flannan
I see, thanks. I didn't saw any other conflicts with it, but probably will turn it off by default for the future releases.
In the meantime, can anyone help me with testing modified Complex Breeding? There's one specific change which requires to start new game since it ignores specific racial skin colors. Base game have several skin colors for each base race, but CB set it to a fixed one.
Basically, if you want to test it: grab modified ComplexBreeding.dll, put in BepInEx/patches and play the game with fresh start. Try to breed special CB races and see how it reacts and if game hangs at some point/become unresponsive to input.
Main concern is that it breaks special race colors, which won't allow to differentiate them. If it only affects base races and other races behave as usual, that's great. If not, well, I'll leave it as it is.
But again:
this test version requires starting new game!