- Oct 27, 2022
- 156
- 97
small bug: When having vaginal sex with scarlett, it switches to the Anal scene when you cum
im getting that bug to when i enter the main gate she asknig me to do the show tourment a 2nd time.The Francesca content that procs when you enter the main gate in the Colosseum can proc infinitely until you choose to visit her later
Also Is L supposed to be so slow in the tournament it seemed like the whole party was getting a second turn before she got one
I'll fix this and the Scarlett bug in a hotfix tomorrow.The Francesca content that procs when you enter the main gate in the Colosseum can proc infinitely until you choose to visit her later
Also Is L supposed to be so slow in the tournament it seemed like the whole party was getting a second turn before she got one
Experiencing the same bug.Found a bug where Francesca doesn't smother me to death with her massive breasts, please fix ASAP
if TS60 decides not to do this will you make one for the pictures and post as a copy and overwrite thing?Speaking of constructive criticism, I want to once again emphasize the problem of 8-bit png images.
If you do this to reduce the size of the game, this is one of the worst options, because 8-bit png only supports 256 colors, which is quite badly spoiled the image, there appear dots and grains.
I recommend using jpg format with a quality setting of about 90.
You don't need to change anything in the game code, and these changes are done in just a couple of clicks.
In the program FastStone (or any other program with batch processing, such as XnConvert) select the images you want to convert, press F3, output format - jpg, start.
Then you select all the jpg images you get, press F4, search and replace option, and check the option to change the jpg extension to png.
I tried to put the resulting image in the game, everything works as it should.
Here's a comparison:
Picture 1 - menu from version 18.3, png-24, weight 3543 KB.
Picture 2 - menu from version 18.4, png-8, weight 806 KB.
Picture 3 - menu from version 18.3, converted to jpg, weight 619 KB.
As you can see, picture 3 has no flaws in the form of grains and dots, while weighing less.
I strongly recommend that you never use png-8 for color images.
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I did not make the images better, picture 1 is the original image from the old version of the game, picture 2 is the original image from the current version of the game, picture 3 is me showing how you can compress picture 1 without a noticeable loss of quality.if TS60 decides not to do this will you make one for the pictures and post as a copy and overwrite thing?
Cause id diffenly want to know how to make pictures look better like how you did that.
Thanks for the feedback. The reason I used this type of compression is actually because I'm very fond of the way dithering looks. However, your method seems far more effective at actual lossless compression, so I'll be following your advice moving forwards.Speaking of constructive criticism, I want to once again emphasize the problem of 8-bit png images.
If you do this to reduce the size of the game, this is one of the worst options, because 8-bit png only supports 256 colors, which is quite badly spoiled the image, there appear dots and grains.
I recommend using jpg format with a quality setting of about 90.
You don't need to change anything in the game code, and these changes are done in just a couple of clicks.
In the program FastStone (or any other program with batch processing, such as XnConvert) select the images you want to convert, press F3, output format - jpg, start.
Then you select all the jpg images you get, press F4, search and replace option, and check the option to change the jpg extension to png.
I tried to put the resulting image in the game, everything works as it should.
Here's a comparison:
Picture 1 - menu from version 18.3, png-24, weight 3543 KB.
Picture 2 - menu from version 18.4, png-8, weight 806 KB.
Picture 3 - menu from version 18.3, converted to jpg, weight 619 KB.
As you can see, picture 3 has no flaws in the form of grains and dots, while weighing less.
I strongly recommend that you never use png-8 for color images.
View attachment 2388150
View attachment 2388151
View attachment 2388158
Thank you, but please note that jpg does not support transparency and this method only works for background images and should not be used for character sprites and facial expressions.Thanks for the feedback. The reason I used this type of compression is actually because I'm very fond of the way dithering looks. However, your method seems far more effective at actual lossless compression, so I'll be following your advice moving forwards.
Updating the game will be quite simple, since I have kept an uncompressed .png of every file at the ready![]()
RPGmaker also doesn't support .jpgs, I'm fairly sure, so it's more something I'll keep in mind for my next game on Ren'Py.Thank you, but please note that jpg does not support transparency and this method only works for background images and should not be used for character sprites and facial expressions.
But it does support, I just replaced the menu with a jpg and everything works, you just have to change the file extension from jpg to png. For an array of files this can be done by batch renaming.RPGmaker also doesn't support .jpgs, I'm fairly sure, so it's more something I'll keep in mind for my next game on Ren'Py.
That's because the only thing RPGMaker supports as a .jpg file is the title screen. The actual editor doesn't even let you choose .jpg files in the picture viewer.But it does support, I just replaced the menu with a jpg and everything works, you just have to change the file extension from jpg to png. For an array of files this can be done by batch renaming.
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Hmm, too bad the editor doesn't support jpg. But in that case you can replace all the images in the final version just by changing the game files.That's because the only thing RPGMaker supports as a .jpg file is the title screen. The actual editor doesn't even let you choose .jpg files in the picture viewer.
I know it sounds too absurd to be true, but I've actually gone through this hurdle once before.
Not quite, because when selecting images for events, it also stores the information of the image's file extension, thus if you change the file extension, even if the file has the same name, it won't load.Hmm, too bad the editor doesn't support jpg. But in that case you can replace all the images in the final version just by changing the game files.
So you just need to change the file extension (.jpg to .png). Batch renaming programs support this.Not quite, because when selecting images for events, it also stores the information of the image's file extension, thus if you change the file extension, even if the file has the same name, it won't load.