The things you described are not "new content". It is a mod, "Complex Breeding". And yes, it is a total overhaul of the base game, changing many things. Including some things that would be nice to keep.Dang, I tried hopping in blind, and I started hemorrhaging money like crazy around day 25 (I was losing 7k a day on slave upkeep). If I am guessing right, it is the "clutter" mechanic. It feels like the new mechanics naturally push you really hard towards piling up tentacle rooms. You get a bunch of goblin girls at the start and they sell for such low amounts that it feels wasteful to just sell them off. The milk selling makes it seem like the tentacle rooms are self sufficient. But, it seems like it was a giant trap. Do they really add +1 maintenance to every slave after 50? If that was the case and there was no in game warning, then I really don't like that feature.
Overall, I want to play with the new content, but it feels like old content got nuked left and right to make way for it. Losing racial traits and unique traits from the relationship reward slaves really hurts on giving them individuality. Losing the racial traits makes it seem kind of pointless to get other types (at least for the vast majority of the game.) It just means that you can't use market manipulation to get a half priced profession to start training your other slaves in. It also makes the unique slaves rewarded from affection building a burden rather than a boon. I'd love it way more if the mod had gone the other way and added tons of new unique traits you could try to combine, maybe make them merge into even more new ones if you got them on the same slave, and add a bunch of cool unique mechanics to the new races to give them room to stand out and be something to work for.
Unlocking the blacksmith and trying to upgrade rooms only to find out the feature had basically been removed from its old form also hurt a bit. It feels like it has been entirely deconstructed to be an exclusive framework for the new profession system.
What difficulty were you playing? Clutter rule should only happen on hard and above difficulty.
CB just has higher expenses than the base game, so you'll be selling slaves and monsters just to avoid paying their upkeep.
About tentacle rooms - goblins have low birth limits, so if you've run out of birth limits in your tentacle rooms, they would stop producing milk, and thus stop bringing you money.
I agree with you about special slaves not being that good in CB. The elf and the sheep having sacred essence is nice (because it's hard to get at early stages), and that's it.