- Oct 8, 2017
- 227
- 391
Found a bug: The hunter medal from the games shroom counts as armor and not as a accessory for the blessing slots.
Thanks for the report, I fixed that and other bugs in 10.0.2Found a bug: The hunter medal from the games shroom counts as armor and not as a accessory for the blessing slots.
Yeah, forgot that choices may be just a flavor text too, once I got that things went much better xDA bit too many "unnecessary" choices? "Mentally exhausting" the player?
I'm sorry, but how is choosing a dialogue option in a conversation mentally exhausting?
To elaborate on why there are choices for those wondering. The choices serve three purposes:
1. To give the player some control over the main character's personality, especially at key moments. This was especially important early on, when the protagonist is more of a blank slate. The choices given allow you a lot of flexibility. Are you welcoming to the idea of a harem? Do you want to flirt with Bessie? You can have some slight sway here.
2. To actually change the direction of the story. Such as flirting with a character to get their sex scene instead of choosing not to. (e.g. Polly the Crab Girl)
3. To immerse the player into the world and give them agency over conversations, of which there're quite a few.
Cheesing the game with creative builds is great! I love seeing ingenuity from my players. However, the superbosses break the rules a little. Some of them have an above 100% chance to hit, and sometimes their ultimate moves can't miss.Do equipment effects still apply after the party member who is wearing it got knocked out? If yes, then I got Rey to 100%+ (physical) evasion and 91% magical evasion. (I have to get the missing 9% somewhere.) If not, then I got her to 98% (physical) evasion and 81% magical evasion. Yet I can't beat Alice with Rey on level 41. I just don't do enough damage and still got hit somewhere down the line.
I want to break/cheese the game so much! All the effects you can get give you just so many fun combinations and possibility's.
This is due to a recent change. Ailments no longer decrease at the end of a character's action but instead at the end of a "complete round of turns", also called a "tick". The minimum number of ticks is 200, and the maximum is the lowest agility in the battle multiplied by eight.Ok so ive found a bug/unintentionaly fitting feature. In the "unfair" 3v3 sparring match in one of the new contracts the sleep turns dont count down at all. For both enemies and allies.
If you're interested, here's the build I used to beat the 3 last superbosses (juggernaut, alice, and champion elena)Cheesing the game with creative builds is great! I love seeing ingenuity from my players.