Ruru Amour

Newbie
Mar 8, 2018
50
56
Has anyone found a way to edit data to move brainwashed npcs around or change another slaves to their appearance? :HideThePain:
 

xyphus23

Newbie
Jul 9, 2020
71
52
how does one use BepinEx? There are 5 different downloads for 5.4.21 and I can't make heads or tails of how to use this! And the instructions above are not clear enough for my bricks for brains
 

Saga89

Member
Aug 6, 2019
143
88
why do girls just keep getting diseased when stransferred to the personal estate? when I try to cure them they just get sick again
 
  • Like
Reactions: Tebix

Tempie

New Member
Dec 10, 2018
2
0
i seem cant to find the sava data thingy, i alrady deleted the game and extract a new one but the same old savedata is still present
 

Krongorka

Active Member
Sep 22, 2017
676
2,325
i seem cant to find the sava data thingy, i alrady deleted the game and extract a new one but the same old savedata is still present
C:Users/*YourSystemProfileName*/AppData/LocalLow/ApplePie/MonsterBlackMarket.
If you want a fresh run you can delete whole ApplePie folder. It will also remove unlocks for Gallery mode and will reset all game settings to default.
 

unspelled

Newbie
Jun 20, 2017
29
22
ComplexBreeding Mod (version: 0.2.0.1)

Requirements:
- base game version: 2.0.9
- BepInEx 5
- tutorial DISABLED (mod remove some mechanics required in tutorials)
- start new game

Recommended:
- this is overhaul mod (huge changes to base code) so you should only have this mod enabled or expect compatibillty problems with other mods (pixies mods should be fine but not tested)
- npc and special characters are not changed in this mod for now so they will probably give you wierd looking children (if you want to play with this characters for now is better to skip this mod)
- mod is in very early stage of development but some people ask me to give it anyway, expect bugs and UI inconsistency

Game is much slower in progression and a little harder, especially on beginning. (remember that slave can now sell milk so its good source of cash)
Species: 8 base and 16 evolutions

Installation:
- put dll to plugins folder in BepInEx

You don't have permission to view the spoiler content. Log in or register now.

Description:
I want to describe mod Im working on. MBM is amazing game and it have great potencial but for me developers should focus more on sandbox features and not "story".
(by story I meant unique characters itp. if I can be honest I will sell all features from DLC for assets like wings for generic slaves)

Many mechanics are very messy for me like trait system or upgrades rooms or even upgrading stats by consumig hectoliters of milk.
Progression in not linear but very "snowbally", you buying cat slave on beginning and you basicly shooting monsters left and right and after 10 minuts you have god slaves and monsters.
I like more slow and calculated sandbox experience when after few hours of game I can still have something to achieve or created.
I also like when you can "customize" your solutions to problems and achieve goals in diffrent ways. (like in factorio you can use belts, trains or robots)

Changed mechanics:
- some species are very similar in young and adult stage so many of the small species just skip this stage, species have text "(young)" beside species name if she can be upgrade by milk to next stage
- all of species sprites are removed and replace with generic "shadow" type, only sprites for monster and npcs remains (sprites that where no even similar to actual look of slave were very confusing)
- unlock selling species to Amelia to every day so its no need to stockpile needed monsters. (it can be harder on first pay but you can always take loan for starting expences)
- Slaves cannot escape from brothel (I dont know who think it is a cool feature...)
- Fully depraved slaves are no longer supermens (they lose health like before)
- When "depraved face" is off, slave have originals eyes
- There is only one type of milk, milk not longer upgrades stats
- Most of room upgrades are disabled (I think only works health regeneration, cure disease, ending in and out)
- tentacle eggs are sold for 100 gold (5000... why not million)
- all triats and racial traits are removed and new system is implemented
- milk is for selling, slave generete milk in diff ratio and there is new attribute "milk quality" which is used when selling milk (milk is sold in automatic way in millking room)
- s with monster can give slaves and slave are more consistent in looks when in same species
- removed clone parent mechanics (monsters and slave can "mutated" simple visual stats (like eye shape and ball sack), there is ~10% chance per parameter, in case of tits size there is 5% for one size up and 5% for one size down)
- no slave species is restricted in tits size (some species like rabbits still have only for example flat on market but you can breed your way to huge if you want)
- you can have 5 childs in one pregnancy, big monsters only take 2 "slots" because getting this parameter up is much harder then in base game
- clients in brothel are changed for new trait system

Triats:
I was thinking for days how implemented system which will be possible in current UI, it will include genetics (but in not overpower way like in base game) and will be fun.
I early drop the idea of many individual triats inheriting by children -> trait slot are very limited, UI is very small and hard to see stuff, and can be messy quickly

I created something I named "essences", essence can have tier value from 1 to 10 and describe how much concetration of specific group of genes slave/monster have.
For example slave can have demonic essence +1 which means that there is small group of genes originated from demons. More concetration more bonuses and sometimes weaknesses.
Tiers are inherited by gender and can be upgraded but every tier is harder to get then last one but having partner with high concetration of specific essence increase chances.
Tiers can be also lost by generations if you are not focus on selective breeding
For example feral essence:
View attachment 2369787

Racial triats:
Renamed to just traits, this can be anything like: immunity to diseases or tattoo/crest mechenics from elfs
Some traits are added just for beeing specific species, for example ghoul girl cannot be sick
Some traits are chance based and can be gained when essences levels are high, for example you have 10% chances to gain immunity for diseases when at least have eternal essence +4
When at least one parent have trait then of course you have bigger chance

Brothel changes:
Clients are now named after classes from dnd and can give you required essences to start your breeding program
View attachment 2369788

New species mechanics:
Species can now change, for example elf after taking to much demonic essence can give birth to drows (dark elfs) etc.
Species are divided to tiers Common -> Uncommon -> Rare -> Epic -> Legendary

Current human posibilities:
View attachment 2369790

Some starting species are recreated, for example dragonian is not more and you start with cute lizard and you must breed your way to powerful dragons:
View attachment 2369794

That all for now, everything I showed now is working in some way, Im currently playing to learn how number works and add at least minimum acceptable balance changes etc.

If someore read this I will be in shock.


Ok, so this looks super cool.
And i hope? that slaves actually get additional looks to facilitate the new "races"

But...can't for the life of my understand how to even install BepInEx 5 . let alone operate it.
Is there a dummy manual?
 

JetStriker009

Newbie
Dec 4, 2022
54
77
Ok, so this looks super cool.
And i hope? that slaves actually get additional looks to facilitate the new "races"

But...can't for the life of my understand how to even install BepInEx 5 . let alone operate it.
Is there a dummy manual?
This doesn't help.

Edit: Nvm, found the problem.
 

Armstrong

Member
May 11, 2017
350
625
ProjectRPG development progress 2: Unit setting change and plan change

We sincerely appreciate that MonsterBlackMarket's main story and DLC were a hit.
Thanks to you, I was able to start developing the long-awaited sequel.
Prior to full-scale development of the sequel, "ProjcetRPG (provisional title)", we would like to inform you about changes in unit settings and plans, as well as future schedules.

[About changing unit settings]

As I mentioned in the previous article, each class has its own unique appearance and race, but we decided that variations in body shape were unnecessary and were removed.
I apologize to everyone who was looking forward to that part.
Instead, we plan to diversify the classes even more as there are no more variations in body types. Among them, we plan to add a "Mon Musume" character who is a mixed race with monsters.
At the moment, we are assuming about 12 types of classes.
You don't have permission to view the spoiler content. Log in or register now.
Looks like we're getting new races and some old ones:
Dragonian, Human, Neko, Dwarf, Elf.
Salamander, Minotaur, Kitsune, Goblin, Oni.

[About future schedule]

From now on, I plan to concentrate on "ProjcetRPG (provisional title)".
We plan to offer a trial version like MonsterBlackMarket, but it will probably be offered on an irregular basis.
I would like to repay you with a better game by focusing more on development and raising the quality, so I apologize for that part. I'm sorry.
 
Last edited:

kidoman

Newbie
Aug 23, 2019
63
203
I just realized that with the ability to edit sprite appearance will possibly come the ability to make the human males not just ghostly visages. If I figure out how I'd at least make a sprite for the MC in his mansion.
 
4.40 star(s) 102 Votes