use flora's dismantle on slaves and monsters to get materials for it and remember to upgrade niel to unlock the option to craft the itemView attachment 2284877 can someone tell me how do i complete this, if you guys are gonna tell me to just make it it doesnt work
i did, i can craft it but the game doesnt count it so its stuck at 0 and i dont know how to fix ituse niel's dismantle on slaves and monsters to get materials for it and remember to upgrade her dismantle and crafting for unlock the option to craft the item
in an early version there was a bug with it maybe you play an older version ? thats my only guessi did, i can craft it but the game doesnt count it so its stuck at 0 and i dont know how to fix it
oh... ill try to download the new version but any idea on how to transfer save file?in an early version there was a bug with it maybe you play an older version ? thats my only guess
move your save file here C:\Users\[UserName]\AppData\LocalLow\ApplePie\MonsterBlackMarket\SaveDataoh... ill try to download the new version but any idea on how to transfer save file?
yep works now tyin an early version there was a bug with it maybe you play an older version ? thats my only guess
Thank you for sacrificing your sanity for us degenerates.I'm losing all my sanity learning how to mod this game, I'm not really used to C# and I haven't played with unity for a long time. At least, little by little, I'm learning how to edit things by code. I already figured out how to edit stuff like start gold, sex time, check the GrowthState of the character or type, and also how to automatically add tattoos to all loli's (just to test/play with the code ) using BepinEx and Harmony without having to unpack /repack the data.unity3d. Big thanks to Krongorka and SoapBoxHero !!!
View attachment 2285367
I'm still wondering if it's possible to edit some assembly code to allow 'l0li type' slaves to have tits type other than 0. I thought that BepInEx mod can help, but it only allowed to change growth state itself. Or did I miss something? As a reminder:I'm losing all my sanity learning how to mod this game, I'm not really used to C# and I haven't played with unity for a long time. At least, little by little, I'm learning how to edit things by code. I already figured out how to edit stuff like start gold, sex time, check the GrowthState of the character or type, and also how to automatically add tattoos to all loli's (just to test/play with the code ) using BepinEx and Harmony without having to unpack /repack the data.unity3d. Big thanks to Krongorka and SoapBoxHero !!!
Can you use the harmony ?I'm still wondering if it's possible to edit some assembly code to allow 'l0li type' slaves to have tits type other than 0. I thought that BepInEx mod can help, but it only allowed to change growth state itself. Or did I miss something? As a reminder:
View attachment 2285751
Does Harmony allow to edit the code in this way? Can it be edited to return not 0 but 1, 2, 3 or 4? Sure, it's different in this Dummy DLL dump, but you can at least find it by searching "m_TitsType".
Anyway, thank you for kind words and also:
- I'm losing all my sanity learning how to mod this game
Sanity's overrated. Tried it once, didn't get it.
[HarmonyPatch(typeof(MBMScripts.Character), "get_TitsType")]
public class Character_get_TitsType
{
[HarmonyPostfix]
public static void Postfix(ref int __result, MBMScripts.Character __instance)
{
if (__instance.GrowthState == EGrowthState.Child)
{
__result = 1; // Which what you want.
}
}
}
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Thank you so muchhh!Can you use the harmony ?
This game's exe type is IL2CPP. so needs BepInEx 6.x ? I'm not ready for use BepInEx 6.x.
But source is simple. use harmony and make a source.
reference theC:[HarmonyPatch(typeof(MBMScripts.Character), "get_TitsType")] public class Character_get_TitsType { [HarmonyPostfix] public static void Postfix(ref int __result, MBMScripts.Character __instance) { if (__instance.GrowthState == EGrowthState.Child) { __result = 1; // Which what you want. } } }
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Hah, I guess it's up to you to make it a shareable script somehow nowAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Thank you so muchhh!
Damn... I think just I needed some sleep... I spent all night trying to do this.
View attachment 2286511
I'm right now learning how to use BepinEx Configuration Manager, so users can set custom values . I'll share it soon !Hah, I guess it's up to you to make it a shareable script somehow now
kumarin
Well, it's not something I usually do except 'data mining'. And usually I hate projects made with IL2CPP. It's a good thing you posted this code here for the right person.
Yep, it resets tits value to 0 by default, as seen in Dummy DLL output, which always reverts 'l0li' to flat and it also sets the value of milk available to default '100', as well as appearance. If you'll change that default 0 value to 1, 2, 3 or 4 (set to Huge) it will change both appearance and milk value, as in a screenshot above posted by muunecatKrongorka: I can try but will it really work? Just changing raw tits value on them didn't do anything appearance-wise, maybe it's reset somewhere or they don't have this option.
I tried playing with spine but i can't find the specific version to open the .skel files anywhere. I also installed the unity package but the import didn't work well.I'll answer your question, because I have access to spine editor. This white thing is a condom. Short explanation - Aure spine (graphics) data is bugged a bit and it's not exclusive to your case. At least it's true for uncensored asset version which I have for 1.2.10 version. I'll check if I can fix it myself, but no guarantees. I didn't check censored assets, though, so maybe this was fixed already for censored version.
Here's a screenshot from spine editor, just to confirm what I said:
View attachment 2248366
Edit: So, I guess I managed to fix it at least. Seems to work fine with/without condoms, the problem was in her idle animation state which didn't hide condom sprite at all. I'll share edited files as a patch, just drag and drop it in game folder.
View attachment 2248555
View attachment 2248559
That's why I said before "If you have access to a spine software". I think there are a free version, but it does have big limitations on import/export functionality. Maybe there is a cracked version of it on the net, no idea.I tried playing with spine but i can't find the specific version to open the .skel files anywhere. I also installed the unity package but the import didn't work well.
Krongorka: Since I know it's working it can also be disabled in the code. But a plugin would probably be more reliable. Here is the patch for version 1.2.10 for now. After using it you can just change them using my KeyboardExtended plugin form the earlier modpack post or whatever other means as the code resetting the value is disabled by it.