenes with more accuracy and my own thought than I ever could simply copying old images from London. Which is what I did for the rest of the environments and how I made the environment you can see in the timelapse. Now, all of these are work-in-progress and not for the final game. But I hope they still give you an idea of how the environments in Children of Morn will look like, they certainly did for me.
And with that, I'm done for this entry. I hope you had fun reading and wish you a great week. You'll hear from me again soon!
BasedMe: "Oh, yeah, sure, I'll let you live here, but on one condition."
Her: "What's that?"
Me: "YA GOTTA HAVE MY KIDS."
Who cares?Not sure about others but that one puts me off of a lot of games.
I do...and things should be tagged correctlyWho cares?
If it puts you off, then why didn't you just move on to something else ?If Mia is 19 and not a Loli, why not just remove the tag. Not sure about others but that one puts me off of a lot of games.
Honestly I can't say I have, though finding the dialogues a little "funny" the scene was good so I didn't have a problem with it, it's a matter of personale preferences in the end.Who else was just fast-forwarding the sex scenes by the time you got to the cave? Great game before then and in general. But it just dragged after that point. Plus that's the most verbose sex I've ever seen. They all got a speech prepared each fuck.
*Push her to her side and start grinding* "Now, I'd like to say a few words about your vagina."
Alright then staff should tag things correctly...?If it puts you off, then why didn't you just move on to something else ?
Staff add the tags, not the developer.
Yeah, well devs don't have control over the tags anyway, and at first glance Mia does kinda look like one.Alright then staff should tag things correctly...?
But anyways I didn't want to miss out on a good game because something wasn't tagged correctly, My original post wasn't supposed to start anything it was just more of a suggestion.