its very quirky if u have to many monsters an girls they will make it impossible to edit or find the one u want to editUnfortunately, idk how to save edit, I've tried to but the moment I put the save into the website, there are like 70 pages worth of lines of numbers that idk WHAT they do.
how did you get this piece of code? Using dnspy/il2cppdumper on another version of the game?I only tested it with a l0li type which isn't quite possible in the game, unless you can change several specific code lines in gameassembly (I'll post it bellow just in case). Thanks for reminding me to test it on adult type. 1.3x tit scaling actually required to adjust bone/slot height a bit. It's in editor, though, so no big deal
View attachment 2189508
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As you can see, this line should be responsible for reverting tit type to 0, which is a flat chest. 'Return' value set to 4 should produce a l0li type with dwarf type tits. Can't edit it unless you know how to work with tools like BepInEx, I guess. If anyone with a skill is willing to test it out, I'd appreciate it.
This is indeed an dummy .dll output which can be generated automatically with the use of current AssetRipper version and read with dnspy. It's from version 1.2.10, which is the latest one published here.how did you get this piece of code? Using dnspy/il2cppdumper on another version of the game?
ohh i never heard of AssetRipper before and unity game modding is quite new to me. Thanks for sharing! I'm learning a lot.This is indeed an dummy .dll output which can be generated automatically with the use of current AssetRipper version and read with dnspy. It's from version 1.2.10, which is the latest one published here.
BepInEx .dll output produce a mess of a code, but I've seen people still was able to do cheat mods with it, so maybe there's a way?
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Thanks to Krongorka i managed to edit some script data values and increase the max pregnancy capacity.I would like to say this out, I wish the pregnancy sizes are more bigger visually and would like the maximum pregnancy capacity to be 8 or 9. Whew ==3. finally got that off my chest
Well, I'll be damned. For some reason that didn't even work for me. Maybe because I just set 9 without a second thought about available 'birth place slots', 5 seems to be the maximum. Good to know and good luck figuring the rest stuffThanks to Krongorka i managed to edit some script data values and increase the max pregnancy capacity.
where do i put the edited file ?Well, a lot of stuff was announced for DLC already and known. As for new types of monsters/slaves: Female type - Succubus, Male type - Tentacles.
There's a new NPC referred in game files as Rune/Fire, which should be able to ressurect dead slaves.
I guess there's also will be a need to feed slaves. Planned or was considered during development but scrapped.
Additional unused room type: Automatic Milking Room.
I made a dump of editable scripting data which you can look at with any text editor. I recommend notepad++ for this stuff, but it's up to you. Note that a lot of code is useless in current game version 1.2.10 and won't change gameplay, although these files can be edited and repacked back into game data. A lot of code is in gameassembly which can't be edited that easily if at all and that's a shame, since unity games are much easier to mod/edit with direct access to assembly-sharp.dll (games which are built with mono, not with Il2cpp like this one).
it's their fault for making fuckable npc's, monster breeding will get stale after a while once you wasted enough milk on your engineered minotaur, the idea of adding more rooms is good and seeing the game getting support is the cherry on the top.But so far it looks like the DLC is mainly catering to the "I wanna fuck the npc's" crowd instead of the people that like the monster breeding aspect.
Use the search bar to download and unpack UABEA.where do i put the edited file ?
Yeah also don't stay up until 2 am like I did when I first found this game...Strongly recommend this game but also strongly recommend reminding yourself to eat and drink water because this thing is so damn immersive, don't commit the same mistakes i did.
Hi, can you please share your save archivesThanks to Krongorka i managed to edit some script data values and increase the max pregnancy capacity.
Using the scriptDataDump that Krongorka shared here, first you need edit the value "m_MaxMultiplePregnancyCount " inside ConfigData and the value "m_MultiplePregnancyCountList" inside raceData ( example: DwarfData ) that you want to edit.
Screenshot ( Edited DwarfData ):
View attachment 2190225
Hi, can you please share your save archivesWell, I'll be damned. For some reason that didn't even work for me. Maybe because I just set 9 without a second thought about available 'birth place slots', 5 seems to be the maximum. Good to know and good luck figuring the rest stuff
- I wish the pregnancy sizes are more bigger visually
Unfortunately they didn't built it in art/skeleton and I haven't seen a code which makes a difference for the size. I think 'l0li' type have some elements in spine skeleton file like that indicating it might have been planned, but 'adult' type doesn't have these, so I'm afraid not much can be done here.