- Aug 21, 2020
- 36
- 63
Yeah, i'm still learning.
Yeah, i'm still learning.
Through fiddling around with Cheat Engine, I've determined that for the Thighs code, the UpperBodyType and LowerBodyType values never actually change: they're permanently fixed at 0, and forcibly changing them doesn't modify the thigh size. It seems to be directly tied to tit size, but the code doesn't seem to me to be located in Character.cs.I'd say just use Surgy's Mod Pack since it can do that, see a screenshot bellow. Activate numpad first and select a slave: num 1 to change age state, num 3 to change breast size:
View attachment 2288035
Also, I probably mentioned it, but don't bother with special slaves, because they have a 'fixed' spine data.
Although there are still several things, which might be still interesting to check (Another request to Surgy ) :
- I found a similar 'l0li check' for Pubic Hair. Always reverts value to 0, should be possible to disable in a similar way.
- There's a code that always reverts Hitsuji (Sheep) to a 'Child' state. If it's possible to disable this check maybe it will allow to have 'adult' and 'child' versions for them as well? And one more example.
- I tried to find Thighs code, but I'm not sure what to do with it to allow more customization options. (Big thighs for 'l0li, small thighs for 'adult' with tits type bigger than 1).
- I noticed that during using Mod Pack customization on Usagi/Rabbit, if you change ears once it won't return them again. Did I miss something?
Dammit thigh size is the thing I was most interested in, been wanting to give regular slaves bigger tits without changing thigh sizeThrough fiddling around with Cheat Engine, I've determined that for the Thighs code, the UpperBodyType and LowerBodyType values never actually change: they're permanently fixed at 0, and forcibly changing them doesn't modify the thigh size. It seems to be directly tied to tit size, but the code doesn't seem to me to be located in Character.cs.
That’s weird, because it seems pretty similar to how it checks for Growth State and always reverts to 0 if the slave is a child or Hitsuji. And it was already proven this check can be disabled.Through fiddling around with Cheat Engine, I've determined that for the Thighs code, the UpperBodyType and LowerBodyType values never actually change: they're permanently fixed at 0, and forcibly changing them doesn't modify the thigh size. It seems to be directly tied to tit size, but the code doesn't seem to me to be located in Character.cs.
No, it's because it cycles through values this way:- I noticed that during using Mod Pack customization on Usagi/Rabbit, if you change ears once it won't return them again. Did I miss something?
u.EarHairType += 1;
if (u.EarHairType > 2) u.EarHairType = 0;
ear types cycle from 1-4No, it's because it cycles through values this way:
If someone could find available enum values I can cycle through all existing ear types instead of first 3 that definitely exist.Code:u.EarHairType += 1; if (u.EarHairType > 2) u.EarHairType = 0;
Based on the ChangeThighs() function, you'd normally expect to see something related to TitSize in the thighs code or the LowerBody type setting. However, neither of those functions have that check built in, so I think it's related to the SeqDataBinding function which should be affecting the spine data controller instead.That’s weird, because it seems pretty similar to how it checks for Growth State and always reverts to 0 if the slave is a child or Hitsuji. And it was already proven this check can be disabled.
ever.vila.ss
About that mod, I wish it was a simple tweak and I could share but at the moment it's ready by about ~10% only. It's not save, but a graphics mod. A lot of things need to be adjusted and fixed. I only tweaked idle "Stand" pose, all other states must be changed and adjusted accordingly.
FlyingWalruss
Transparent monsters? I think I can try to do it, as a test at least, but why do you need this exactly?
Edit: Check this out, does it work for you? I left outline texture working, otherwise it just doesn't have a point.
View attachment 2289974
I guess the game is a step away form someone's dream of watching sex with carriages.It also lets you swap characters to NPCs, monsters, carriages (??), and other oddities
Does it change Hitsuji's height? Kinda hard to understand what's going on by this screenshot, except her face is broken.Adult hitsuji Eye type C causes odd visual bugs.
View attachment 2290182
I forced a "Tall" body type on a Hitsuji, which does the following:Does it change Hitsuji's height? Kinda hard to understand what's going on by this screenshot, except her face is broken.
Interesting, I could've make a very rough 'patch' with spine, but I would need to reproduce it on my PC first. If you can make it a script, since I don't used to work with BepInEx or Harmony myself.I forced a "Tall" body type on a Hitsuji, which does the following:
stops displaying the hitsuji horn and tail
actually makes her taller
I was a bit off though: any tall character breaks with eye type C.
I can make you the entire pluginInteresting, I could've make a very rough 'patch' with spine, but I would need to reproduce it on my PC first. If you can make it a script, since I don't used to work with BepInEx or Harmony myself.
I can't stop laughingAdult hitsuji Eye type C causes odd visual bugs.
View attachment 2290182
You got that done really fast! Well, the point is personal preference. The monsters are a big turnoff and I'm fine with floating invisicocks. Quick rundown on how you pulled that off?That’s weird, because it seems pretty similar to how it checks for Growth State and always reverts to 0 if the slave is a child or Hitsuji. And it was already proven this check can be disabled.
ever.vila.ss
About that mod, I wish it was a simple tweak and I could share but at the moment it's ready by about ~10% only. It's not save, but a graphics mod. A lot of things need to be adjusted and fixed. I only tweaked idle "Stand" pose, all other states must be changed and adjusted accordingly.
FlyingWalruss
Transparent monsters? I think I can try to do it, as a test at least, but why do you need this exactly?
Edit: Check this out, does it work for you? I left outline texture working, otherwise it just doesn't have a point.
View attachment 2289974
Finally, my South Park Canadian fetish can be realised!
There are at least two ways I can make this work. The first way is to open sprite sheet files in a graphical editor and erase everything. A lot of tedious work for sex scenes to be honest and it's easy to miss something, there're several texture layers for each slave mixed with monsters and special slaves have their own assets. Repacking edited textures can also cause some issues, depending on your graphics editor.You got that done really fast! Well, the point is personal preference. The monsters are a big turnoff and I'm fine with floating invisicocks. Quick rundown on how you pulled that off?