- Aug 19, 2022
- 16
- 2
i did actually get a proper spark of inspiration for finishing the layout of the 2nd half of the game, bad news though, it involves trap doors, like how sylphy had you navigate the minotaur dungeon by climbing up and dropping down holes.So, how's everything coming along?
its been 5 years, the burnout damsel quest 3 caused isnt ever going awayIf motivation is an issue perhaps you need a little break? Better make things right rather than rush yourself through it? Just saying.
technically speaking i am on a break, told my patrons it would last til the end of january at mostOh, well I ain't up to date tbh xD
the full game's probably gonna be pretty short too, its hard to come up with meaningful level layouts that dont waste the players timeA bit short (it is a demo after all) but it had great sex scenes
Fair enough, a lot of games have become tedious with level design. But this looks very promising so far.the full game's probably gonna be pretty short too, its hard to come up with meaningful level layouts that dont waste the players time
so far my best idea for expanding the layout is to have trap doors to drop you into specific treasure rooms and also trap roomsFair enough, a lot of games have become tedious with level design. But this looks very promising so far.
Judging from the minigame entry, thank you so much!If i forget to add that to the gallery remind me
it isnt one where you choose what the guy does yetJudging from the minigame entry, thank you so much!
it uses a fair bit of memory for the live2d, also rpgmaker isnt well optimised in general, so larger maps with more events in also have trouble (and i use a bigger than normal resolution for it)Am I missing something, the game lags hard when I play it
I wish, every time i added a new live2d model the saves brokeWill we be able to use our demo save on full version?