The preloader_[something].log file should contain the answer.Here how it looks.
But most likely, the game just hates being in a folder with dots above letters.
The preloader_[something].log file should contain the answer.Here how it looks.
If I do share with you can you solve it please, I Changed name but still things seem not work. In Case Here Log fileThe preloader_[something].log file should contain the answer.
But most likely, the game just hates being in a folder with dots above letters.
Not that I'm any good at reading log files.If I do share with you can you solve it please, I Changed name but still things seem not work. In Case Here Log file
mod might be out of date. I wrote that over a year ago for v2.04 *shrug*I tried to fix the dialog, but now everything past the first tutorial is "#StoryText(numbers)". What the hell did I do wrong?-
For slave portraits only the slave's race is shown. It doesn't show the hair color, breast size, or any other similarities to the sprites. So yeah, only the sprite show the differences.Not sure if this has been answered before, but is it meant to show different appearances on slave portraits?
For me they all look like the standard for that race, and only their sprite has different appearances.
I can't change a slave's body. I believe all the mods are workin (if enabled, of course), even MapKeyboard, but specially the keys to change a slave don't work. If you could help me, thank you very much.Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.
The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key .
I also removed uncensor as it's not needed for now.
Monster Black Market - Mod PackYou don't have permission to view the spoiler content. Log in or register now.
(v13; BepInEx 670 for v2.0.16 of the game; Mono build)
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
use numpad with numlock turned onI can't change a slave's body. I believe all the mods are workin (if enabled, of course), even MapKeyboard, but specially the keys to change a slave don't work. If you could help me, thank you very much.
You can improve womb size with practice.Thank you, also, pixies work terribly with Complex Breeding, and milk won't work., I didn't read the mod features but I guess that's one. Can I improve a slave's stats?
They are working on ProjectR at the moment. Which has some similarities, but has defense against attacking hordes of women as a major element.My favorite game of the genre.
I love the artstyle and i wish whoever drew those girls made more games
They are called Gnome in the mod. They are counted as Dwarfs.Hey all,
i am playing with mods. Complex Breeding and CB for dummies mainly. I noticed dwarfes are missing from my game - is this intentional?
I cant even select them as my starting breed - but somehow my game has 1 dwarf counted as sold in the achievements.
I've been trying to follow the guide(I'm running the game through Steam so under the Launch Options I entered the command to launch the run_bepinex.sh and all that), however when I try launching run_bepinex.sh, nothing seems to happen and configuration files under BepInEx/config won't be generated either.Some instructionsYou must be registered to see the linksfor linux