flannan

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Dec 15, 2022
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Chaotic Market is incompatible, huh? I've been testing CB with CM from the modpack and both were active at the same time. Maybe it is the reason why there's sometimes a market slave/monster duplication or essences reset on my end. Other than these 2 random bugs I didn't encounter any issues.
I mean, Chaotic Market generates random stats intended for the original game, but they are likely to be unsuitable for Complex Breeding.

How to breed for larger/smaller breast size? U can do that without using the cosmetic potion? When i gave milk to the young slaves they usually just get the vanilla breast size
In Complex Breeding?
When breeding, sometimes mutations occur which change breast size.
But you probably don't have the time for that. If so, upgraded tentacle rooms can grain or increase breast size. They aren't quick, but they're much more reliable than waiting for a breast size mutation.

In the vanilla game, I think you need cosmetic potions.
 

Krongorka

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Sep 22, 2017
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flannan
I see, thanks. I didn't saw any other conflicts with it, but probably will turn it off by default for the future releases.

In the meantime, can anyone help me with testing modified Complex Breeding? There's one specific change which requires to start new game since it ignores specific racial skin colors. Base game have several skin colors for each base race, but CB set it to a fixed one.
Basically, if you want to test it: grab modified ComplexBreeding.dll, put in BepInEx/patches and play the game with fresh start. Try to breed special CB races and see how it reacts and if game hangs at some point/become unresponsive to input.

Main concern is that it breaks special race colors, which won't allow to differentiate them. If it only affects base races and other races behave as usual, that's great. If not, well, I'll leave it as it is.

But again: this test version requires starting new game!
 
Nov 23, 2023
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I mean, Chaotic Market generates random stats intended for the original game, but they are likely to be unsuitable for Complex Breeding.


In Complex Breeding?
When breeding, sometimes mutations occur which change breast size.
But you probably don't have the time for that. If so, upgraded tentacle rooms can grain or increase breast size. They aren't quick, but they're much more reliable than waiting for a breast size mutation.

In the vanilla game, I think you need cosmetic potions.
Its better to use CB without chaotic market?. I dont know what its the mod that add the new stats traits and jobs, i though it was chaotic market, so how does chaotic market is incompatible with cb? I dont get it cuz im dumb
 
Nov 23, 2023
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flannan
I see, thanks. I didn't saw any other conflicts with it, but probably will turn it off by default for the future releases.

In the meantime, can anyone help me with testing modified Complex Breeding? There's one specific change which requires to start new game since it ignores specific racial skin colors. Base game have several skin colors for each base race, but CB set it to a fixed one.
Basically, if you want to test it: grab modified ComplexBreeding.dll, put in BepInEx/patches and play the game with fresh start. Try to breed special CB races and see how it reacts and if game hangs at some point/become unresponsive to input.

Main concern is that it breaks special race colors, which won't allow to differentiate them. If it only affects base races and other races behave as usual, that's great. If not, well, I'll leave it as it is.

But again: this test version requires starting new game!
I'l give it a shot when i have some spare time, my first time giving feedback im gonna cry :,)
 

flannan

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Dec 15, 2022
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Its better to use CB without chaotic market?. I dont know what its the mod that add the new stats traits and jobs, i though it was chaotic market, so how does chaotic market is incompatible with cb? I dont get it cuz im dumb
The major changes in the game are done by Complex Breeding.
Chaotic Market makes slaves available on the market more random than in vanilla game.


In the meantime, can anyone help me with testing modified Complex Breeding? There's one specific change which requires to start new game since it ignores specific racial skin colors. Base game have several skin colors for each base race, but CB set it to a fixed one.
Basically, if you want to test it: grab modified ComplexBreeding.dll, put in BepInEx/patches and play the game with fresh start. Try to breed special CB races and see how it reacts and if game hangs at some point/become unresponsive to input.

Main concern is that it breaks special race colors, which won't allow to differentiate them. If it only affects base races and other races behave as usual, that's great. If not, well, I'll leave it as it is.

But again: this test version requires starting new game!
Testing started. I deleted HealthPixyPlus, PixiesInPrivate and RestlessGirls, and disabled all mods except for Random Names and Complex Breeding.
* Not disabling tutorial makes the game stop at the moment when it wanted to introduce my first slave to me. Attempting without tutorial.
* Starting game without tutorial worked.
* A (human) child seems to have a different color from her (human cultist) mother (and from her goblin father). Daughter's skin as "A type" (pale), mother's skin is "B type" (ordinary). Was skin color heritable in the main game?
 
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Krongorka

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Sep 22, 2017
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* Not disabling tutorial makes the game stop at the moment when it wanted to introduce my first slave to me. Attempting without tutorial.
Ah yeah, damn. I remember I did a fix that allows tutorials to play with Complex Breeding. You'll need an updated Assembly file for that as well (Data-Managed). However, that Assembly file is tied with updated Tits mod, so I'm not sure if it'll work on current V2. But you can try that as well.
 
Nov 23, 2023
89
42
flannan
I see, thanks. I didn't saw any other conflicts with it, but probably will turn it off by default for the future releases.

In the meantime, can anyone help me with testing modified Complex Breeding? There's one specific change which requires to start new game since it ignores specific racial skin colors. Base game have several skin colors for each base race, but CB set it to a fixed one.
Basically, if you want to test it: grab modified ComplexBreeding.dll, put in BepInEx/patches and play the game with fresh start. Try to breed special CB races and see how it reacts and if game hangs at some point/become unresponsive to input.

Main concern is that it breaks special race colors, which won't allow to differentiate them. If it only affects base races and other races behave as usual, that's great. If not, well, I'll leave it as it is.

But again: this test version requires starting new game!
The major changes in the game are done by Complex Breeding.
Chaotic Market makes slaves available on the market more random than in vanilla game.



Testing started. I deleted HealthPixyPlus, PixiesInPrivate and RestlessGirls, and disabled all mods except for Random Names and Complex Breeding.
* Not disabling tutorial makes the game stop at the moment when it wanted to introduce my first slave to me. Attempting without tutorial.
Would not it be a good idea to have a discord server to enhance communication?
 

flannan

Engaged Member
Dec 15, 2022
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Ah yeah, damn. I remember I did a fix that allows tutorials to play with Complex Breeding. You'll need an updated Assembly file for that as well (Data-Managed). However, that Assembly file is tied with updated Tits mod, so I'm not sure if it'll work on current V2. But you can try that as well.
I'll put off that test for later.
Starting without tutorial worked, but the rate of birth of slave children is unexpectedly high. Set up for testing purposes?
Anyway, that human mother had 3 daughters do far, and they are all of type A skin color, unlike mother's type B.
CBv3test_mother_and_daughters.png
Goblin kid is not hers.
P.S. Goblin kid also grew up with type A skin, but for her, type A is green.
 

Krongorka

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Sep 22, 2017
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I'll put off that test for later.
Starting without tutorial worked, but the rate of birth of slave children is unexpectedly high. Set up for testing purposes?
Anyway, that human mother had 3 daughters do far, and they are all of type A skin color, unlike mother's type B.
View attachment 4142558
Goblin kid is not hers.
P.S. Goblin kid also grew up with type A skin, but for her, type A is green.
Yeah, I noticed that this change only affects base slave races to spawn with their original multi-color versions, but their kids will have "Standard" CB's color scheme. Same for "Special" added races, they all comes with their base CB colors. That's standard behavior.
If it doesn't crash or hang game later in-game, I think that'll be a compromise for this custom version.

As for birth rate... no idea. I didn't change that part, I think. But I did revert slave kids to spawn without grown tits (they are all flats until you give them milk, like in base game).
 
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Nov 23, 2023
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Yeah, I noticed that this change only affects base slave races to spawn with their original multi-color versions, but their kids will have "Standard" CB's color scheme. Same for "Special" added races, they all comes with their base CB colors. That's standard behavior.
If it doesn't crash or hang game later in-game, I think that'll be a compromise for this custom version.

As for birth rate... no idea. I didn't change that part, I think. But I did revert slave kids to spawn without grown tits (they are all flats until you give them milk, like in base game).
The birt thing might be a chaotic market thing, or maybe humans have that because when the baby its a goblin sometimes it also grows slowly
 

Krongorka

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Sep 22, 2017
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The birt thing might be a chaotic market thing, or maybe humans have that because when the baby its a goblin sometimes it also grows slowly
Slow growth is CB's thing about Essences. High Demonic essence value makes slaves/monsters to growth slow.

flannan
As for "Type A skin" in CB you can pretty much ignore it altogether, since for female slaves it's a hardcoded color value anyway.

CB-colors.png

That's how skin colors work in CB. I tried to make an additional color array, but mod ignores additional arrays unfortunately (only use first one).

So, basically, Slaves from Amilia's market are base types which actually takes their base skin values from base game script data. And then you start to breed them and they start to use CB color scheme. A compromise, yeah, but I don't think I'll be able to bypass that at least for now.
 
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Nov 23, 2023
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Slow growth is CB's thing about Essences. High Demonic essence value makes slaves/monsters to growth slow.

flannan
As for "Type A skin" in CB you can pretty much ignore it altogether, since for female slaves it's a hardcoded color value anyway.

View attachment 4142734

That's how skin colors work in CB. I tried to make an additional color array, but mod ignores additional arrays unfortunately (only use first one).

So, basically, Slaves from Amilia's market are base types which actually takes their base skin values from base game script data. And then you start to breed them and they start to use CB color scheme. A compromise, yeah, but I don't think I'll be able to bypass that at least for now.
Im kinda slow, so are we stuck with type A skin color?
 

flannan

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Dec 15, 2022
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Yeah, I noticed that this change only affects base slave races to spawn with their original multi-color versions, but their kids will have "Standard" CB's color scheme. Same for "Special" added races, they all comes with their base CB colors. That's standard behavior.
If it doesn't crash or hang game later in-game, I think that'll be a compromise for this custom version.

As for birth rate... no idea. I didn't change that part, I think. But I did revert slave kids to spawn without grown tits (they are all flats until you give them milk, like in base game).
About more serious problems, the market sometimes spawns women with "flat" chest, but the corresponding assets are not in the mod pack. I guess they must be in Tits mod. It looks funny when they're standing or having sex with a goblin, and causes their torso to disappear when in tentacle room.

Random names mod applies only to market-generated humans, while humans born in establishment don't get names. I don't remember if it was the same in previous version of Complex Breeding.

And yes, the slave birth rate seems to be about 50-50, while it was much lower (and more complicated) in previous versions of CB. Now my establishment is full of slaves, and I'm not getting enough goblins to sell. Well, there are other ways to make money in CB, so it's not a problem.

Im kinda slow, so are we stuck with type A skin color?
Store-bought slaves have a variety of colors like in vanilla game. Establishment-bred slaves (including all the races not available on the market) have only their race's fixed color.
 

Krongorka

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Sep 22, 2017
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Im kinda slow, so are we stuck with type A skin color?
It's a value type which is always set to "Type A" in Complex Breeding, special races use their own custom skin color scheme. So female goblin will be always green, redcap will be red and so on.
This edit allows to spawn regular slave types with multiple skin colors, like base game does.

flannan
Changes for this CB are designed to work with Tits mod, yeah. I've set up most races to come with Sizes 0-1-2 (Flat-Small-Average). Naming for slaves was like that in the version of CB I've been using so far. By the way, do you perhaps have CB version 0.5.18? My changes are based on the older one 0.5.17.
 
Nov 23, 2023
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Im kinda slow, so are we stuck with type A skin color?
From what I see, complex breeding is more of a hindrance than a help. Wouldn't making a new mod exactly like CB but with everything you need? Don't mind me, I don't know anything about coding im just trying to help from the little i know and also that would take months to make.
 

Krongorka

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Sep 22, 2017
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From what I see, complex breeding is more of a hindrance than a help. Wouldn't making a new mod exactly like CB but with everything you need? Don't mind me, I don't know anything about coding im just trying to help from the little i know and also that would take months to make.
Essences mechanic is very cool when you figure it out. Main problem of CB is that you don't have enough time, but to change day time base value you basically need to change main data archive, not in small .dll like these mods.

It's also a closed source mod, so I only make edits in it using dnspy tool.

flannan
I can make additional balancing for this mod later, but I'll need certain suggestion for that. Like: Races and their conception rates/milk price values.

For example, these are base Human CB 0.5.17 values:

this.MilkQuality = 200;
this.MilkProductionRate = 0.8f;
this.MaxMilkSizeChange = 1f;
this.ConceptionRate = 50;
this.MaxHealth = 120;
this.GrowthTime = 90;
this.MaxBirthCount = 8;
this.Maintenance = 120;
this.DecreasingMentalityOnPregnant = 0.4f;
 

flannan

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Dec 15, 2022
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flannan
Changes for this CB are designed to work with Tits mod, yeah. I've set up most races to come with Sizes 0-1-2 (Flat-Small-Average). Naming for slaves was like that in the version of CB I've been using so far. By the way, do you perhaps have CB version 0.5.18? My changes are based on the older one 0.5.17.
I mostly played version 0.5.17, the one in the modpack.
I guess I would need to add Tits mod to this installation of CB. Do I need "CB with Tits" mod? Or is it already included?

Another thing I've noticed during testing, is that test version of CB does not indicate changes of a slave's milk value due to essences (like magic or demonic) when you hover over them. I did not test if the actual value changes too, as I am not sure how to do that. Differences in base value due to race are properly displayed (humans have 200, goblins have 50).

flannan
I can make additional balancing for this mod later, but I'll need certain suggestion for that. Like: Races and their conception rates/milk price values.
I will need to think about it.
But for now, other people can join me in thinking with where I listed most of their values.
As it is, there are races with clear advantage in some role, and races that seem to be failures from improper management of establishment, such as dark elves and horses. And I guess undead races can be considered failures too.

From what I see, complex breeding is more of a hindrance than a help. Wouldn't making a new mod exactly like CB but with everything you need? Don't mind me, I don't know anything about coding im just trying to help from the little i know and also that would take months to make.
Complex Breeding is an overhaul mod that changes major parts of the game. It is not everyone's cup of tea, even with a simplifying mod "CB for Dummies".
But many people dig having a lot of races and an evolution tree.
 

Krongorka

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Sep 22, 2017
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I mostly played version 0.5.17, the one in the modpack.
I guess I would need to add Tits mod to this installation of CB. Do I need "CB with Tits" mod? Or is it already included?

Another thing I've noticed during testing, is that test version of CB does not indicate changes of a slave's milk value due to essences (like magic or demonic) when you hover over them. I did not test if the actual value changes too, as I am not sure how to do that. Differences in base value due to race are properly displayed (humans have 200, goblins have 50).


I will need to think about it.
But for now, other people can join me in thinking with where I listed most of their values.
As it is, there are races with clear advantage in some role, and races that seem to be failures from improper management of establishment, such as dark elves and horses. And I guess undead races can be considered failures too.


Complex Breeding is an overhaul mod that changes major parts of the game. It is not everyone's cup of tea, even with a simplifying mod "CB for Dummies".
But many people dig having a lot of races and an evolution tree.
CB with Tits is a mandatory plugin for Tits mod to work with CB at all.

I bookmarked that table. I can also send you all base hardcoded values for all available races later in PM.
One change in current edit is to allow Eternal essence slaves to have human kids from Salamander. It's made to encourage Tentacle's Taint mechanic, which gives slave +1 Eternal essence, which you can use on essence-less slaves, especially Golems.

Any other Essence properties/their relation to milk values should be the same as in 0.5.17 CB, since I didn't change anything else.
 
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Hey so I posted this on Complex Breeding Mod page : https://f95zone.to/threads/monster-black-market-complex-breeding-for-dummies-mod.162687/
but did not get a response likely due to the mod no longer being updated.

how do i improve demonic stats? I'm endgame and I want to buy with higher stats that not in the decimals or negatives. When I adjusted stats in the Config it adjustred all stats except Demonic. Any ideas?

Also anyway to have Eternal not be absurdly high? or is it just a side effect of messing with the stats?
Addendum: I use the modpack which includes CB for Dummies, and the Config menu mod. Adjusting every modifier does not seem to affect demonic.
 
Nov 23, 2023
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Essences mechanic is very cool when you figure it out. Main problem of CB is that you don't have enough time, but to change day time base value you basically need to change main data archive, not in small .dll like these mods.

It's also a closed source mod, so I only make edits in it using dnspy tool.

flannan
I can make additional balancing for this mod later, but I'll need certain suggestion for that. Like: Races and their conception rates/milk price values.

For example, these are base Human CB 0.5.17 values:

this.MilkQuality = 200;
this.MilkProductionRate = 0.8f;
this.MaxMilkSizeChange = 1f;
this.ConceptionRate = 50;
this.MaxHealth = 120;
this.GrowthTime = 90;
this.MaxBirthCount = 8;
this.Maintenance = 120;
this.DecreasingMentalityOnPregnant = 0.4f;
Ok now i get it, you dont actually overwrite the mod, just change values and add some stuff to the base mod, thats it? Or im wrong? Btw when i was playing i noticed that the price after and before i installed the wip build are crazy different, like a slave used to cost even 60 gold and now base price its 500, did you change it?
 
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